Name: Hou, Huei-Tse
Position: Professor, Graduate Institute of Applied Science and Technology, National Taiwan University of Science and Technology, Taiwan
Degrees: PhD, Graduate Institute of Information and Computer Education, National Taiwan Normal University (2003/9-2008/3)
Contact: hthou@mail.ntust.edu.tw
ho@ice.ntnu.edu.tw
http://www.ntustmeg.net/houcv.asp
Interest of research: e-Learning system development, Instructional knowledge management/sharing, Game-based mobile learning system, e-Learning behavioral pattern analysis
 
 
English Journal Papers
1. Hou, H. T.* (2015). Integrating cluster and sequential analysis to explore learners' flow and behavioral patterns in a simulation game with situated-learning context for science courses: a video-based process exploration, Computers in Human Behavior, 48, 424-435. (Corresponding author) (SSCI)
2. Hou, H. T., Yu, T. F., Wu, Y. X., Sung, Y. T., & Chang, K. E*. (2016). Development and Evaluation of a Web Map Mind-Tool Environment with the Theory of Spatial Thinking and Project-based Learning Strategy, British Journal of Educational Technology, 47(2), 390-402. (SSCI)
3. Sun, J. C. Y*., Kuo, C. Y., Hou, H. T., & Lin, Y. Y. (in press). Exploring learners' sequential behavioral patterns, flow experience, and learning performance in an anti-phishing educational game, Educational Technology & Society. (SSCI)
4. Lin, Y. C., Hsieh, Y. H., & Hou, H. T* (2015). Developing a Self-Report-Based Sequential Analysis Method for Educational Technology Systems: A Process-Based Usability Evaluation, Journal of Educational Computing Research, 53(1), 95-123. (Corresponding author). (SSCI)
5. Lin, Y. H., & Hou, H. T* (in press). Exploring Young Children’s Performance on and Acceptance of an Educational Scenario-Based Digital Game for Teaching Route Planning Strategies: A Case Study, Interactive Learning Environments. (Corresponding author) (SSCI)
6. Lin, Y. T.,* Chang, C. H., Hou, H. T. & Wu, K. C. (in press). Exploring the effects of employing Google Docs in collaborative concept mapping on achievement, concept representation, and attitudes. Interactive Learning Environments. (SSCI).
7. Wu, S. Y. & Hou, H. T*. (2015). How cognitive styles affect the learning behaviors of online problem-solving-based discussion activity: A lag sequential analysis. Journal of Educational Computing Research, 52(2), 277-298. (Corresponding author) (SSCI)
8. Tsai, M. J.*, Liang, J. C, Hou, H. T., & Tsai, C. C. (2015) Males are not active online for discussion: Gender differences in perceived discussion strategies in face-to-face and online asynchronous learning contexts, Australasian Journal of Educational Technology, 31(3), 263-277. (SSCI)
9. Hsieh, Y. H., Lin, Y. C., & Hou, H. T* (2015). Exploring Elementary School Students’ Engagement Patterns in a Game-based Learning Environment, Educational Technology & Society, 18(2), 336-348. (Corresponding author) (SSCI)
10. Wu, S. Y.*, Chen, S. Y. & Hou, H. T. (2015). A Study of Users' Reactions to a Mixed Online Discussion Model: A Lag Sequential Analysis Approach, International Journal of Human-Computer Interaction (SSCI)
11. Wu, S. Y.* & Hou, H. T. (in press). Exploring the interactive patterns of concept map-based online discussion: a sequential analysis of users’ operations, cognitive processing and knowledge construction. Interactive Learning Environments. (SSCI).
12. Chang, Y. L., Hou, H. T., Pan, C. Y., Sung, Y. T., & Chang, K. E*. (2015). Apply an augmented reality in a mobile guidance to increase sense of place for heritage places, Educational Technology & Society, 18(2), 166-178. (SSCI)
13. Chang, S. P., Hou, H. T., & Chang, R. C. (2015).Development and Application of Game-Based Learning Software Combining Role-Playing with Problem-Solving Strategies. Advances in Social Sciences Research Journal, 2(6), 83-89.
14. Chang, S. P.*, Hou, H. T., Sung, Y. T., Chang, K. E., & Chen, Y. H. (2014). Applying sequential analysis to teaching methods: Case study of a CSL classroom. International Journal of Research in Social Sciences, 4(1), 1-16.
15. Zhang, J., Sung, Y. T., Hou, H. T., & Chang, K. E. (2014). The Development and Evaluation of an Augmented Reality-Based Armillary Sphere for Astronomical Observation Instruction, Computers and Education, 73, 178-188. (SSCI)
16. Lin, P. C., Hou, H. T.* Wu, S. Y., & Chang. K. E. (2014). Exploring College Students' Cognitive Processing Patterns during a Collaborative Problem-solving Teaching Activity Integrating Facebook Discussion and Simulation Tools, The Internet and Higher Education, 22, 51-56. (SSCI)
17. Hou, H. T.* (2012). Exploring the behavioral patterns of learners in an educational massively multiple online role-playing game (MMORPG), Computers and Education, 58, 4, 1225-1233. (Corresponding author) (SSCI)
18. Hou, H. T.* (2012). Analyzing the Learning Process of an Online Role-Playing Discussion Activity, Educational Technology & Society, 15(1), 211–222. (SSCI)
19. Hou, H. T.* (2013). Analyzing the behavioral differences between students of different genders, prior knowledge, and learning performance with an educational MMORPG: a longitudinal case study in an elementary school, British Journal of Educational Technology, 44(3), E85-E89. (SSCI)
20. Hou, H. T., Wu, S. Y., Lin, P. C., Sung, Y. T., & Chang. K. E.* (2014). A Blended Mobile Learning Environment for Museum Learning, Educational Technology & Society, 17(2), 207-218. (SSCI)
21. Hou, H. T.* & Li, M. C. (2014). Evaluating Multiple Aspects of a Digital Educational Problem-solving-based Adventure Game, Computers in Human Behavior, 30, 29-38. (Corresponding author) (SSCI)
22. Hou, H. T., Wang, S. M., Lin, P. C., & Chang. K. E.* (2015). Exploring the Learner’s Knowledge Construction and Cognitive Patterns of Different Asynchronous Platforms: Comparison of an Online Discussion Forum and Facebook, Innovations in Education and Teaching International, 17(2), 207-218. (SSCI)
23. 23. Wang, S. M., Hou, H. T* & Wu, S. Y. (in press). Analyzing the Knowledge Construction and Cognitive Patterns of Blog-based Instructional Activities Using Four Frequent Interactive Strategies (Problem Solving, Peer Assessment, Role Playing and Peer Tutoring): A Preliminary Study, Educational Technology Research & Development. (SSCI) (Corresponding author)
24. 23.24. Tsai, M. J.*, Li-Ju Huang, L. J., Hou, H. T., Hsu, C. Y., Chiou, G. L. (in press). Visual Behavior, Flow and Achievement in Game-Based Learning, Computers & Education (SSCI)
25. Hsieh, Y. H., Lin, Y. C., & Hou, H. T* (in press). Exploring the role of flow experience, learning performance and potential behavior clusters in elementary students’ game-based learning, Interactive Learning Environments. (Corresponding author) (SSCI)
26. Hsu, C.-Y., Tsai, M.-J., Hou, H.-T., & Tsai, C.-C. (2014). Epistemic beliefs, online search strategies and behavioral patterns while exploring socioscientific issues. Journal of Science Education and Technology, 23(3), 471-480.. (SSCI)
27. Yen, Y. C., Hou, H. T., & Chang, K. E.* (2015). Applying role-playing strategy to enhance learners’ writing and speaking skills in EFL courses using Facebook and Skype as learning tools: A case study in Taiwan, Computer Assisted Language Learning, 71, 185-197. (SSCI)
28. Chang, K. E., Chang, C. T., Hou, H. T., Sung, Y. T., Chao, H. L., & Lee, C. M. (2014) Development and Behavioral Pattern Analysis of a Mobile Guide System with Augmented Reality for Painting Appreciation Instruction in an Art Museum, Computers and Education, 71, 185-197. (SSCI)
29. Liu, E. Z. F., Lin, C. H., Liou, P. Y., Feng, H. C., & Hou, H. T. (2013) An analysis of teacher-student interaction patterns in a robotics course for kindergarten children: a pilot study, The Turkish Online Journal of Educational Technology, 12(1), 9-18.
