Name: Wang, Shu-Ming
Position: Associate Professor, Department of Information Management, School of Continuing Education, Chinese Culture University
Director of Academic Development Center, School of Continuing Education, Chinese Culture University
Degrees: Ph.D of Management, Department of Information Management, National Taiwan University of Science and Technology (2003.9~2008.12)
Master of Business Administration, Department of Information Management, National Taiwan University of Science and Technology (2001.9~2003.6)
Contact: scottie.wang@gmail.com
Interest of research: Behavioral pattern analysis, e-learning, Electronic commerce, Online consumer behavior, Information technology management
 
 
English Journal Papers
1. Wang, S.-M, Hou, H.-T., & Wu, S.Y., (In press). Analyzing The Knowledge Construction and Cognitive Patterns of Blog-Based Instructional Activities Using Four Frequent Interactive Strategies (Problem Solving, Peer Assessment, Role Playing and Peer Tutoring): A Preliminary Study. Educational Technology Research and Development.
2. Hou, H.-T., Wang, S.-M., Lin, P.-C., & Chang, K.-E. (2015). Exploring the Learner’s Knowledge Construction and Cognitive Patterns of Different Asynchronous Platforms: Comparison of an Online Discussion Forum and Facebook. Innovations in Education and Teaching International, 52(6), 610-620. (SSCI)
3. Hou, H.-T. & Wang, S.-M. (2015). Analyzing Students’ Cognitive Processing Patterns of A Socioscientific Issue Learning Activity with Online Discussion from A Process Perspective Results of Quantitative Content Analysis and Lag Sequential Analysis, Information Engineering Express, 1(3), 49-58.
4. Lin, P.-C., Hou, H.-T, Wang, S.-M., & Chang, K.-E. (2013). Analyzing knowledge dimensions and cognitive process of a project-based online discussion instructional activity using Facebook in an adult and continuing education course. Computers & Education, 60(1), 110-121. (SSCI)
5. Wang, S.-M., & Lin, C.-C. (2011). The effect of Social Influence on the bloggers’ usage intention. Online Information Review, 35(1), 50-65. (SSCI)
6. Lu, H.-P., & Wang, S.-M. (2008). The role of Internet addiction in online game loyalty: an exploratory study. Internet Research, 18, 499-519. (SCI) (Corresponding author)
 
English Conference Papers
1. Wang, S.-M., Hou, H.-T., & Chang, S.-P. Preliminary Creative Process Exploration of Learners’ Behavioral Patterns in a Collaborative Green Building Design Learning Activity Using Minecraft, The 23th International Conference on Computers in Education, ICCE 2015, HangZhou, China, November 2015.
2. Hou, H.-T. & Wang, S.-M. Analyzing Students’ Cognitive Processing Patterns of A Socioscientific Issue Learning Activity with Online Discussion- A Preliminary Result of Lag Sequential Analysis, The 4th International Conference on Learning Technologies and Learning Environments, LTLE 2015, Okayama, Japan, July 2015.
3. Hou, H.-T., Wang, S.-M., Yu, H.-H. and Liu, S.-H. (2014) The Development and Evaluation of an Educational Game- Shimmer with Computer Visualization for Optics Learning, The 22th International Conference on Computers in Education, ICCE 2014, Nara, Japan, November 2014.
4. Wang, S.-M. (2014) A Module-Based Learning Analytics System for Facebook Supported Collaborative Creativity Learning, 2014 IEEE 14th International Conference on Advanced Learning Technologies (2014 ICALT), Athens, Greece, August 2014.
5. Wang, S.-M. and Hou, H.-T. (2014) Exploring Learners’ Cognitive Processing Behavioral Patterns of A Collaborative Creativity Project Using Facebook to Support the Online Discussion, 2014 IEEE 14th International Conference on Advanced Learning Technologies (2014 ICALT), Athens, Greece, August 2014.
6. Hou, H.-T., Wang, S.-M., and Tsai, D.-S. (2013) he Development and Evaluation of a 3D Simulation Game for Chemistry Learning: Exploration of Learners’ Flow, Acceptance, and Sense of Directions, The 21th International Conference on Computers in Education, ICCE 2013, Bali, Indonesia, November 2013.
7. Wang, S.-M. (2013). Exploring the factors influencing the usage intention of Facebook fan page – A preliminary study. The 19th Americas Conference on Information Systems, AMCIS 2013, Chicago, USA, August, 2013.
8. Wang, S.-M., & Hou, H.-T. (2012). Exploring the effect of incorporating Facebook with project based learning activity on learners’ creativity - A preliminary investigation. The 20th International Conference on Computers in Education, ICCE 2012, Singapore, November, 2012.
9. Wang, S.-M., & Yu, H.-J. (2012). Build customer loyalty using Microblog – A relationship perspective. The 18th Americas Conference on Information Systems, AMCIS 2012, Seattle, USA, August, 2012.
10. Lin, P.-C, Hou, H.-T, Chang, K.-E., & Wang, S.-M. (2011). Analyzing inowledge construction behavior of a project based online discussion instructional activity using Facebook – An example of art course of adult and continuing education. The 19th International Conference on Computers in Education, ICCE 2011, Chiang Mai, Thailand, December, 2011.
11. Lin, P.-C, Wang, S.-M., & Lu, H.K. (2011). Examining the effects of and students’ perception toward the simulation-based learning. The 2011 2nd International Congress on Computer Applications and Computational Science (CACS 2011), Bali, Indonesia, November, 2011. (Corresponding Author)
12. Wang, S-M., & Shen, K.-Y. (2011). Examining Critical Survival Factors of Nascent Start-Ups – Combining Qualitative and Quantitative Approaches. Eurasia Business and Economics Society (EBES) 2011 Conference, Istanbul, Turkey, June, 2011.
13. Wang, S. -M., & Lin, C. -C. (2009). The effect of social influence on the bloggers’ usage intention. 19th International Conference on Pacific Rim Management, Association for the Chinese Management Educators (ACME) 2009 Annual Meeting, San Francisco.
14. Luor, T.-Y., Lu, H.-P., & Wang, S.-M. (2007). Investor differences between stock markets and money markets on the acceptance of E-commerce: An empirical study, International Conference on Information Technology and Management ICITM2007, Hong Kong.
 
