e-Learning system development, Instructional knowledge management/sharing, Game-based mobile learning system, e-Learning behavioral pattern analysis
English Journal Papers
1.
Hou, H. T.,* Fang. Y. S. & Tang, J. T. (2021) Designing an alternate reality board game with augmented reality and multi-dimensional scaffolding for promoting spatial and logical ability, Interactive Learning Environment. (Corresponding author) (SSCI)
2.
Chien, C. C., Chan, H. Y & Hou, H. T.* (in press) Learning by playing with Generative AI: Design and Evaluation of a Role-Playing Educational Game with Generative AI as Scaffolding for Instant Feedback Interaction, Journal of Research on Technology in Education (Corresponding author) (SSCI)
3.
Chou, Y. S., Hou, H. T.,* Chang. K. E. (in press) Analysis of Learning Effectiveness and Behavioral Patterns of Cognitive Scaffolding and Collaborative Problem-Solving Processes in a Historical Educational Game, Education and Information Technologies. (Corresponding author) (SSCI)
4.
Chang, C. H. S., C. Y. Chen., Kuo, C. C., & Hou, H. T* (in press). A multi-scaffolding game-based career education teaching module with mobile technology for high school students with mild intellectual disabilities. Educational Technology & Society. (Corresponding author) (SSCI)
5.
Chen, Y. C. & Hou, H. T* (in press). Mobile Contextualized Educational Game Framework with ChatGPT Interactive Scaffolding for Employee Ethics Training, Journal of Educational Computing Research (Corresponding author) (SSCI)
6.
Chien, C. C., Ho, Y. T & Hou, H. T.* (in press) Integrating immersive scenes and interactive contextual clue scaffolding into decision-making analysis ability training game, Journal of Educational Computing Research (Corresponding author) (SSCI)
7.
Kuo, C. C. & Hou, H. T* (in press). Game-based collaborative decision-making training: A framework and behavior analysis of a remote collaborative decision-making skill training game using multidimensional scaffolding, Universal Access in the Information Society. (Corresponding author) (SSCI)
8.
Lin, Y. C. & Hou, H. T.* (in press) Multi-dimensional evaluation of an educational board game using real-time diagnostic procedure scaffolding: Analysis of learners' learning effectiveness, flow, anxiety, and emotion, Educational Psychology. (Corresponding author) (SSCI)
9.
Lin, Y. C. & Hou, H. T.* (in press) Designing a strategic analysis and planning skills training board game using mobile technology and a dual-scaffolding mechanism, The Asia-Pacific Education Researcher. (Corresponding author) (SSCI)
10.
Li, C. T., Hou, H. T.*, Lee, L. H. (in press) Design of a dual-hierarchy scaffolding board game-based learning activity for EFL reading comprehension, Language Teaching Research. (Corresponding author) (SSCI)
11.
Yeoh, C. P., Li, C. T., & Hou, H. T.*. (in press) Game-based Collaborative Scientific Inquiry Learning Using Realistic Context and Inquiry process-based Multidimensional Scaffolding, International Journal of Science Education (Corresponding author) (SSCI)
12.
Li, C. T. & Hou, H. T.* (in press) Remote blended game-based learning: Integrating synchronous game-based learning with asynchronous inquiry-based learning, Journal of Science Education and Technology (Corresponding author) (SSCI)
13.
Li, C. T., Hou, H. T.,* & Lin, W. S. (in press) Chemistry Educational Board Game Based on a Cognitive Mechanism: Multi-Dimensional Evaluation of Learners' Knowledge Acquisition, Flow, and Playing Experience of Board Game Materials, Research in Science & Technological Education. (Corresponding author) (SSCI)
14.
Chen, Y. C., Chao, C. Y., & Hou, H. T* (in press) Learning pattern recognition skills from games: Design of an online pattern recognition educational mobile game integrating algebraic reasoning scaffolding, Journal of Educational Computing Research. (Corresponding author) (SSCI)
15.
Chen, Y. C. & Hou, H. T* (in press) Design of a Digital Gamified Learning Activity for Relationship Education with Conceptual Scaffolding and Reflective Scaffolding, The Asia-Pacific Education Researcher (Corresponding author) (SSCI)
16.
Chen, Y. C., Hou, H. T*. & Wu, C. H. (2023) Design and development of a scaffolding-based mindtool for gamified learning classrooms, Journal of Educational Computing Researc 61, 1, 3-29. (Corresponding author) (SSCI)
17.
Chen, M. F., Chen, Y. C., Zuo. P. Y., & Hou, H. T* (in press) Design and evaluation of a remote synchronous gamified mathematics teaching activity that integrates multi-representational scaffolding and a mind tool for gamified learning, Education and Information Technologies. (Corresponding author) (SSCI)
18.
Hou, H. T.* (2023) Diverse Development and Future Challenges of Game-based Learning and Gamified Teaching Research, Education Sciences, 13(4), 337. (Corresponding author) (Editorial) (ESCI)
19.
Hou, H. T.* (2023) Learning Science through Cloud Gamification: A Framework for Remote Synchronous Science Collaborative Problem Solving Gamified Teaching Activities Integrating Cloud Tool Sets and Three-Dimensional Scaffolding, Information, 14(3), 165. (Corresponding author) (ESCI)
20.
Chan, H. Y., Liu, S. W., & Hou, H. T.* (in press) Interacting with real-person non-player characters to learn history: development and playing behavior pattern analysis of a remote scaffolding-based situated educational game, Interactive Learning Environment. (Corresponding author) (SSCI)
21.
Hou, H. T.* (2022) Augmented Reality Board Game with Multidimensional Scaffolding Mechanism: A Potential New Trend for Effective Organizational Strategic Planning Training, Frontiers in Psychology. 13:932328. (Corresponding author) (SSCI)
22.