30. Chang, S. P.*, Hou, H. T., Chang, K. E., Sung, Y. T. & Chen, Y. H. (2012) The Implementation and Evaluation of Training Course for Chinese as Second Language E-Teacher, Computer Technology and Application, 3, 10, 706-711.
31. Wu, S. Y., Hou, H. T.*, & Hwang, W. Y. (2012). Exploring Students’ Cognitive Dimensions and Behavioral Patterns during a Synchronous Peer Assessment Discussion Activity Using Instant Messaging. The Asia-Pacific Education Researcher, 21(3), 442-453. (Corresponding author) (SSCI).
32. Wu, Y. T., Hou, H. T., Hwang, F. K., Lee, M. H., Lai, C. H., Chiou, G. L., Lee, S. W. Y., Hsu, Y. C., Liang, J. C. Chen, N. S., Tsai, C. C.* (2013) A review of intervention studies on technology-assisted instruction from 2005-2010,Educational Technology & Society, 16(3), 191-203. (SSCI)
33. Wu, S. Y., Hou, H. T.*, (2014). Exploring the process of planning and implementation phases in an online project-based discussion activity integrating a collaborative concept mapping tool. The Asia-Pacific Education Researcher, 23(1), 135-141. (Corresponding author) (SSCI).
34. Cheng, K. H. & Hou, H. T.* (2015). Exploring students’ behavioral patterns during online peer assessment from the affective, cognitive, and metacognitive perspectives: a progressive sequential analysis, Technology, Pedagogy and Education, 24(2), 171-188. (Corresponding author) (SSCI)
35. Wu, S. Y., Hou, H. T.*, & Hwang, W. Y. & Z. F. Liu (2013). Analysis of Learning Behavior in Problem Solving-based and Project-based Discussion Activities within the Seamless Online Learning Integrated Discussion (SOLID) System. Journal of Educational Computing Research, 49(1), 61-82. (Corresponding author) (SSCI).
36. Lin, P. C., Hou, H. T.*, Wang, S. M., & Chang. K. E. (2013). Analyzing Knowledge Dimensions and Cognitive Process of a Project-Based Online Discussion Instructional Activity Using Facebook in an Adult and Continuing Education Course, Computers and Education. (Corresponding author), 60(1), 110-121. (SSCI)
37. Hou, H. T.*, & Cheng, K. H. (2012). Analyzing the Latent Emotional Transfer Pattern (LETP) of a Learning Community in an Online Peer-assessment Activity, British Journal of Educational Technology, 43(4), E113-116. (SSCI)
38. Tsai, M. J.*, Liang, J. C, Hou, H. T., & Tsai, C. C. (2012). University students’ online information searching strategies in different search contexts. Australasian Journal of Educational Technology, 28(5), 881-895. (SSCI)
39. Cheng, K. H., Hou, H. T.*, & Wu, S. Y. (2014). Exploring students' emotional responses and participation in an online peer assessment activity: A case study. Interactive Learning Environments, 22(3), 271-287. (Corresponding author) (SSCI)
40. Tsai, M. J.*, Hou, H. T., Lai, M. L., Liu, W. Y., & Yang, F. Y. (2012). Visual attention for solving multiple-choice science problem: An eye-tracking analysis, Computers & Education, 58, 375-385. (SSCI)
41. Hou, H. T.* (2011). A case study of online instructional collaborative discussion activities for problem solving using situated scenarios: an examination of content and behavior cluster analysis, Computers and Education, 56, 3, 712-719. (SSCI)
42. Hou, H. T.,* & Ho, C. C. (2011). Applying time series analysis to forecast learners’ participation patterns in blog instructional activities: A preliminary study. British Journal of Educational Technology, 42, 5, e91-93. (SSCI)
43. Hou, H. T.,* & Wu, S. Y. (2011). Analyzing The Social Knowledge Construction Behavioral Patterns Of An Online Synchronous Collaborative Discussion Instructional Activity Using An Instant Messaging Tool: A Case Study, Computers and Education, 57, 2, 1459-1469. (Corresponding author) (SSCI)
44. Hou, H. T.,* Chang, K. E., & Sung, Y. T. (2011). A longitudinal analysis of the behavioral patterns in teachers using blogs for knowledge interactions. British Journal of Educational Technology, 42, 2, e34-36. (Corresponding author) (SSCI)
45. Hou, H. T.,* Chang, K. E., & Sung, Y. T. (2011). Exploring Knowledge Sharing Discussion Behavioral Patterns in e-Learning Communities: A Comparison of Peer-Assessment and Problem-Solving Strategy, International Journal on Continuous Engineering Education and Life-Long Learning (IJCEELL), 21, 1, 25-41. (Corresponding author) (EI)
46. Hou, H. T.,* Chang, K. E., & Sung, Y. T. (2010). “What kinds of knowledge do teachers share on blogs”? -A quantitative content analysis of teachers’ knowledge-sharing on blogs. British Journal of Educational Technology, 41, 6, 963-967. (SSCI)
47. Sung, Y. T., Chang K. E., Hou, H. T., & Chen, P. F. (2010). Designing an Electronic Guidebook for Learning Engagement in a Museum of History. Computers in Human Behavior, 26, 1, 74-83. (SSCI)
48. Sung, Y. T., Hou, H. T., & Liu, C. K., Chang K. E., (2010). Mobile Guide System using Problem-solving Strategy for Museum Learning: A Sequential Learning Behavioral Pattern Analysis. Journal of Computer Assisted Learning, 26, 2, 106-115. (SSCI)
49. Hou, H. T. (2010) Exploring the Behavioural Patterns in Project-Based Learning with Online Discussion: Quantitative Content Analysis and Progressive Sequential Analysis, Turkish Online Journal of Educational Technology, 9, 3, 52-60. (SSCI)
50. Lee. C. L., Lu, H. P., Yang, C., & Hou, H. T.* (2010). A Process-based knowledge management system for schools: a case study in Taiwan, Turkish Online Journal of Educational Technology, 9, 4, 10-21. (Corresponding author) (SSCI)
51. Hou, H. T.,* Chang, K. E., & Sung, Y. T. (2010). Applying lag sequential analysis to detect visual behavioral patterns of online learning activities. British Journal of Educational Technology, 41, 2, e25-27. (NSC 97-2511-S-011 -004 -MY3) (Corresponding author) (SSCI)
52. Hou, H. T., Sung, Y. T., & Chang, K. E. (2009). Exploring the behavioral patterns of an online knowledge sharing discussion activity among teachers with problem-solving strategy. Teaching and Teacher Education, 25, 1, 101-108. (SSCI)
53. Hou, H. T., Chang, K. E., & Sung, Y. T.* (2009). Using Blogs as a Professional Development Tool for Teachers: Analysis of Interaction Behavioral Patterns, Interactive Learning Environments, 17, 4, 325-340. (SSCI)
54. Hou, H. T., Chang, K. E., & Sung, Y. T. (2008). Analysis of Problem-Solving Based Online Asynchronous Discussion Pattern. Educational Technology & Society, 11(1), 17-28. (SSCI)
55. Hou, H. T., Chang, K. E., & Sung, Y. T. (2007). An Analysis of Peer Assessment Online Discussions within a Course that uses Project-Based Learning. Interactive Learning Environments, 15(3), 237-251. (SSCI)
56. Chang, K. E., Sung, Y. T., & Hou, H. T. (2006). Web-based Tools for Designing and Developing Teaching Materials for Integration of Information Technology into Instruction. Educational Technology & Society, 9 (4), 139-149. (SSCI)
57. Sung, Y. T., Chang, K. E., Chiou, S. K., & Hou, H. T. (2005). The design and application of a Web-based self- and peer-assessment system. Computers and Education, 45(2), 187-202. (SSCI, SCI)
58. 58. Hou, H. T. & Wang, S. M. (2015). Analyzing Students’ Cognitive Processing Patterns of A Socioscientific Issue Learning Activity with Online Discussion from A Process Perspective Results of Quantitative Content Analysis and Lag Sequential Analysis. Information Engineering Express, 1(3), 49-58.