Chinese Journal Papers
1. 王舒民、林娟娟、簡子晴、鄒仁淳,「以任務科技配適度為基礎 探討影響司法人員工作績效之因素」,臺大管理論叢,第26卷,第2期,2016,P.273-302。
1. 翁振銘、王舒民、林娟娟,「影響行動即時通訊服務採用行為因素之研究」,電子商務研究,第八卷,第四期,2010,pp. 521-544。
2. 林娟娟、林禹均、王舒民,「網路消費者的知覺風險對其購買態度及意願之研究-以網路購物經驗與退貨經驗為調節變數」,電子商務研究,第八卷,第一期,2010,pp 29-55。
 
Chinese Conference Papers
1. 胡家榛、王舒民,探討社群媒體中之訊息類型對於消費者購買決策影響-以Facebook為例,第十二屆知識社群研討會(KC2016),台北市,2016年5月。
2. 黃明毅、王舒民,品牌社群參與度對認同度及品牌忠誠度之影響,第十二屆知識社群研討會(KC2016),台北市,2016年5月。
3. 王舒民、李明娟、侯惠澤、王嘉萍、葉瑞煜,運用密室遊戲編輯器與實景圖片開發化學實驗教學遊戲:學習成效與心流評估,第二十屆全球華人計算機教育應用大會(GCCCE 2016),香港,2016年5月。
4. 李建瀚、林娟娟、王舒民,供應鏈中採購流程效能、信任與價格競爭力對企業持續合作意願之影響,第二十二屆國際資訊管理學術研討會(ICIM 2011),台中,2011年5月。
5. 林娟娟、簡子晴、王舒民,以任務科技配適度為基礎探討影響司法人員工作績效之因素,2010第十六屆資訊管理研究暨實務研討會,雲林,2010年12月。
6. 黃昱銘、王舒民、林娟娟,社交網站使用者轉換意圖之探討-以Facebook為例,第二十一屆國際資訊管理學術研討會(ICIM 2010),台南,2010年5月。
7. 梁世武、王舒民、莊懿馨、魏貝珊、盧希鵬、鍾岳勳,數位國會網站評估架構及跨國比較,2010電子商務與數位生活研討會,台北,2010年3月。
8. 林娟娟、范可安、王舒民、葉乃菁(2009),使用者對個人化資訊整合入口網站系統滿意度與使用意願之研究-以iGoogle為例,第五屆知識社群研討會。
9. 林娟娟、沈芝帆、王舒民、葉乃菁(2009),線上遊戲商城道具付費意願之探討,第二十屆國際資訊管理學術研討會,台北。
10. 林娟娟、翁振銘、王舒民、葉乃菁(2009),影響使用者採用行動即時通訊服務因素,2009第十屆電子化企業經營管理理論暨實務研討會,彰化。
11. 林娟娟、沈芝帆、王舒民(2008),以RS架構與社會影響探討使用者持續使用部落格意願,第十四屆資訊管理暨實務研討會,台北。
12. 盧希鵬、蕭淑玲、王舒民、蕭國倫、吳亞馨(2007),科技化醫療服務業典範應用之探索性研究,2007電子商務與數位生活研討會,台北。
13. 盧希鵬、王舒民、許晉龍(2003),網路時代下創新擴散理論再思-以我國PKI中華決策科學學會年會暨論文研討會,新竹。
14. 盧希鵬、王舒民、許晉龍(2002),我國公開金鑰架構(PKI )之創新擴散研究,第三屆產業資訊管理學術暨新興科技實務研討會,台北。
 
Project-PI
1. 王舒民,科技部專題研究計劃,協同創意歷程輔助學習環境之遊戲化設計發展評估與學習者之創意協作動機及行為模式分析,105.08.01-106.07.31,計劃編號,105-2511-S-034-001。
2. 王舒民,科技部專題研究計劃,整合社群媒體為線上討論工具之協同創造歷程學習輔助環境開發與創意歷程行為模式之探究,104.08.01-105.07.31,計劃編號,104-2511-S-034 -002。
3. 王舒民,科技部新進人員專題研究計劃,協同創造力學習歷程行為模式自動分析與偵測系統之建置與應用-結合Facebook為線上討論工具,103.08.01-104.07.31,計劃編號:MOST-103-2511-S-034-001。
4. 王舒民,科技部新進人員專題研究計劃,結合創意螺旋教學策略之Facebook專題導向學習活動對於學生創造力之影響與學習歷程分析,102.08.01-103.07.31,計劃編號:MOST-102-2511-S-034-001。