Chang, C. H. S., Kuo, C. C., Hou, H. T*, & Koe. J. J. Y. (2022). Design and Evaluation of a Multi-Sensory Scaffolding Gamification Science Course with Mobile Technology for Learners with Total Blindness, Computers in Human Behavior, 128, 107085. (Corresponding author) (SSCI)
23.
Lin, Y. C. & Hou, H. T.,* (2022) The evaluation of a scaffolding-based augmented reality educational board game with competition- and collaboration-oriented mechanisms: Differences analysis of learning effectiveness, motivation, flow, and anxiety, Interactive Learning Environment. (Corresponding author) (SSCI)
24.
Lin, P. C., Hou, H. T.* & Chang. K. E. (2022) The development of a collaborative problem solving environment that integrates a scaffolding mind tool and simulation-based learning, Interactive Learning Environment. 30, 7, 1273-1290. (Corresponding author) (SSCI)
25.
Hou, H. T*., Yu, T. F., Chiang, F. D., Lin, Y. H., Chang, K. E., & Kuo, C. C. (2020). Development and Evaluation of a Mind tool-based Blog Learning Environment for promoting learners higher order Cognitive thinking in online Discussion activities: Analysis of Learning Effects and Cognitive Process, Journal of Educational Computing Research, 58 (2), 343–363. (Corresponding author) (SSCI)
26.
Hou, H. T*. & Keng, S. H. (2021) Dual-scaffolding framework integrating peer-scaffolding and cognitive-scaffolding for an augmented reality-based educational board game: An analysis of learners’ collective flow state and collaborative learning behavioral patterns, Journal of Educational Computing Research. 59(3), 547-573. (Corresponding author) (SSCI)
27.
Chou, Y. S., Hou, H. T.,* Chang. K. E. & Su, C. L. (2021) Designing a cognitive-based game mechanism for mobile educational games to promote cognitive thinking: an analysis of flow state and game-based learning behavioural patterns, Interactive Learning Environment. (Corresponding author) (SSCI)
28.
Li, C. T., Hou, H. T.*, Li, M. C., & Kuo, C. C. (2022). Comparison of a mini-game-based flipped classroom and a video-based flipped classroom: an analysis of learning performance, flow and concentration on discussion. The Asia-Pacific Education Researcher, 31, 321–332. (Corresponding author) (SSCI)
29.
Wang, Y. L., Hou, H. T., & Tsai, C. C. (2020) A systematic literature review of the impacts of digital games designed for older adults, Educational Gerontology, 46, 1, 1-17. (Corresponding author) (SSCI)
30.
Hou, H. T* , Wu, C. S., & Wu, C. H. (2022). Evaluation of a Mobile-based Scaffolding Board Game developed by Scaffolding-based Game Editor: Analysis of Learners’ Performance, Anxiety and Behavior patterns, Journal of Computers in Education. (Corresponding author)
31.
Lin, Y. C., Hsieh, Y. H., Hou, H. T* & Wang, S. M. (2019). Exploring students’ learning and gaming performance as well as attention through a drill-based gaming experience for environmental education, Journal of Computers in Education. (Corresponding author)
32.
Wang, S. M., Wu, C. H., & Hou, H. T. (2019,in press) Integrating Broad Game Elements, Collaborative Discussion, and Mobile Technology to a Gamification Instructional Activity - A Case of High School Chemical Course, International Journal of Learning Technology and Learning Environment, 2(2), 11–20.
33.
Wang, S. M., Hou, H. T* & Wu, S. Y. (2017). Analyzing the Knowledge Construction and Cognitive Patterns of Blog-based Instructional Activities Using Four Frequent Interactive Strategies (Problem Solving, Peer Assessment, Role Playing and Peer Tutoring): A Preliminary Study, Educational Technology Research & Development. 65, 2, 301–323. (SSCI) (Corresponding author)
34.
Hou, H. T., Yu, T. F., Wu, Y. X., Sung, Y. T., & Chang, K. E*. (2016). Development and Evaluation of a Web Map Mind-Tool Environment with the Theory of Spatial Thinking and Project-based Learning Strategy, British Journal of Educational Technology, 47(2), 390-402. (SSCI)
35.
Hou, H. T.* (2015). Integrating cluster and sequential analysis to explore learners' flow and behavioral patterns in a simulation game with situated-learning context for science courses: a video-based process exploration, Computers in Human Behavior, 48, 424-435. (Corresponding author) (SSCI)
36.
Sun, J. C. Y*., Kuo, C. Y., Hou, H. T., & Lin, Y. Y. (2017). Exploring learners' sequential behavioral patterns, flow experience, and learning performance in an anti-phishing educational game. Journal of Educational Technology & Society, 20(1), 45. (SSCI)
37.
Lin, Y. C., Hsieh, Y. H., & Hou, H. T* (2015). Developing a Self-Report-Based Sequential Analysis Method for Educational Technology Systems: A Process-Based Usability Evaluation, Journal of Educational Computing Research, 53(1), 95-123. (Corresponding author). (SSCI)
38.
Lin, Y. H., & Hou, H. T. (2016). Exploring young children's performance on and acceptance of an educational scenario-based digital game for teaching route-planning strategies: a case study. Interactive Learning Environments, 24(8), 1967-1980. (SSCI)
39.
Lin, C. L., Hou, H. T. & Tsai, CC. (2016) Analyzing the Social Knowledge Construction and Online Searching Behavior of High School Learners During a Collaborative Problem Solving Learning Activity: a Multi-Dimensional Behavioral Pattern Analysis. The Asia-Pacific Education Researcher, 25, 893–906. (SSCI)
40.
Lin, Y. T., Chang, C. H., Hou, H. T., & Wu, K. C. (2016). Exploring the effects of employing Google Docs in collaborative concept mapping on achievement, concept representation, and attitudes. Interactive Learning Environments, 24(7), 1552-1573. (SSCI)
41.
