姓名: 許衷源
職稱: 國立屏東科技大學幼兒保育系 副教授
學歷: 美國俄亥俄大學 教育科技博士
國立體育大學 運動科學研究所碩士
聯絡方式: jackohio@gmail.com
研究興趣: 教學系統設計、建構式理論學習
 
 
英文期刊論文
1. Hsu, C.-Y., Liang, J.-C., & Su, Y.-C. (in press). The Role of the TPACK in Game-Based Teaching: Does Instructional Sequence Matter? The Asia-Pacific Education Researcher. doi: 10.1007/s40299-014-0221-2
2. Hsu, C.-Y., Tsai, C.-C., & Wang, H.-Y (in press). Exploring the effects of integrating self-explanation into a multi-user game on acquisition of scientific concepts. Interactive Learning Environments. doi: 10.1080/10494820.2014.926276
3. Lai, M.-L., Tsai, M.-J., Yang, F.-Y., Hsu, C.-Y., Liu,T.-C., Lee, W.-Y., Lee, M.-H., Chiou, G.-L., Liang, J.-C., & Tsai, C.-C. (2013). A review of using eye-tracking technology in exploring learning from 2000 to 2012. Educational Research Review, 10, 90–115. doi:10.1016/j.edurev.2013.10.001
4. Hsu, C.-Y., Liang, J.-C., Chai, C.-S., & Tsai, C.-C. (2013). Exploring preschool teachers’ technological pedagogical content knowledge of educational games. Journal of Educational Computing Research, 49, 461 – 479. doi: 10.2190/EC.49.4.c
5. Hsu, C.-Y., Tsai, M.-J., Hou, H.-T., & Tsai, C.-C. (2013). Epistemic beliefs, online search strategies, and behavioral patterns while exploring socioscientific Issues. Journal of Science Education and Technology, 23, 471-480.
6. Hsu, C.-Y. & Tsai, C.-C. (2013). Examining the effects of combining self-explanation principles with an educational game on learning science concepts. Interactive Learning Environments, 21, 104-115.
7. Hsu, C.-Y., Tsai, C.-C., & Wang, H.-Y. (2012). Facilitating third graders’ acquisition of scientific concepts through digital game-based learning: The effects of self-explanation principles. The Asia-Pacific Education Researcher, 21(1), 71-82.
8. Tsai, M.-J., Hsu, C.-Y., & Tsai, C.-C. (2012). Investigation of high school students’ online searching performance: The role of implicit and explicit approaches. Journal of Science Education and Technology, 21, 246-254.
9. Hsu, C.-Y., & Moore, D. (2011). Formative research on the goal-based scenario model applied to computer delivery and simulation. The Journal of Applied Instructional Design, 1 (1), 13-24.
10. Hsu, C.-Y., Tsai, C.-C., & Liang, J.-C. (2011). Facilitating preschoolers’ scientific knowledge construction via computer games regarding light and shadow: The effect of the prediction-observation-explanation (POE) strategy. Journal of Science Education and Technology, 20, 482-493.
11. Hsu, C.-Y., & Moore, D. R. (2010). An example implementation of Schank's goal-based scenarios. TechTrends, 54(1), 58-61.
 
英文研討會論文
1. Hsu, C.-Y., Chou, F.-C., & Wang, H.-Y. (2013, Nov). Embedding collaboration into a game with a self-explanation design for science learning. The 21th International Conference on Computers in Education (ICCE 2013), Indonesia.
2. Hsu, C.-Y., Su, F.-C., & Liang, J.-C. (2013, Nov). Examining the effects of integrating technological pedagogical content knowledge into preschool teachers’ professional development regarding science teaching: using digital game-based learning as an example. The 21th International Conference on Computers in Education (ICCE 2013), Indonesia.
3. Hsu, C.-Y. & Chai, C.-S. (2012, Nov). Exploring preschool teachers’ technological pedagogical content knowledge with educational games. The 20th International Conference on Computers in Education (ICCE 2012), Singapore.
4. Hsu, C.-Y. (2011, Sep). Investigating different instructional approaches adopted in educational games. Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications, Taipei, Taiwan.
5. Hsu, C.-Y. & Tsai, C.-C. (2011, Sep). Investigating the impact of integrating self-explanation into an educational game: A pilot study. Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications, Taipei, Taiwan.
6. Hsu, C.-Y., Hou, H.-T., Tsai, M.-J., & Tsai, C.-C. (2011, Apr). Examining students’ online searching strategies and searching patterns in terms of different scientific epistemological beliefs. NARST 2011 Annual International Conference, Orlando, FL.
7. Hsu, C.-Y., & Hou, H.-T. (2010, Dec). Applying a three-dimensional computer game to facilitate learners’ using a compass to solve orientation problems: A case study. International Conference on Computers in Education, Putrajaya, Malaysia.
8. Hsu, C. & Moore, D. R. (2009, March). Evaluating Student Interaction in Goal-Based Scenarios Simulation. A paper presented at the annual meeting of Society for Information Technology & Teacher Education International Conference, Charleston, SC.
9. Hsu, C. & Moore, D. R. (2008, October). The effect of goal-based scenarios simulation on students’ acquisition of statistics concepts. A paper presented at the annual meeting of the International Visual Literacy Association, Blacksburg, VA.
 
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