59. 56.59. Wu*, S. Y., Hou, H. T., & Shih, M. J. A. (in press). Exploring cognitive processing and behavioral patterns in a seamless online learning integrated discussion environment: A progressive sequential analysis. International Journal of Web Based Communities. (EI)
60. Tsai, D. M., Hou. H. T., & Su, H. J. (1999). Boundary-based corner detection using eigenvalues of covariance matrices, Pattern Recognition Letters, 20, 31-40. (SCI)
 
English Conference Papers
1. Wang S. M., Li, M. C., Hou, H. T.*, Wang, C. P., & Yeh, R. Y. (2016) Developing an educational game for teaching chemical experiment using a Escape-Room Game Maker with real world photos: analysis of flow and learning performance, paper presented at the Global Chinese Conference on Computers in Education (GCCCE 2016), HongKong, China.
2. Hou, H. T.,* & Lin, Y. H. (2015). The Game-based Learning Activity Integrating Board Game and Mobile Online Searching Tasks for History Learning, poster presented at the 23th International Conference on Computers in Education (ICCE2015), Hangzhou,China, 11/30-12/4, 2015.
3. Wang, S. M., Hou, H. T.,* & Chang, S, P. (2015). A Preliminary Creative Process Exploration of Learners’ Behavioral Patterns in a Collaborative Green Building Design Learning Activity Using Minecraft©, paper presented at the 23th International Conference on Computers in Education (ICCE2015), Hangzhou, China, 11/30-12/4, 2015.
4. Hou, H. T.*, Li, M. C., & Wang, C. P. (2015) Applying a simulation game to high school chemistry instruction: A case study of the “Mini-Flipped Game-Based Instruction Model”, paper presented at the Global Chinese Conference on Computers in Education (GCCCE 2015), Taipei, Taiwan.
5. Hou, H. T., & Wang, S. M.* (2015) Analyzing Students' Cognitive Processing Patterns of A Socioscientific Issue Learning Activity with Online Discussion – A Preliminary Result of Lag Sequential Analysis, paper presented at the 1st IIAI International Conference on Learning Technologies and Learning Environments (IIAI LTLE 2015), July 12-16, 2015, Okayama, Japan.
6. Yu, H. H., Yang, J. K., Chen, H. W., Yu, T. F., & Hou, H. T.* (2015) Jingnan Campaign© - Using Game-Based Assessment with the Mechanism of Strategy Games for History Teaching: System Development and Learning Evaluation, paper presented at the 1st IIAI International Conference on Learning Technologies and Learning Environments (IIAI LTLE 2015), July 12-16, 2015, Okayama, Japan.
7. Lin, Y. C., Yan, J. W., Yu, H. H., Li, M. C., Wang, C. P., Yu, T. F., & Hou, H. T.* (2015) Valence Bond©-Integrating scientific visualization mechanism in a tower defense game for chemical bond concept learning in high school, paper presented at the 1st IIAI International Conference on Learning Technologies and Learning Environments (IIAI LTLE 2015), July 12-16, 2015, Okayama, Japan.
8. Sun, J. C-Y*., Kuo, C. Y., Hou, H. T., & Lin, Y. Y. (2015) Exploring anti-phishing game-based learners’ sequential behavioral patterns and flow experience, paper presented at the 2015 International Workshop on Learning Analytics, Technology Adoption, and Language Learning in the Big-Data Era, 23rd - 24th of June, 2015. NTNU, Taipei, Taiwan.
9. Hou, H. T.,* Wang, S. M., Yu, S. H & Liu, S. H. (2014). The Development and Evaluation of an Educational Game- Shimmer© with Computer Visualization for Optics Learning, paper presented at the 22th International Conference on Computers in Education (ICCE2014), Nara, Japan, 11/30-12/4, 2014.
10. Hu, C. M., Cheng, C. S., Wang, L. J., Hou, H. T., Kuo, Y. C., Yao, C. T., & Wu, Y. T. (2014) Development and preliminary evaluation of a knowledge management-based online teacher community platform for science fair instruction: A cluster analysis, paper presented at the 22th International Conference on Computers in Education (ICCE2014), Nara, Japan, 11/30-12/4, 2014.
11. Chen., H, W., Hou, H. T.,* & Chou, Y. S.. (2014). Code Book© - The development of an adventure action game for history instruction and the evaluation of flow state, learning performance and gender difference, poster presented at the 22th International Conference on Computers in Education (ICCE2014), Nara, Japan, 11/30-12/4, 2014.
12. Zhang, J., Hou, H. T.,* & Chang, K. E. (2014) UARE:Using Reality-Virtually-Reality (RVR) Models to Construct Ubiquitous AR Environment for e-Learning Context. Paper presented at the IEEE Technically Co-Sponsored Science and Information Conference 2014, August 27-29, 2014, London UK.
13. Wang, S. M.*, & Hou, H. T. (2014) Exploring Learners’ Cognitive Processing Behavioral Patterns of A Collaborative Creativity Project Using Facebook to Support the Online Discussion. Paper presented at the 14th IEEE International Conference on Advanced Learning Technologies (ICALT 2014), July 7-9, 2014, Athens, Greece.
14. Hou, H. T.* , Wu, Y. S. & Chou, Y. S. (2014) How technology acceptance affects flow antecedent and flow experience in a simulation-based science education game: A preliminary path analysis. Paper presented at the Global Chinese Conference on Computers in Education (GCCCE 2014), May 26-30, 2014, Shanghai, China.
15. Wu, S. Y.* & Hou, H. T. (2014) The grouping effect of cognitive style on the problem solving-based online instructional discussion activity. Paper presented at the Global Chinese Conference on Computers in Education (GCCCE 2014), May 26-30, 2014, Shanghai, China.
16. Hou, H. T.,* Wang, S. M., & Tsai, D. S. (2013). The Development and Evaluation of a 3D Simulation Game for Chemistry Learning: Exploration of Learners Flow, Acceptance, and Sense of Directions. Paper presented at the 21th International Conference on Computers in Education (ICCE2013), Bali, Indonesia, November 18-22, 2013.
17. Hsu, H. Y., & Chou, Y. S., & Hou, H. T.,* (2013). The development of a role-playing game for history instruction and the evaluation of flow state and learning performance. The 21th International Conference on Computers in Education (ICCE2013), Bali, Indonesia, November 18-22, 2013.