Wu, S. Y. & Hou, H. T*. (2015). How cognitive styles affect the learning behaviors of online problem-solving-based discussion activity: A lag sequential analysis. Journal of Educational Computing Research, 52(2), 277-298. (Corresponding author) (SSCI)
42.
Tsai, M. J.*, Liang, J. C, Hou, H. T., & Tsai, C. C. (2015) Males are not active online for discussion: Gender differences in perceived discussion strategies in face-to-face and online asynchronous learning contexts, Australasian Journal of Educational Technology, 31(3), 263-277. (SSCI)
43.
Hsieh, Y. H., Lin, Y. C., & Hou, H. T* (2015). Exploring Elementary School Students’ Engagement Patterns in a Game-based Learning Environment, Educational Technology & Society, 18(2), 336-348. (Corresponding author) (SSCI)
44.
Wu, S. Y.*, Chen, S. Y. & Hou, H. T. (2015) A Study of Users' Reactions to a Mixed Online Discussion Model: A Lag Sequential Analysis Approach, International Journal of Human-Computer Interaction, 31(3), 180-192. (SSCI)
45.
Wu, S. Y., Chen, S. Y., & Hou, H. T. (2016). Exploring the interactive patterns of concept map-based online discussion: a sequential analysis of users’ operations, cognitive processing, and knowledge construction. Interactive Learning Environments, 24(8), 1778-1794. (SSCI).
46.
Chang, Y. L., Hou, H. T., Pan, C. Y., Sung, Y. T., & Chang, K. E*. (2015). Apply an augmented reality in a mobile guidance to increase sense of place for heritage places, Educational Technology & Society, 18(2), 166-178. (SSCI)
47.
Chang, S. P., Hou, H. T., & Chang, R. C. (2015).Development and Application of Game-Based Learning Software Combining Role-Playing with Problem-Solving Strategies. Advances in Social Sciences Research Journal, 2(6), 83-89.
48.
Chang, S. P.*, Hou, H. T., Sung, Y. T., Chang, K. E., & Chen, Y. H. (2014). Applying sequential analysis to teaching methods: Case study of a CSL classroom. International Journal of Research in Social Sciences, 4(1), 1-16.
49.
Zhang, J., Sung, Y. T., Hou, H. T., & Chang, K. E. (2014). The Development and Evaluation of an Augmented Reality-Based Armillary Sphere for Astronomical Observation Instruction, Computers and Education, 73, 178-188. (SSCI)
50.
Lin, P. C., Hou, H. T.* Wu, S. Y., & Chang. K. E. (2014). Exploring College Students' Cognitive Processing Patterns during a Collaborative Problem-solving Teaching Activity Integrating Facebook Discussion and Simulation Tools, The Internet and Higher Education, 22, 51-56. (SSCI)
51.
Hou, H. T.* (2012). Exploring the behavioral patterns of learners in an educational massively multiple online role-playing game (MMORPG), Computers and Education, 58, 4, 1225-1233. (Corresponding author) (SSCI)
52.
Hou, H. T.* (2012). Analyzing the Learning Process of an Online Role-Playing Discussion Activity, Educational Technology & Society, 15(1), 211–222. (SSCI)
53.
Hou, H. T.* (2013). Analyzing the behavioral differences between students of different genders, prior knowledge, and learning performance with an educational MMORPG: a longitudinal case study in an elementary school, British Journal of Educational Technology, 44(3), E85-E89. (SSCI)
54.
Hou, H. T., Wu, S. Y., Lin, P. C., Sung, Y. T., & Chang. K. E.* (2014). A Blended Mobile Learning Environment for Museum Learning, Educational Technology & Society, 17(2), 207-218. (SSCI)
55.
Hou, H. T.* & Li, M. C. (2014). Evaluating Multiple Aspects of a Digital Educational Problem-solving-based Adventure Game, Computers in Human Behavior, 30, 29-38. (Corresponding author) (SSCI)
56.
Hou, H. T., Wang, S. M., Lin, P. C., & Chang. K. E.* (2015). Exploring the Learner’s Knowledge Construction and Cognitive Patterns of Different Asynchronous Platforms: Comparison of an Online Discussion Forum and Facebook, Innovations in Education and Teaching International, 52(6), 610-620. (SSCI)
57.
Tsai, M. J.*, Li-Ju Huang, L. J., Hou, H. T., Hsu, C. Y., Chiou, G. L. (2016). Visual Behavior, Flow and Achievement in Game-Based Learning, Computers & Education, 98, 115-129. (SSCI)
58.
Hsieh, Y. H., Lin, Y. C., & Hou, H. T* (2016). Exploring the role of flow experience, learning performance and potential behavior clusters in elementary students’ game-based learning, Interactive Learning Environment, 24(1), 178-193. (Corresponding author) (SSCI)
59.
Hsu, C.-Y., Tsai, M.-J., Hou, H.-T., & Tsai, C.-C. (2014). Epistemic beliefs, online search strategies and behavioral patterns while exploring socioscientific issues. Journal of Science Education and Technology, 23(3), 471-480. (SSCI)
60.
Yen, Y. C., Hou, H. T., & Chang, K. E.* (2015). Applying role-playing strategy to enhance learners’ writing and speaking skills in EFL courses using Facebook and Skype as learning tools: A case study in Taiwan, Computer Assisted Language Learning, 28(5), 383-406. (SSCI)
61.
Chang, K. E., Chang, C. T., Hou, H. T., Sung, Y. T., Chao, H. L., & Lee, C. M. (2014). Development and Behavioral Pattern Analysis of a Mobile Guide System with Augmented Reality for Painting Appreciation Instruction in an Art Museum, Computers and Education, 71, 185-197. (SSCI)
62.
Yen, Y. C., Hou, H. T., & Chang, K. E. (2017). Exploring the effect of VoIP tools as a foreign language instruction on learners' English speaking errors. International Journal of Continuing Engineering Education and Life Long Learning, 27(4), 339-357.
