Name: Cho, I-Hsuan
Position: Ph.D. Student, Graduate Institute of Information and Computer Education, National Taiwan Normal University, Taiwan
Degrees: Master of Design (M.Des.), Graduate Department of Digital Media Design, National Yunlin University of Science and Technology, Taiwan (2018.02~2020.06)
Bachelor of Information Management (B.I.M.), Digital Multimedia Program, Department of Information Management, Chaoyang University of Technology, Taiwan (2014.09~2018.02)
Contact: 80908003e@ntnu.edu.tw;ih.cho@outlook.com
Interest of research: Digital Game-Based Learning
 
 
English Conference Papers
1. Yeo, J. H., Cho*, I. H., Yang, H. H., & Hwang, G. H. (2020). Impacts of collaborative learning in virtual environment of digital game on color mixed learning activities of elementary school students. Paper presented at The International Conference on E-Learning and Educational Technology 2020 (ICEET 2020), Taipei, Taiwan.
2. Yeo, J. H., Cho*, I .H., Yang, H. H., & Hwang, G. H. (2020). Impacts of curriculum gamification teaching strategy on the learning motivation of college students. Paper presented at The International Conference on E-Learning and Educational Technology 2020 (ICEET 2020), Taipei, Taiwan.
3. Yeo, J. H., Yang, H. H., Cho*, I. H., & Hwang, G. H. (2019). Using Three-Tier Diagnostic Test to Assess Junior High School Students’ Alternative Conceptions of Ecosystem. Paper presented at The 4th International workshop on Learning Environment and Educational Technology (LEET), Osaka, Japan.
4. Cho, I. H., Yang, H. H., Hwang, G. H., Huang, J. K., & Yeo*, J. H. (2019). The Influence of Gender on the Effectiveness and Motivation of Digital Game-Learning: A Case Study of the Food Chain Unit. Paper presented at The 4th International workshop on Learning Environment and Educational Technology (LEET), Osaka, Japan.
 
Chinese Conference Papers
1. 卓宜萱、李其瑋、楊俊輝(2018)。ASSURE 教學模式融入動作捕捉動畫課程之研究。2018ICEI 教育創新國際學術研討會,新竹市,國立清華大學。
2. 呂慈純、王阡驊、卓宜萱、游明融、張君如(2018)。使用科技接受模型分析長者對體感健康促進遊戲之接受度。TANET2018 臺灣網際網路研討會(2046-2051 頁)。台灣:國立中央大學。
3. 呂慈純、卓宜萱、游明融、王阡驊、張君如(2018)。長者健康促進之互動式體感遊戲開發。第十七屆離島資訊會議(ITAOI),國立澎湖科技大學。