18. Yen, Y. C.*, Hou, H. T., & Chang, K. E. (2013). Applying Skype in English as a foreign language instruction: effect on students' speaking errors, paper presented at the 12th International Conference on Web-based Learning (ICWL 2013), October 6-9 2013, Kenting, Taiwan.
19. Chou, Y. S. & Hou, H. T.,* (2013) Exploring the Relationship Between Learners’ Gaming Experience, Prerequisite Skills and Flow in Electromagnet Knowledge Learning with the Application of A Simulation-based Game, The Global Chinese Conference on Computers in Education (GCCCE 2013), Beijing, China.
20. Hsieh, Y. H., Lin, Y. C., Hou, H. T.,* Chou, Y. S., Wu, H. S., & Lee, H. J. (2013). Exploring learners’ flow and cognitive load in an educational match game, poster presented at AECT International Conference on the Frontier in e-Learning Research 2013 (AECT-ICFER 2013), Taiwan.
21. Lin, P. C., Hou, H. T.* & Wu, Y. S. (2013) Exploring college students’ learning process of computer network setting skills with the application of a simulation-based game “Cisco Aspire Game”, The Global Chinese Conference on Computers in Education (GCCCE 2013), Beijing, China.
22. Wu, S. Y.,* Hou, H. T. (2013) A case study of gender differences of behavioral patterns in the concept mapping-assisted online discussion learning activity, The Global Chinese Conference on Computers in Education (GCCCE 2013), Beijing, China.
23. Hou, H. T.,* & Chou, Y. S. (2012). Exploring the technology acceptance and flow state of a chamber escape game-Escape The Lab© for learning electromagnet concept. The 20th International Conference on Computers in Education (ICCE2012), Singapore, November 26-30, 2012.
24. Li, M. C.,* Hou, H. T., Wu, Y. S., Chen, H., & Chou, Y. S. (2012). Exploring Learners’ Problem-Solving Behaviors in an Educational Game for Computer Assembly Instruction: A Preliminary Study. Paper will be presented at the 20th International Conference on Computers in Education (ICCE2012), Singapore, November 26-30, 2012.
25. Wu, Y. X., Hou, H. T*., & Chang, K. E. (2012). Developing an Online Map Mind-tool to Help College Students Learn Socio-Scientific Issues: An Example of Disaster Prevention Knowledge. The 20th International Conference on Computers in Education (ICCE2012), Singapore, November 26-30, 2012.
26. Li, C. Y., Hou, H. T.*, & Chang, K. E. (2012). Evaluation of pre-service teachers’ technology acceptance of a mobile social networking App for teachers’ professional development. The 20th International Conference on Computers in Education (ICCE2012), Singapore, November 26-30, 2012.
27. Wang, S. M.*, & Hou, H. T. (2012). Exploring the effect of incorporating Facebook with project based learning activity on learners’ creativity– A preliminary investigation. The 20th International Conference on Computers in Education (ICCE2012), Singapore, November 26-30, 2012.
28. Chou, Y. S., Hou, H. T.*, Yu, M. C., Lee, H. J., Wu, H. S., Yang, Y. T., & Liao, Y. J. (2012). Running Tommy ©:Developing a digital adventure game based on situated learning to promote learners’ concepts of earthquake escape, poster presented at 2012 Fourth IEEE International Conference On Digital Game And Intelligent Toy Enhanced Learning (DIGITEL 2012), 27-30 March 2012, Takamatsu, Kagawa, Japan.
29. Chen, H., Hou, H. T.*, Chou, Y. S., Lai, S. N., & Wu, Y. S. (2012). Perfect PAPA©: Designing and Evaluating Digital Instructional Game Combining Situated Learning and Role-playing Strategies for Life Skill Training, poster presented at 2012 Fourth IEEE International Conference On Digital Game And Intelligent Toy Enhanced Learning (DIGITEL 2012), 27-30 March 2012, Takamatsu, Kagawa, Japan.
30. Zhang, J.,* Hou, H. T., & Chang, K. E. (2012) Designing a Streamlined Viewport Strategy System to Enhance Performance in Context Awareness in Mobile Learning Environments, paper presented at the 1st IIAI International Conference on Learning Technologies and Learning Environments (IIAI LTLE 2012), September 20-22, 2012, Fukuoka, Japan.
31. Yen, Y. C.*, Hou, H. T., & Chang, K. E. (2012) Applying Facebook and role-playing instructional strategy to enhance learners’ writing skills in an English as a foreign Language course, paper presented at the 4th annual International Conference on Education and New Learning Technologies (EDULEARN12), Barcelona , Spain, July 2-4, 2012.
32. Wu, S. Y.*, Hou, H. T., Chen, S. Y., Liu, E. Z. F., & Hwang, W. Y. (2012) Discussion Models in Seamless Online Learning Integrated Discussion (SOLID) Environment: Selection vs. Performance, 12th IEEE International Conference on Advanced Learning Technologies. (ICALT 2012), Jul 4-6, 2012, Rome, Italy.
33. Lin, Y. H.*, Hou, H. T., & Tsai, D. H. (2012). Utilizing a Scenario-based Digital Game to Improve Young Children’s Mathematics and Zoology Knowledge: A Case Study, paper presented at Global Chinese Conference on Computers in Education (GCCCE 2012), May 28-30, Ping Tung, Taiwan.
34. Wu, Y. S.*, Hou, H. T., Chou, Y. S., Hsu, H. Y., Lai, S. N., & Wang, F. M. (2012). Exploring the Learning Process of a Situated Chemical Problem-solving Instructional Game with the Application of Simulation Manipulation Mechanism: Take a Learning Unit of Electrolyte Mix for Example, paper presented at Global Chinese Conference on Computers in Education (GCCCE 2012), May 28-30, Ping Tung, Taiwan.
35. Hou, H. T.*, & Chou, Y. S. (2011). Designing a Digital Adventure Game Integrating Instant Feedbacks with Simulation Manipulation to Promote Learners’ Knowledge of Computer Hardware, paper presented at the 19th International Conference on Computers in Education (ICCE2011), November 28 to December 2, 2011 Chiang Mai, Thailand.
36. Hou, H. T.*, & Lin, J. C. (2011). Analyzing the Dimensions of Social Knowledge Construction of a Socio-scientific Issue Instructional Activity under an Online Collaborative Discussion Environment: A Preliminary Quantitative Content Analysis, paper presented at the 19th International Conference on Computers in Education (ICCE2011), November 28 to December 2, 2011 Chiang Mai, Thailand.
37. Lin, P. C., Hou, H. T.*, Chang. K. E., & Wang, S. M. (2011). Analyzing Knowledge Construction Behavior of a Project Based Online Discussion Instructional Activity Using Facebook – An Example of Art Course of Adult and Continuing Education, paper presented at the 19th International Conference on Computers in Education (ICCE2011), November 28 to December 2, 2011 Chiang Mai, Thailand.
38. Hou, H. T.* (2011). Learning English with online game: a preliminary analysis of the status of learners’ learning, playing and interaction, paper presented at the Sixth International Conference on E-Learning and Games (Edutainment 2011), September 7-9, 2011, Taipei, Taiwan.
39. Shih , Y. H., Hou, H. T.*, & Wu, Y. T. (2011). A Review on the Concepts and Instructional Methods of Mini Digital Physics Games of PHYSICSGAMES.NET, paper presented at the Sixth International Conference on E-Learning and Games (Edutainment 2011), September 7-9, 2011, Taipei, Taiwan.
40. Li, M. C.*, Hou, H. T., Kuo, Y. E., Yu, K. H., & Yang, C. H. (2011). Save the forests: A pilot study of a role-playing game for environmental education, paper presented at the 19th International Conference on Computers in Education (ICCE2011), November 28 to December 2, 2011 Chiang Mai, Thailand.