63.
Liu, E. Z. F., Lin, C. H., Liou, P. Y., Feng, H. C., & Hou, H. T. (2013) An analysis of teacher-student interaction patterns in a robotics course for kindergarten children: a pilot study, The Turkish Online Journal of Educational Technology, 12(1), 9-18.
64.
Chang, S. P.*, Hou, H. T., Chang, K. E., Sung, Y. T. & Chen, Y. H. (2012) The Implementation and Evaluation of Training Course for Chinese as Second Language E-Teacher, Computer Technology and Application, 3, 10, 706-711.
65.
Wu, S. Y., Hou, H. T.*, & Hwang, W. Y. (2012). Exploring Students’ Cognitive Dimensions and Behavioral Patterns during a Synchronous Peer Assessment Discussion Activity Using Instant Messaging. The Asia-Pacific Education Researcher, 21(3), 442-453. (Corresponding author) (SSCI)
66.
Wu, Y. T., Hou, H. T., Hwang, F. K., Lee, M. H., Lai, C. H., Chiou, G. L., Lee, S. W. Y., Hsu, Y. C., Liang, J. C. Chen, N. S., Tsai, C. C.* (2013) A review of intervention studies on technology-assisted instruction from 2005-2010, Educational Technology & Society, 16(3), 191-203. (SSCI)
67.
Wu, S. Y., Hou, H. T.*, (2014). Exploring the process of planning and implementation phases in an online project-based discussion activity integrating a collaborative concept mapping tool. The Asia-Pacific Education Researcher, 23(1), 135-141 (Corresponding author) (SSCI).
68.
Cheng, K. H. & Hou, H. T.* (2015). Exploring students’ behavioral patterns during online peer assessment from the affective, cognitive, and metacognitive perspectives: a progressive sequential analysis, Technology, Pedagogy and Education, 24(2), 171-188. (Corresponding author) (SSCI)
69.
Wu, S. Y., Hou, H. T.*, & Hwang, W. Y. & Z. F. Liu (2013). Analysis of Learning Behavior in Problem Solving-based and Project-based Discussion Activities within the Seamless Online Learning Integrated Discussion (SOLID) System. Journal of Educational Computing Research, 49(1), 61-82. (Corresponding author) (SSCI)
70.
Lin, P. C., Hou, H. T.*, Wang, S. M., & Chang. K. E. (2013). Analyzing Knowledge Dimensions and Cognitive Process of a Project-Based Online Discussion Instructional Activity Using Facebook in an Adult and Continuing Education Course, Computers and Education, 60(1), 110-121. (SSCI) (Corresponding author)
71.
Hou, H. T.*, & Cheng, K. H. (2012). Analyzing the Latent Emotional Transfer Pattern (LETP) of a Learning Community in an Online Peer-assessment Activity, British Journal of Educational Technology, 43(4), E113-116. (SSCI)
72.
Tsai, M. J.*, Liang, J. C, Hou, H. T., & Tsai, C. C. (2012). University students’ online information searching strategies in different search contexts. Australasian Journal of Educational Technology, 28(5), 881-895. (SSCI)
73.
Cheng, K. H., Hou, H. T.*, & Wu, S. Y. (2014). Exploring students' emotional responses and participation in an online peer assessment activity: A case study. Interactive Learning Environments, 22(3), 271-287. (Corresponding author) (SSCI)
74.
Tsai, M. J.*, Hou, H. T., Lai, M. L., Liu, W. Y., & Yang, F. Y. (2012). Visual attention for solving multiple-choice science problem: An eye-tracking analysis, Computers & Education, 58, 375-385. (SSCI)
75.
Hou, H. T.* (2011). A case study of online instructional collaborative discussion activities for problem solving using situated scenarios: an examination of content and behavior cluster analysis, Computers and Education, 56, 3, 712-719. (SSCI)
76.
Hou, H. T.,* & Ho, C. C. (2011). Applying time series analysis to forecast learners’ participation patterns in blog instructional activities: A preliminary study. British Journal of Educational Technology, 42, 5, e91-93. (SSCI)
77.
Hou, H. T.,* & Wu, S. Y. (2011). Analyzing The Social Knowledge Construction Behavioral Patterns Of An Online Synchronous Collaborative Discussion Instructional Activity Using An Instant Messaging Tool: A Case Study, Computers and Education, 57, 2, 1459-1469. (Corresponding author) (SSCI)
78.
Hou, H. T.,* Chang, K. E., & Sung, Y. T. (2011). A longitudinal analysis of the behavioral patterns in teachers using blogs for knowledge interactions. British Journal of Educational Technology, 42, 2, e34-36. (Corresponding author) (SSCI)
79.
Hou, H. T.,* Chang, K. E., & Sung, Y. T. (2011). Exploring Knowledge Sharing Discussion Behavioral Patterns in e-Learning Communities: A Comparison of Peer-Assessment and Problem-Solving Strategy, International Journal on Continuous Engineering Education and Life-Long Learning (IJCEELL), 21, 1, 25-41. (Corresponding author) (EI)
80.
Hou, H. T.,* Chang, K. E., & Sung, Y. T. (2010). “What kinds of knowledge do teachers share on blogs”? -A quantitative content analysis of teachers’ knowledge-sharing on blogs. British Journal of Educational Technology, 41, 6, 963-967. (SSCI)
81.
Sung, Y. T., Chang K. E., Hou, H. T., & Chen, P. F. (2010). Designing an Electronic Guidebook for Learning Engagement in a Museum of History. Computers in Human Behavior, 26, 1, 74-83. (SSCI)
82.
Sung, Y. T., Hou, H. T., & Liu, C. K., Chang K. E., (2010). Mobile Guide System using Problem-solving Strategy for Museum Learning: A Sequential Learning Behavioral Pattern Analysis. Journal of Computer Assisted Learning, 26, 2, 106-115. (SSCI)
83.
