1. |
Yeo, J. H., Cho*, I. H., Yang, H. H., & Hwang, G. H. (2020). Impacts of collaborative learning in virtual environment of digital game on color mixed learning activities of elementary school students. Paper presented at The International Conference on E-Learning and Educational Technology 2020 (ICEET 2020), Taipei, Taiwan. |
2. |
Yeo, J. H., Cho*, I .H., Yang, H. H., & Hwang, G. H. (2020). Impacts of curriculum gamification teaching strategy on the learning motivation of college students. Paper presented at The International Conference on E-Learning and Educational Technology 2020 (ICEET 2020), Taipei, Taiwan. |
3. |
Yeo, J. H., Yang, H. H., Cho*, I. H., & Hwang, G. H. (2019). Using Three-Tier Diagnostic Test to Assess Junior High School Students’ Alternative Conceptions of Ecosystem. Paper presented at The 4th International workshop on Learning Environment and Educational Technology (LEET), Osaka, Japan. |
4. |
Cho, I. H., Yang, H. H., Hwang, G. H., Huang, J. K., & Yeo*, J. H. (2019). The Influence of Gender on the Effectiveness and Motivation of Digital Game-Learning: A Case Study of the Food Chain Unit. Paper presented at The 4th International workshop on Learning Environment and Educational Technology (LEET), Osaka, Japan. |