41. Lin, Y. C.*, Hsieh, Y. H., Hou, H. T., Yen Y. S., Chou, Y. S., & Chen, H. (2011). Designing a web-based drill game to improve learners resources classification abilities A case study, paper presented at the 19th International Conference on Computers in Education (ICCE2011), November 28 to December 2, 2011 Chiang Mai, Thailand.
42. Chang, S. P., Hou, H. T., Chang K. E., & Sung, Y. T. (2011). The Implementation and Evaluation of Training Course for Chinese as Second Language Teachers’ e-Learning Capacity, paper presented at the 19th International Conference on Computers in Education (ICCE2011), November 28 to December 2, 2011 Chiang Mai, Thailand.
43. Hsu, C. Y.*, & Hou, H. T. (2011). Investigating 3rd Graders’ Behavioral Patterns of Playing an Educational Game for Learning Light and Shadow, paper presented at the 19th International Conference on Computers in Education (ICCE2011), November 28 to December 2, 2011 Chiang Mai, Thailand.
44. Hsu, C. Y.*, Hou, H. T., Tsai, M. J., & Tsai, C. C. (2011). Examining students' online searching strategies and searching patterns in terms of different scientific epistemological beliefs, paper presented at NARST 2011 Annual International Conference, Orlando, FL.
45. Wu, S. Y.*, Hou, H. T., Hwang, W. Y., & Liu, Z. F. (2011). A Case Study of Seamless Online Learning Integrated Discussion, paper will be presented at The 15th GCCCE (GCCCE 2011), Hangzhou, May 29-31, China.
46. Li, M. C.,* Hou, H. T., & Wu, S. Y. (2010). How Blog is Used In Online Problem-Solving Tasks: an Exploratory Case Study, paper presented at International Conference of Web 2.0 and Education (ICWE 2010), Jhongli, Taiwan. (NSC-98-2511-S-011-006) (優秀論文獎)
47. Hou, H. T.* (2010). Applying Lag Sequential Calculation and Social Network Analysis to Detect Learners' Behavioral patterns and Generate Automatic Learning Feedback-Scenarios for Educational MMORPG Games, IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning) (DIGITEL 2010), April 12-16, Kaohsiung, Taiwan.
48. Hsu, C. Y.* & Hou, H. T (2010). Applying a Three-Dimensional Computer Game to Facilitate Learners’ Using a Compass to Solve Orientation Problems: a Case Study, paper presented at International Conference on Computers in Education, ICCE2010, Putrajaya, Malaysia.
49. Hou, H. T.* (2010). Designing a Blog based Interactive Instructional Model using Problem Solving Strategy, paper presented at GCCCE2010, June 1-4, Singapore.
50. Hou, H. T.*, Chang, K. E., & Sung, Y. T. (2010). A Comparison of Online Discussion Learning Behavioral Patterns in Collaborative Virtual Learning: Peer-Assessment Strategy and Problem-Solving Strategy, paper presented at GCCCE2010, June 1-4, Singapore.
51. Hou, H. T.*, Chang, K. E., & Sung, Y. T. (2009). Detecting Users’ Online Knowledge Sharing Behavioral Patterns in a Knowledge Management System: Using Sequential Analysis to Explore Online Knowledge Construction process of an online teacher community, paper presented at The 2009 International Conference on Knowledge Discovery (ICKD 2009), June 6-8, Manila, Philippines. (EI)
52. Hou, H. T.*, Chang, K. E., & Sung, Y. T. (2007). Analysis of Time-Management Pattern of Interactive Behaviors during Online Project-Based Learning, Paper presented at ICALT 2007, Nigatta, Japan. (EI)
53. Hou, H. T.* (2009). Preparing technology-savvy Chinese teachers for the new era -- An analysis of patterns of applying blogs as CSL virtual classrooms and teacher development tool. ACTFL 2009, November 20-22, 2009, San Diego, California.
54. Hou, H. T.*, Chang, K. E., & Sung, Y. T. (2009). A Sequential Behavioral Detection and Process Analysis of Knowledge Construction of a Collaborate Learning Instructional Discussion Activity in an Online Learning Community, paper presented at GCCCE2009, Taipei, Taiwan.
55. Hou, H. T.*, Chang, K. E., & Sung, Y. T. (2009). Analyzing the differences of the online discussion behaviors of knowledge construction and problem solving between high and low achieving learners, paper presented at The 2009 International Conference on e-Commerce, e-Administration, e-Society, and e-Education (e-CASE 2009), January 8-10, Singapore.
56. Hou, H. T.*, Chang, K. E., & Sung, Y. T. (2008). Applying sequential analysis to explore online teaching preparation behavioral patterns, paper presented at International Conference on Computers in Education, ICCE2008, 2008/10/27-31, Taipei, Taiwan.
57. Hou, H. T.* (2008). Exploring Learners’ Attitudes of Online Project Based Learning Knowledge Sharing Activities, paper presented at the International Conference on Digital Content (ICDC 2008), 2008/12/26, Chungli, Taiwan.
58. Sung, Y. T.*, Chang, K. E., Hou, H. T., & Lee, Y. H. (2008). Proposing a Human-Computer-Context-Interaction Framework for Learning Engagement in a Museum of History, 2008 Annual Meeting of the American Educational Research Association, AERA2008, March 24–28, 2008, New York.
59. Chen, Y. L.*, Sung, Y. T., Hou, H. T., & Chang, K. E. (2006). Learning Electronics through Discovery Learning Activities with Computer Simulations, GCCCE2006, Beijing, China.
60. Chang, K. E., Hou, H. T.*, Sung, Y. T., Chen, G. D., & Chen, W. H. (2003). Using Web-based instructor Supporting Environment to implement online problem based learning GCCCE2003, 289~293, Nanjing, China.
61. Sung, Y. T.*, Chiou, S. K., Hou, H. T., & Chang, K. E. (2003). Web-SPA: A Web-Based Self/Peer Assessment System with Multiple Functions and Friendly Interface for Teachers, SITE 2003, Albuquerque, NM, March 24-29.
62. Sung, Y. T., Hou, H. T., & Chang, K. E.* (2001). The Design of Web-based Instructional Design Environment and the Examination of its Effects, Paper presented at International Conference on Computers in Education, ICCE2001, Nov 12-15, Seoul, Korea.
 
English Book and Book Chapters
1. Hou, H. T.* (Ed.). (2012). New Research on Knowledge Management Models and Methods. Austria: InTech Education and Publishing. (ISBN 978-953-51-0190-1) (Book Editor)
2. Hou, H. T.* (Ed.). (2012). New Research on Knowledge Management Applications and Lesson Learned. Austria: InTech Education and Publishing. (ISBN 978-953-51-0073-7) (Book Editor)
3. Hou, H. T.* (2012). (Ed.), New Research on Knowledge Management Technology, (ISBN 978-953-51-0074-4), Austria: InTech Education and Publishing. (Book Editor)
4. Hou, H. T.* (2012). "Applying Multiple Behavioral Pattern Analyses to Online Knowledge Management Environments for Teachers’ Professional Development", In Hou, H. T. (Ed), New Research on Knowledge Management Applications and Lesson Learned, Austria: InTech Education and Publishing. (ISBN 978-953-51-0073-7)
5. Hou, H. T.* (2009). "A Framework of Dynamic Sequential Behavioral Pattern Detecting and Automatic Feedback/Guidance Designing for Online Discussion Learning Environments", In Raquel, H. N. (Eds), Advanced Learning, (pp275-286). Austria: InTech Education and Publishing. (ISBN:978-953-307-010-0)
6. Hou, H. T.* (2008). Exploring Behavioral Patterns of and Effective Strategies for Online Knowledge Sharing Discussion: Cases of Teacher and Learner Communities. Unpublished PhD dissertation, National Taiwan Normal University, Taipei, Taiwan.