Hou, H. T. (2010) Exploring the Behavioural Patterns in Project-Based Learning with Online Discussion: Quantitative Content Analysis and Progressive Sequential Analysis, Turkish Online Journal of Educational Technology, 9, 3, 52-60. (SSCI)
84.
Lee. C. L., Lu, H. P., Yang, C., & Hou, H. T.* (2010). A Process-based knowledge management system for schools: a case study in Taiwan, Turkish Online Journal of Educational Technology, 9, 4, 10-21. (Corresponding author) (SSCI)
85.
Hou, H. T.,* Chang, K. E., & Sung, Y. T. (2010). Applying lag sequential analysis to detect visual behavioral patterns of online learning activities. British Journal of Educational Technology, 41, 2, e25-27. (NSC 97-2511-S-011 -004 -MY3) (Corresponding author) (SSCI)
86.
Hou, H. T., Sung, Y. T., & Chang, K. E. (2009). Exploring the behavioral patterns of an online knowledge sharing discussion activity among teachers with problem-solving strategy. Teaching and Teacher Education, 25, 1, 101-108. (SSCI)
87.
Hou, H. T., Chang, K. E., & Sung, Y. T.* (2009). Using Blogs as a Professional Development Tool for Teachers: Analysis of Interaction Behavioral Patterns, Interactive Learning Environments, 17, 4, 325-340. (SSCI)
88.
Hou, H. T., Chang, K. E., & Sung, Y. T. (2008). Analysis of Problem-Solving Based Online Asynchronous Discussion Pattern. Educational Technology & Society, 11(1), 17-28. (SSCI)
89.
Hou, H. T., Chang, K. E., & Sung, Y. T. (2007). An Analysis of Peer Assessment Online Discussions within a Course that uses Project-Based Learning. Interactive Learning Environments, 15(3), 237-251. (SSCI)
90.
Chang, K. E., Sung, Y. T., & Hou, H. T. (2006). Web-based Tools for Designing and Developing Teaching Materials for Integration of Information Technology into Instruction. Educational Technology & Society, 9 (4), 139-149. (SSCI)
91.
Sung, Y. T., Chang, K. E., Chiou, S. K., & Hou, H. T. (2005). The design and application of a Web-based self- and peer-assessment system. Computers and Education, 45(2), 187-202. (SSCI, SCI)
92.
Hou, H. T. & Wang, S. M. (2015). Analyzing Students’ Cognitive Processing Patterns of A Socioscientific Issue Learning Activity with Online Discussion from A Process Perspective Results of Quantitative Content Analysis and Lag Sequential Analysis. Information Engineering Express, 1(3), 49-58.
93.
Wu*, S. Y., Hou, H. T., & Shih, M. J. A. (2016). Exploring cognitive processing and behavioral patterns in a seamless online learning integrated discussion environment: A progressive sequential analysis. International Journal of Web Based Communities.
94.
Tsai, D. M., Hou. H. T., & Su, H. J. (1999). Boundary-based corner detection using eigenvalues of covariance matrices, Pattern Recognition Letters, 20, 31-40. (SCI)
English Conference Papers
1.
Li, C. T., Lee, L. H., & Hou, H. T*. (2024, accepted). An Educational Simulation Game Integrated with Generative AI as Conversational Contextual Scaffolding for Tourism English: A Preliminary Analysis of Learning Achievement, Self-Efficacy and Cognitive Load, paper presented at IIAI International Congress on Advanced Applied Informatics (IIAI LTLE 2024) , July 6-12, 2024, Takamatsu, Japan.
2.
Chen, Y. C. & Hou, H. T*. (2024, accepted ). Design and Evaluation of the Framework of ChatGPT-based situational non‑player character scaffolding for educational games, paper presented at IIAI International Congress on Advanced Applied Informatics (IIAI LTLE 2024), July 6-12, 2024, Takamatsu, Japan.
3.
Ho, Y. T., Lin, Y. C., Ngu, P. C., & Hou, H. T*. (2024, accepted ). Design and Preliminary Evaluation of a Simulated Interview Educational Game Combined with Dynamic Situation Path Mechanisms , paper presented at IIAI International Congress on Advanced Applied Informatics (IIAI LTLE 2024), July 6-12, 2024, Takamatsu, Japan.
4.
Wang, S. C., Chen, Y. C., Chung, P. C., & Hou, H. T*. (2024, accepted ). A Design of Creative Thinking Skills Training Activity using Board Game with Mobile technology, paper presented at IIAI International Congress on Advanced Applied Informatics (IIAI LTLE 2024), July 6-12, 2024, Takamatsu, Japan.
5.
Li, C. T., Huang, Y. J., Huang, C. H., Hsueh, C. C., Li, C. Y., & Hou, H. T*. (2024, accepted ).A Preliminary Study of Augmented Reality Educational Board Game Integrated with Sequence-based Cognitive Scaffolding for Learning Occupational Characteristics and Evolution, paper presented at IIAI International Congress on Advanced Applied Informatics (IIAI LTLE 2024), July 6-12, 2024, Takamatsu, Japan.
6.
Kao, Y. C. & Hou, H. T*. (2024, accepted ). Preliminary Evaluation of a Hotel English Virtual Reality Educational Game with Scenario-based Audio Feedback, paper presented at IIAI International Congress on Advanced Applied Informatics (IIAI LTLE 2024), July 6-12, 2024, Takamatsu, Japan.
7.
Li, C. T., Chien, C. Y., Chen, L. A., Yin, L. F., Cheng, J. Y., Gan, Z. H., & Hou, H. T*. (2024, accepted ). Design a hierarchy Contextual Clue Scaffolding oriented Educational Board Game with Mobile Technology for Understanding Basic Health Care Knowledge,paper presented at IIAI International Congress on Advanced Applied Informatics (IIAI LTLE 2024), July 6-12, 2024, Takamatsu, Japan.
8.
Li, M. C., Tsai, C. C., & Hou, H. T*. (2024). Parent-Child Interaction in Game-Based Learning,paper presented at IIAI International Congress on Advanced Applied Informatics (IIAI LTLE 2024), July 6-12, 2024, Takamatsu, Japan.
9.
Chan, H. Y. & Hou, H. T*. (2024). Design of an Educational Game for Astronomy Exploration Combining Cloud tools, Simulation and Role-Playing Mechanisms, paper presented at The 2024 15th International Conference on E-Education, E-Business, E-Management and E-Learning (IC4E 2024), March 18-21, 2024, Fukuoka, Japan.
10.
Chien, C. C., Ho, Y. T., Ngu, P. C., & Hou, H. T*. (2024). Design of a Complex Problem-Solving Ability Training Game with Simulation Spaces and Realistic Plots, paper presented at the The Southeast Asian Conference on Education (SEACE2024), February 15-19, 2024, Chiang Mai, Thailand.
11.
Ngu, P. C., Chien, C. C., Ho, Y. T., & Hou, H. T*. (2024). Design and Evaluation of a Contextualized Mobile Educational Game for Learning Emergency Medical Care,paper presented at the The Southeast Asian Conference on Education (SEACE2024), February 15-19, 2024, Chiang Mai, Thailand.
12.
Chung, P. C., Yu, H. A., Chan, H. Y., Kuo, C. C., & Hou, H. T*. (2024).Design and Evaluation of an Educational Board Game for Learning ESG Sustainability Challenges, paper presented at the The Southeast Asian Conference on Education (SEACE2024), February 15-19, 2024, Chiang Mai, Thailand.
13.
Chien, C. C., Ngu, P. C., Kuo, C. C., Yu, H. A., & Hou, H. T*. (2024). An Alternate Reality Educational Game Integrating Virtual Reality and Storyline for Learning the History and Culture of a Local City, paper presented at the The Southeast Asian Conference on Education (SEACE2024), February 15-19, 2024, Chiang Mai, Thailand.
14.
Huang, C. H., Chen, Y. C., & Hou, H. T*. (2024). Integrating Technology-supported Multi-representational Scaffolding into Board Game for Learning Muscular System Physiology, paper presented at the The Southeast Asian Conference on Education (SEACE2024), February 15-19, 2024, Chiang Mai, Thailand.
15.
Chen, Y. C., & Hou, H. T*. (2023). Design of an Employment Ethics Educational Mobile Game Combined with Realistic Situations, paper presented at the 15th International Conference on Learning Technologies and Learning Environments (IIAI LTLE 2023-Winter), December 11-13, 2023, Bali, Indonesia.
16.
Yu, H. A., Kuo, C. C., & Hou, H. T*. (2023). Design and Preliminary Evaluation of an Educational Board Game on Urban Culture and History with Mobile Conceptual Scaffolding, paper presented at the International Conference on Computers in Education (ICCE2023), December 4-8, 2023, Matsue, Japan.
17.
Xiao, S. C., Kuo, C. C., & Hou, H. T*. (2023). Development of a Music Educational Board Game with Mobile Device: Learning Musical Theory and Emotional perception through Gameplay, paper presented at the International Conference on Computers in Education (ICCE2023), December 4-8, 2023, Matsue, Japan.
18.
Wang, J. J., Kuo, C. C., & Hou. H. T.*. (2023). Designing a Virtual Reality Game for Religious Culture Guided Tour by Combining Voice Guided Scaffolding and Situated Learning Mechanism, paper presented at the International Conference on Computers in Education (ICCE2023), December 4-8, 2023, Matsue, Japan.
19.
Ni, S. Y., Kuo, C. C., & Hou, H. T*. (2023). A Preliminary Evaluation of Using Realistic Virtual Space in Designing Gamification Training Activities for Museum Interpreters, paper presented at the International Conference on Computers in Education (ICCE2023), December 4-8, 2023, Matsue, Japan.
20.
Ngu, P. C., Chien, C. C., Wang, M. C., Ho, Y. T., Yu, H. A. & Hou, H. T*. (2023, accepted). Development and flow evaluation of a distance educational board game incorporating contextual learning mechanisms for children's dental protection, paper presented at IIAI International Congress on Advanced Applied Informatics (IIAI LTLE 2023), July 8-13, 2023, Koriyama, Japan.
21.
Lin, Y. C. & Hou, H. T*. (2023, accepted). Design of a Virtual Reality Educational Game for the Development of Hospitality Service Application Capabilities Integrating Role-Playing Mechanism, paper presented at IIAI International Congress on Advanced Applied Informatics (IIAI LTLE 2023), July 8-13, 2023, Koriyama, Japan.
22.
Liu, S. W. & Hou, H. T*. (2023, accepted). An online educational game integrating authentic space and simulated interactive mechanism for communication skills learning, paper presented at IIAI International Congress on Advanced Applied Informatics (IIAI LTLE 2023), July 8-13, 2023, Koriyama, Japan.
23.
Chien, C. C., Kuo, C. C., Chen, Y. C., & Hou, H. T*. (2023, accepted). Design and evaluation of a simulation business management educational card game combined with dynamic feedback from mobile technology, paper presented at IIAI International Congress on Advanced Applied Informatics (IIAI LTLE 2023), July 8-13, 2023, Koriyama, Japan.
24.
Li, Z. Y., Chen, Y. C., & Hou. H. T. (2023) Design and Evaluation of an Online Interactive Story Game for Learning the Theory of Love Attachment Style, paper presented at the The Southeast Asian Conference on Education (SEACE2023), February 10-13, 2023, Singapore.
25.
Chien, C. C., & Hou. H. T. (2023) Design and Evaluation of an Online Workplace Promotion Decision Analysis Training Game With Provided Simulation Context, paper presented at the The Southeast Asian Conference on Education (SEACE2023), February 10-13, 2023, Singapore.