 
Chinese Journal Papers
1. 張淑萍*、侯惠澤、賴盈如、張國恩、宋曜廷、巫康菱 (2012)。華語文教師數位教學能力指標之發展與應用。教育研究月刊,217,88-102。
2. 張國恩、宋曜廷、侯惠澤、陳裕隆 (2009)。台灣中小學行動學習實施與運用現況探討。全球華人計算機教育應用學報。6, 1-2, 92-109。
3. 侯惠澤、張國恩、宋曜廷 (2008)。整合知識分享策略的教師專業成長部落格架構設計。 教育研究月刊。176,67-78。
4. 宋曜廷、張國恩、蘇漢哲、侯惠澤 (2007)。數位教學資源平台與精進教學-教師部落格卷宗之運用與形成。 教師天地雙月刊。151,11-17。
5. 宋曜廷、張國恩、侯惠澤 (2005)。資訊科技融入教學:借鏡美國經驗,反思台灣發展。 教育研究集刊。51-1,31-62 (TSSCI)。
6. 侯惠澤 (2003), 由教學設計觀點看企業級e-Learning--資訊科技切合教學實務, 資訊與電腦, 279, 68-71.
 
Chinese Conference Papers
1. 侯惠澤*, 林韋伸, 李明娟, 王嘉萍, 沈秀君 (2016) 化學領域教育型桌上遊戲「化學事」之設計與遊戲評估: 學習成效、心流投入與性別差異之分析, Global Chinese Conference on Innovation & Applications in Inquiry Learning 2016, 深圳, 中國
2. Hou, H. T.*, Li, W. X., & Su, C, L. (2016) Development and preliminary evaluation of the NTUST MEG “Finding a Way” Map-based Educational Game Maker© using Google Map Street View technology as an authoring tool for situated learning-based games- a case study of a game-based collaborative problem-solving learning activity for high school history course, 第十一屆數位教學暨資訊實務研討會(EITS 2016),台南,台灣。。
3. 侯惠澤*, 劉力君 (2015) 桌上遊戲輔助歷史教學: 結合認知鷹架之桌遊「走過。台灣」於中學歷史科教學之學習者心流、接受度與學習成效分析, Global Chinese Conference on Innovation & Applications in Inquiry Learning 2015, 2015/7/10-12, 無錫, 中國。
4. 陳昊暐,李明娟, 王嘉萍, 余采芳, 侯惠澤* (2015) 銅病相連 ©-運用密室逃脫遊戲輔助化學氧還原概念習,Global Chinese Conference on Innovation & Applications in Inquiry Learning 2015, 2015/7/10-12, 無錫, 中國。
5. 侯惠澤*, 周逸璇 & 陳昊暐 (2014) 運用迷你解謎遊戲於翻轉教室: “微翻 轉遊戲式學習活動”之模式與教育遊戲編輯環境XML-based ER Game Maker© 之建置, 2014台灣數位學習發展研討會, 2014/11/13-14, TWELF 2014, 台北。
6. 李玟熹、侯惠澤*、陳素芬 (2013) 整合認知鷹架與角色扮演策略之高中數學教學遊戲之發展與心流及學習成效評估。第九屆數位內容國際研討會(ICDC2013),2013/12/19-20,宜蘭,台灣。
7. 吳聲毅*、侯惠澤 (2013)。將線上離題討論導回學習主題之策略:運用認知工具輔助之初步探究。2013第二屆數位合作學習與個人化學習研討會,3/29-30,台北,台灣。
8. 吳聲毅*、侯惠澤、劉旨峰、黃武元 (2012)。比較問題解決與專題製作在無接縫線上討論環境之知識建構與作品品質差異。2012數位合作學習與個人化學習研討會。(CSCLAIED 2012),4/13-14,桃園,台灣。
9. 侯惠澤*、張隆君 (2011)。線上問題解決討論活動中之高影響力成員之行為特徵分析:一個社會網絡分析。第七屆台灣數位學習發展研討會,2011/11/4-5,TWELF 2011,台北。
10. 侯惠澤*, 陳姵婷, 張國恩 (2011). 結合問題解決教學策略之混成式部落格教學活動設計-國小自然科昆蟲飼養教學之案例研究,第七屆台灣數位學習發展研討會, 2011/11/4-5, TWELF 2011, 台北。
11. 侯惠澤*,(2009). 運用序列分析討論行為模式偵測機制之線上討論教學系統之實作, 第五屆台灣數位學習發展研討會, 2009/9/25-26, TWELF 2009, 台南。
12. 侯惠澤*(2008), 線上合作解題討論教學之知識建構行為模式探究, 2008電腦與網路科技在教育上的應用研討會, 2008/10/30-31, CNTE 2008, 新竹。
13. 侯惠澤*, 張國恩, 宋曜廷(2008), 數位學習環境下教師運用部落格之互動分析, 2008數位科技與創新管理研討會, 2008/6/28, DTIM2008, 台北。
14. 侯惠澤*, 張國恩, 宋曜廷 (2008). 整合式教師教學設計知識管理環境之架構、實作與知識分享互動評估, 第四屆台灣數位學習發展研討會, 2008/516-17, TWELF 2008, 台中。
15. 侯惠澤*, 宋曜廷, 陳平福, 張國恩 (2006). 結合問題解決情境之博物館行動學習導覽系統的開發與運用, TWELF 2006, 台南.
16. 張國恩*, 宋曜廷, 吳正偉, 陳平福, 侯惠澤 (2004)。國外行動學習案例探討。行動學習之數位內容建置及運用技術研究研討會,台北。
 
Chinese Book and Book Chapters
1. 侯惠澤 (2016). 遊戲式學習, 親子天下: 台北。
(該專書為侯老師提出之微翻轉遊戲式學習模式的重要概念參考書與工具 書,曾獲博客來網路書店課程教學法類書籍暢銷第二名!)