26.
Yeoh, C. P., & Hou. H. T. (2023) Design an Online Escape Game on Gather Town to Foster Electrical Troubleshooting Skills, paper presented at the The Southeast Asian Conference on Education (SEACE2023), February 10-13, 2023, Singapore.
27.
Ho, Y. T., & Hou. H. T. (2023) Design and Evaluation of an Online Educational Game for the Development of Communication and Response Skills in the Service Industry, paper presented at the The Southeast Asian Conference on Education (SEACE2023), February 10-13, 2023, Singapore.
28.
Chao, C. Y., Chen, Y. C., & Hou. H. T.* (2022) The Development and Preliminary Evaluation of a Mobile Game for Pattern Recognition Learning, paper presented at the International Conference on Computers in Education (ICCE2022), November 28– December 2, 2022, Cyberspace.
29.
Wang, J. J., Hung, M. H., Yan, J. Y., Yang, J. C., Fan, C. W., Yu, W. T., Sung, C. S., Hung, W. S., Hou. H. T.* (2022) Design of an Online Educational Board Game for Membrane Technology Learning, paper presented at the International Conference on Computers in Education (ICCE2022), November 28– December 2, 2022, Cyberspace.
30.
Ho, Y. T., Kuo, C. C., Hou. H. T.* (2022) The Development and Preliminary Evaluation of an Educational Game for Online Flight Reservation Services That Involves Real Person-NPCs, paper presented at the International Conference on Computers in Education (ICCE2022), November 28– December 2, 2022, Cyberspace.
31.
Wang, T. H., Kuo, C. C., & Hou, H. T. (2022) A Remote Collaborative Decision-Making Training Game with a Real-Person Non-Player Character Mechanism, paper presented at the 14th Asian Conference on Education (ACE2022), Japan, 11/28-12/1, 2022, Tokyo, Japan.
32.
Chien, C. C., Huang, S. T., & Hou, H. T. (2022) Design and Evaluation of a Contextual Distance Management Training Game With Real-person Non-player Character Mechanism, paper presented at the 14th Asian Conference on Education (ACE2022), Japan, 11/28-12/1, 2022, Tokyo, Japan.
33.
Chan, H. Y., Liu, S. W., & Hou, H. T. (2022) An Analysis of the Acceptance and Anxiety of a Historical Strategic Planning Game by Combining Real Person Non-player Character Mechanism, paper presented at the 14th Asian Conference on Education (ACE2022), Japan, 11/28-12/1, 2022, Tokyo, Japan.
34.
Li, C. T., Wang, C. P., & Hou, H. T*. (2022). Applying an escape room game in synchronous online learning activity: A preliminary analysis of learners’ learning achievement, flow and technology acceptance, paper presented at IIAI International Congress on Advanced Applied Informatics (IIAI LTLE 2022), July 2- 7, 2022, Online, Japan.
35.
Kuo C. C., & Hou, H. T*. (2022). Designing a library-use instruction educational board game with situated history story to enhance information literacy learning, paper presented at IIAI International Congress on Advanced Applied Informatics (IIAI LTLE 2022), July 2- 7, 2022, Online, Japan.
36.
Hou, H. T.*, Kuo C. C., & Wang, T. S. (2021) The Development and Preliminary Evaluation Learner’s Flow State of an Online Decision-making Detective Game, paper presented at the 13th Asian Conference on Education (ACE2021), Japan, November 25–28, 2021, Tokyo, Japan.
37.
Chen, W. L., Ngu, P. C., & Hou, H. T.* (2021) The Development and Evaluation of an Online Educational Game with Virtual Emergency Room Using Gather Town for Nursing Education, paper presented at the 13th Asian Conference on Education (ACE2021), Japan, November 25–28, 2021, Tokyo, Japan.
38.
Lee, P. C., Wang, Z. X., & Hou, H. T.* (2021) Designing an Online Simulation Board Game With Realistic Patients and Dynamic Electrocardiogram Situations for Learning First Aid Abilities, paper presented at the 13th Asian Conference on Education (ACE2021), Japan, November 25–28, 2021, Tokyo, Japan.
39.
Liu, S. W., Chan, H. Y., & Hou, H. T.* (2021) The Development and Evaluation of an Online Educational Game Integrated with Real Person-NPC mechanism for History Learning, paper presented at the International Conference on Computers in Education (ICCE2021), 22-26 November 2021, Cyberspace.
40.
Ji, J. I., Chen, Y. C., Kuo C. C., & Hou, H. T.* (2021) Designing an Educational Board Game-“Story of Court” for training Chinese reading comprehension: Analysis of learning effects, flow, acceptance and anxiety, paper presented at the 15th European Conference on Games Based Learning (ECGBL2021), 23th – 24th September 2021, Brighton, UK. (online)
41.
Zuo P. Y., Fang, Y. S., Kuo C. C., & Hou, H. T.* (2021) Development and Evaluation of an Educational Board Game-“118 Job Bank" for Human Resource Training Courses, paper presented at the 15th European Conference on Games Based Learning (ECGBL2021), 23th – 24th September 2021, Brighton, UK. (online)
42.
Kuo C. C., Fang, Y. S., & Hou, H. T.* (2021) The development and preliminary Evaluation of a Chinese painting and calligraphy board game with situated learning and clue exploration mechanism, paper presented at the 15th European Conference on Games Based Learning (ECGBL2021), 23th – 24th September 2021, Brighton, UK. (online)
43.
Li, C. T., Lee, L. H., & Hou, H. T*. (2021). Designing an augmented reality educational board game learning activity with dual-scaffolding teaching strategy to enhance EFL reading comprehension, paper presented at IIAI International Congress on Advanced Applied Informatics (IIAI LTLE 2021), July 11th-16th, Online, Japan.
44.