2. 侯惠澤*, 張國恩, 宋曜廷等(2005). 您的數位學習融入教學工具書-教育部自然科學數位內容融入教學推廣計畫成果手冊,台北:國立台灣師範大學教育學院數位學習研究團隊。
 
Project-PI
1. 侯惠澤(科技部一般型研究計畫):促進科學問題解決與反思歷程之擴增實境桌上遊戲環境設計與學習者心流及行為模式分析(105-2511-S-011 -006 -MY3),三年期 (105/08/01 ~ 108/07/31),計畫主持人。
2. 侯惠澤(科技部一般型研究計畫):結合擴增實境錨定線索與虛擬實境實驗操弄之科學探究解題遊戲之設計與行為模式評估(104-2511-S-011 -003 -MY3) ,三年期(104/08/01 ~ 107/07/31),計畫主持人。
3. 侯惠澤 (國科會新進人員個別型計劃): 整合問題解決策略之部落格教學模式之設計與多維度學習行為分析(98/08/01 ~ 99/07/31,計畫編號:NSC 98-2511-S-011-006)
4. 侯惠澤 (國科會新進人員個別型計劃): 運用序列分析回饋機制的線上知識分享討論系統之建置及行為模式分析, 新制三年期 (97/08/01 ~ 100/07/31,計畫編號:NSC 97-2511-S-011-004-MY3)
5. 侯惠澤 (國科會整合型計畫): 網路科學學習互動性研究--結合互動式論證教學策略之部落格心智工具模組集之建置及學習行為分析(NSC-99-2511-S-011-007-MY3),三年期(99/08/01-102/07/31),計畫主持人。(本計畫獲99年國科會吳大猷先生紀念獎)
6. 侯惠澤 (國科會優秀年輕學者計畫): 促進學習者科學問題解決之線上角色扮演遊戲Authoring環境之建置與學習行為分析(NSC-100-2628-S-011-001-MY4),四年期(100/08/01-104/07/31),計畫主持人
7. 侯惠澤: 整合自動化學習行為模式偵測機制與多維鷹架回饋之合作解題模擬科學教育遊戲之發展與實徵評估(NSC-102-2511-S-011-001-MY3),三年期 (102/08/01-105/07/31),計畫主持人。
8. 侯惠澤: 企業組織行為職能訓練遊戲式學習模組設計諮詢與評估,2014 年產學合作計畫,計畫主持人。
9. 侯惠澤: 整合認知與互動教學機制的化學領域學習型桌遊之設計,2015年產學合作計畫,計畫主持人。
10. 侯惠澤: 整合認知歷程分析之台灣黑熊保育主題桌遊設計,2015年產學合作計畫,計畫主持人。
11. 侯惠澤: Designing a Chinese as Second Language Learning Board Game with Cognitive Process and Interaction An,2015年產學合作計畫,計畫主持人。
12. 侯惠澤: 整合認知分析與角色扮演策略的跨領域人才培育桌遊設計,2015年產學合作計畫,計畫主持人。
13. 侯惠澤: 整合認知互動機制的壽險業人才培育主題桌遊之設計,2016年產學合作計畫,計畫主持人。
14. 侯惠澤: 整合認知分析與角色扮演策略的跨領域人才培育桌遊設計,2016年產學合作計畫(第二階段),計畫主持人。
15. 侯惠澤: 整合認知與互動教學機制的地理科學習型桌遊之設計,2015年產學合作計畫,計畫主持人。
16. 侯惠澤: 整合認知歷程與同儕學習理論的台灣歷史教學教具型桌遊之設計,2014年產學合作計畫,計畫主持人。
17. 侯惠澤: 迷你數位教育遊戲課程規劃與遊戲式測驗APP產品開發計劃,2014年產學合作計畫,計畫主持人。
 
Project-Co-PI
1. 國科會專題研究計畫: 提升中低成就國中生科學高層次知識與動機策略 MOST-103-2511-S-011-003-MY3,計畫共同主持人。(2014/08/01~2017/07/31)
2. 國科會專題研究計畫: 工作記憶、腳本知識、背景知識對幼兒口語理解的影響,(NSC- 101-2410-H-143-005),計畫共同主持人。(2012/08/01~2013/07/31)
3. 國科會專題研究計畫: 以體感遊戲促進兒童與高齡者之代間數位學習與全人健康:評估在身體自覺、認知功能與人際互動之成效,(NSC-101-2511-S-018-009-MY2),計畫共同主持人。(2012/08/01~2014/07/31)。
4. 97年度清雲科技大學教育部教學卓越計畫: 全校子計畫四:建構優質數位學習互動平台與提升品質,計畫共同主持人。
5. 財團法人中衛中心委託研究案:國內外華語文數位教材分析計劃,97/6~97/10,計畫共同主持人。
6. 數位典藏與數位學習國家型計劃卓越研究團隊計劃: COOL Chinese: 能力導向之全方位華語學習(執行中,協同主持研究人員)(執行年度:97-100)( NSC 97-2631-S-003-002)
7. 國科會計畫:K-blog : 整合知識分享策略的教師專業成長知識部落格環境的建置及歷程分析(執行中,協同主持研究人員)(執行年度:97-100) ( NSC 97-2511-S-003-041-MY3)(本計畫獲選2009年國科會科學教育發展處年度優良研究成果之應用計畫)
8. 國科會專題研究計畫(推動規劃補助計畫): 科學教育研究發展白皮書與國家科教素養規劃計畫(NSC-100-2517-S-003-003),計畫共同主持人。(2011/05/01~2011/10/31)
9. 國科會專題研究計畫(國家型計畫): 數位學習國家型計畫之總覽、趨勢分析與社會影響分析(單一整合型計畫)--數位學習國家型計畫之總覽、趨勢分析與社會影響分析(1/2) (NSC-100-2631-S-011-002),計畫共同主持人。(2011/08/01~2012/07/31)
10. 國科會專題研究計畫(想像力培育政策導向型研究計畫): 運用不同想像力教學策略在製作水陸兩用船舶創意設計之成效與運用創意思考螺旋教學策略培養國小學生想像力與船舶科技實作能力--整合仿生理論與角色扮演教學策略於虛擬世界以培養想像力創意實作能力:以水陸兩用船舶為例(想像力培育政策導向型研究計畫), (NSC-100-2511-S-412-002-MY2),計畫共同主持人。(2011/08/01~2013/07/31)
11. 國科會整合型研究計畫: 能源科技策略人才培育研究(1/3) (NSC100-3113-S-011-001),計畫共同主持人。(100/4/1-101/3/31)
 
Academic Services
1. Proposal Reviewer, Swiss National Science Foundation (SNSF)
2. Reviewer, Learning and Instruction (SSCI)
3. Reviewer, Computers and Education (SSCI, SCI)
4. Reviewer, Interactive Learning Environments (SSCI)
5. Reviewer, Journal of Computer Assisted Learning (SSCI)
6. Reviewer, Computers in Human Behavior (SSCI)
7. Reviewer, Innovations in Education and Teaching International (SSCI)
8. Reviewer Panel, British Journal of Educational Technology (SSCI)
9. Reviewer, Educational Technology & Society(SSCI)
10. Reviewer, Cyberpsychology, Behavior, and Social Networking (SSCI)
10. Reviewer, The Asia-Pacific Education Researcher(SSCI)
12. Reviewer, IEEE’s Transactions on Learning Technologies (SSCI)
13. Reviewer, Asia Pacific Education Review (SSCI)
14. Reviewer, Turkish Online Journal of Educational Technology (SSCI)
15. Reviewer, International Journal of Science and Mathematics Education (SSCI)
16. Reviewer, Universal Access in the Information Society (SSCI)
17. Reviewer, ACM Transactions on Multimedia Computing, Communications and Applications (TOMM) (SCI)
18. Reviewer, International Journal of Engineering Education (SCI)
19. Reviewer, International Journal on Continuous Engineering Education and Life-Long Learning (IJCEELL) (EI)
20. Reviewer, International Journal of Online Pedagogy and Course Design
21. Reviewer, Studies in Higher Education (SSCI)
22. Reviewer, The Internet and Higher Education (SSCI)
23. Reviewer, Teaching and Teacher Education (SSCI)
24. Reviewer, Computer Assisted Language Learning (SSCI)
25. Reviewer, Journal Research and Practice in Technology Enhanced Learning (RPTEL)
26. Reviewer, Program
27. Reviewer, Engineering Science and Technology
28. Reviewer, International Journal of Peace and Development Studies
29. Reviewer, Global Chinese Journal for Computers in Education (GCJCE)/td>
30. Reviewer, Journal of Education and Learning
31. Reviewer, MERLOT Journal of Learning and Teaching
32. Reviewer, Advances in Education
33. Reviewer, Education Journal (Hong Kong)
34. 華人探究學習學會(Chinese Society for Inquiry Learning, CSIL)理事
35. Reviewer,大學圖書館
36. Guest Editor, Technology for Education and Learning
37. Book Editor, InTech Education and Publishing, Austria
38. Editorial Board, Journal of Education and Learning
39. Editorial Board, The Journal of Educational Technology Development and Exchange (JETDE) (2011)
40. Editorial Board, The Online Journal Distance Education and e-Learning (TOJDEL)
41. Workshop Organizer, The Workshop on The Workshop on the application of innovative educational technologies in STEM education affiliated to the ICCE 2013.
42. Workshop Organizer, Workshop on The Digital Game on STEM Education affiliated to the Global Chinese Conference on Computers in Education (GCCCE 2013)
43. Workshop Organizer, Workshop on The Digital Game on STEM Education affiliated to the Global Chinese Conference on Computers in Education (GCCCE 2012)
44. Workshop Organizer, Workshop on The Workshop on the application of innovative educational technologies in STEM education affiliated to the ICCE 2012
45. GCCCE, (Global Chinese Conference on Computers in Education) 2014子會議 Joyful Learning and Society議程副主席
46. Program Committee Member, IADIS International Conference Cognition and Exploratory Learning in Digital Age (CELDA 2014)
47. Program Committee Member, IADIS International Conference Cognition and Exploratory Learning in Digital Age (CELDA 2013)
48. Program Committee Member, IADIS International Conference Cognition and Exploratory Learning in Digital Age (CELDA 2012)
49. Program Committee Member, The sixth International Conference on E-Learning and Games. (Edutainment 2011)
50. Program Committee Member, IADIS International Conference Cognition and Exploratory Learning in Digital Age (CELDA 2011)
51. 撰稿委員,2012年行政院國科會科教處科學教育研究發展白皮書
52. Reviewer,2010數碼遊戲化學習學術會議
53. TELDAP2010 數位典藏與數位學習國際會議,出版審查委員會委員
54. Reviewer, International Conference on Digital Content (ICDC 2010)
55. 內政部自製數位教材競賽審查指導委員
56. Session Chair, International Conference of Web 2.0 and Education (ICWE 2010)
57. Session Chair, Global Chinese Conference on Computers in Education 2010
58. 台灣數位學習與內容學會會員
59. GCCCE2011之Educational Games and Informal Learning子會議審查委員
60. 第七屆台灣數位學習發展研討會議程委員
61. Reviewer, 教育科學研究期刊(原師大學報:教育類) (TSSCI)
62. Reviewer, 測驗學刊 (TSSCI)
63. Reviewer, 高師學報
64. Reviewer, 科技與工程教育學刊
65. Reviewer, 台灣科技大學人文社會學報
66. Reviewer, 課程與教學季刊 (TSSCI)
67. Reviewer, 科學教育研究與發展季刊
68. Editorial Board, Turkish Online Journal of Educational Technology (SSCI)
69. Advisory Board, International Educational Technology Conference 2011(IETC 2011, 2012)
70. Reviewer, Computer Supported Collaborative Learning Conference 2013 (CSCL2013)
71. Invited speaker, The International Conference on Computers in Education (ICCE 2015)
72. Track Program Chairs, Virtual Worlds in Education and Training (VWET@ICALT2015), IEEE International Conference on Advanced Learning Technologies (ICALT2015)
73. Local Organization Chair, The 6th International Conference on E-learning and Games (Edutainment 2011)
74. Workshop Organizer, Workshop on The Trends, Design, and Evaluation of Science Educational Game affiliated to the ICCE 2011.
75. Workshop Organizer, Workshop on The Trend, Development and Learning process of Educational Mini Games affiliated to the Edutainment 2011
76. Workshop Organizer, Workshop on The Design, Implementation and Evaluation of Game and Toy Enhanced Learning affiliated to the ICCE 2010
77. Program Committee Member, The IEEE International Conference on Advanced Learning Technologies (ICALT 2011)
78. Program Committee Member, IADIS International Conference Cognition and Exploratory Learning in Digital Age (CELDA 2010)
79. Program Committee Member, Asia-Pacific Conference on Technology Enhanced Learning 2010 (APTEL 2010)
80. Program Committee Member, International Conference on Joyful E-Learning (JEL2011)
81. Reviewer, International Conference on Computers in Education (ICCE2009)
82. Reviewer, 2008 The International Conference of Web 2.0 and Education
83. Reviewer, TANET 2008, 2009 Conference
84. ession Chair, The 2008 International Conference of Web 2.0 and Education (2008/11/30)
85. Keynote speaker, The 2008 International Conference of Web 2.0 and Education (2008/11/30)
86. Senior Member, the International Association of Computer Science and Information Technology (IACSIT)
87. Member, The Chinese Language Teachers Association (CLTA)
88. Affiliated Member, the Game and Toy Enhanced Learning and Society' (GTEL&S) Special Interest Group (SIG) Committee of APSCE
89. 2006年文建會文化藝術數位內容示範教學計畫專案講師
90. 教育部數位學習認證中心數位學習教材與課程認證數位審查委員
91. 數位學習國家型計畫數位學習品質服務中心數位教材評審委員
92. 2011科學語言與數位學習國際研討會審查委員
93. 台灣數位學習與內容學會發起委員
94. 國科會科教處專題計畫初審審查委員
95. 第五屆台灣數位學習發展研討會議程委員
96. 2007年教育部自然科學數位內容融入教學推廣計畫專案講師
97. 國科會科教處資訊教育學門「創新學習軟體設計」主題研究群委員
98. 全球華人數位學習主題研究群(SIG) 「創新工具與平台」主題研究群委員
99. 教育部數位訓練規劃師培訓課程講師, 2008/11
100. 勞委會數位學習媒體設計師課程講師, 2008/7
101. 其他受邀至各大專院校、中小學或其他機構進行融入教學、數位學習、網路學習、教學科技相關之專題演講多場次
 
Research Awards
1. UARE:Using Reality-Virtually-Reality (RVR) Models to Construct Ubiquitous AR Environment for e-Learning Context. 技術,於 2014 八月份 IEEE Technically Co-Sponsored Science and Information Conference 2014, London UK 得到 Best poster Award,該項技術可以突破原本 AR 用於行動載具學習的虛實整 合的效能盲點並提出相對應的教學模式。
2. 台灣科技大學102年度年輕學者研究獎
3. 100學年度台灣科技大學傑出研究及創作獎
4. 100年度指導台科大網路學習研究中心迷你教育遊戲團隊組隊[NTUST MEG]參加全球華人最重要且具最影響力的電玩交流平台之一的巴哈姆特電玩資訊站所舉辦之[2012巴哈姆特ACG創作大賽]榮獲遊戲組佳作!
5. 100年度指導台科大網路學習研究中心迷你教育遊戲團隊以作品[BOOM ROOM炸彈密室]參加於中國北京大學舉辦之2011 年數碼遊戲化學習國際學術會議獲優秀教育遊戲作品提名獎!
6. 100年度行政院國家科學委員會優秀年輕學者計畫四年期補助
7. 100年度指導台科大網路學習研究中心迷你教育遊戲團隊組隊[NTUST MEG]參加全球華人最重要且具最影響力的電玩交流平台之一的巴哈姆特電玩資訊站所舉辦之[2011巴哈姆特第二屆創意遊戲設計大賽]榮獲入圍,並勇奪第四名之佳績!
8. 100年度指導台科大網路學習研究中心迷你教育遊戲團隊組隊[NTUST MEG]參加由全國R界各個重要論壇及網站主辦之2011 RPG Maker第二屆遊戲製作大賽,勇奪最高人氣獎。
9. 99年度行政院國家科學委員會吳大猷先生紀念獎
 
Other
1.
個人其他興趣:鋼琴曲創作與演奏, 數位音樂配樂, 晚明史與近代史探究, 書法、寫作、數位藝術與攝影