Li, C. T., Huang, Y. J., Lai, Y. R., Zheng, S. T., Wang, C. J., & Hou, H. T*. (2021). Designing an Augmented Reality-based Educational Board Game Integrated with Dual-Scaffolding Framework for High school History Course: The Evaluation of Learning Performance and Flow State, paper presented at IIAI International Congress on Advanced Applied Informatics (IIAI LTLE 2021), July 11th-16th, Online, Japan.
45.
Chen, Y. C., & Hou, H. T*.(2020) Development and Evaluation of a Computer Supported Collaborative Learning Tool for Teaching Activities Using Educational Board Games, paper presented at the International Conference on Computers in Education (ICCE2020), 23-27 November 2020 (online)
46.
Wang, S. M., Chen, Y. C., Hou, H. T*., Hsu, H. Y., & Li, C. T. (2020) Exploring the Effects of Card Game-Based Gamification Instructional Activity on Learners’ Flow Experience, Learning Anxiety, and Performance– A Preliminary Study, paper presented at the International Conference on Computers in Education (ICCE2020), 23-27 November 2020 (online)
47.
Li, C. T., Huang, Y. J., Yeh, C. M., Chen, W. L., Chen, G. Y., Cai, H. X., Xu, W. Q., & Hou, H. T.* (2020) Designing an Escape Room Educational Game for Cardiopulmonary Resuscitation Training: The Evaluation of Learning Achievement and Flow State, paper presented at IIAI International Congress on Advanced Applied Informatics (IIAI LTLE 2020), September 1-15, 2020, Online Congress, Japan.
48.
Kuo C. C., Fang, Y. S., Wang, S. M., Li, Y. Y., & Hou, H. T.* (2020) A Preliminary Study of A Business-Management/Strategic-Planning Board Game with Situated Learning Mechanisms, paper presented at the 14th European Conference on Games Based Learning (ECGBL2020), 24th – 25th September 2020, Brighton, UK.
49.
Chou, Y. S., Hou, H. T*., Su, C. L., & Chang, K. E.(2019) Designing and evaluating a mobile educational game “Void Broken 2.0” for history instruction, paper presented at the International Conference on Computers in Education (ICCE2019), Dec 2nd to 6th, 2019, Kenting, Taiwan.
50.
Lien, Y. H., Wang, C. P., Wang, S. M., Li, C. T., & Hou, H. T*. (2019). Designing an Escape Room Educational Game and a Game-based Learning Activity for Science Learning: Analysis of Learning Achievement and Flow State, paper presented at IIAI International Congress on Advanced Applied Informatics (IIAI LTLE 2019), July 7th-12th, Toyama, Japan.
51.
Wang, C. P., Li, C. T., Hou, H. T.*, Lee, M. H., Lien, Y. H, & Huang, Y. J. (2019). A Real Escape Gamification Teaching Activity Integrated with Situated Learning and Multidimensional Scaffolding for Elementary School Social Studies Course, paper presented at IIAI International Congress on Advanced Applied Informatics (IIAI LTLE 2019), July 7th-12th, Toyama, Japan.
52.
Hsiao, S. W., Wang, S. M., Hou, H. T.* (2019). Magic Cube: Development of a Mobile Educational Game for Training Learners’ Spatial Reasoning Ability, paper presented at IIAI International Conference on Learning Technologies and Learning Environments (IIAI LTLE 2019), July 7-12, 2019, Toyama, Japan.
53.
Wang, P. Y., Lin, H. T., Wang, S. M., & Hou, H. T.* (2019). The Development and Evaluation of an Educational Board Game with Augmented Reality Integrating Contextual Clues as Multi-Level Scaffolding for Learning Ecosystem Concepts, paper presented at IEEE International Conference on Consumer Electronics (ICCETW 2019), May 20th-22th, Yilan, Taiwan.
54.
Huang, C. Y., Lin, H. T., Wang, S. M., & Hou, H. T.* (2019). Designing a Gamified Activity with Visual Representaion-Based Scenario and Technology-Based Scaffoldings for Learning Electric Potential, paper presented at IEEE International Conference on Consumer Electronics (ICCETW 2019), May 20th-22th, Yilan, Taiwan.
55.
Li, C. T., Lee, M. H., Wang, C. P., Lien, Y. H., Huang, Y. J., Hou, H. T.* (2019). A Real Escape Gamification Teaching Activity Integrated with Situated Learning and Multi-dimensional Scaffolding for Elementary School Social Studies Course, paper presented at IIAI International Conference on Learning Technologies and Learning Environments (IIAI LTLE 2019), July 7-12, 2019, Toyama, Japan.
56.
Lien, Y. H., Wang, C. P., Wang, S. M., Li, C. T., Hou, H. T.* (2019). Designing an Escape Room Educational Game and a Game-based Learning Activity for Science Learning: Analysis of Learning Achievement and Flow State, paper presented at IIAI International Conference on Learning Technologies and Learning Environments (IIAI LTLE 2019), July 7-12, 2019, Toyama, Japan.
57.
Kuo, C. C., Wang, S. M., Hao, K. C., Wu, C. H., Hou, H. T.* (2018). The Development and Preliminary Evaluation of a Chemistry Educational Virtual Reality Game with Authentic Manipulation and Situated Learning, paper presented at ICCE International Conference on Consumer Electronics (ICCE2018), Nov 26-30, 2018, Manila, the Philippines.
58.
Li, C.T., Keng, S. H., Li, Y. Y., Fang, Y. S., Hou, H. T.* (2018). The Development and Evaluation of an Educational Board Game Integrated with Augmented Reality, Role-Playing, and Situated Cases for Anti-Drug Education, paper presented at ICCE International Conference on Consumer Electronics (ICCE2018), Nov 26-30, 2018, Manila, the Philippines.
59.
Wu, C. H., Chen, C. C., Wang, S. M., & Hou, H.T.* (2018). The Design and Evaluation of a GamificationTeaching Activity using Board Game and QRCode for Organic Chemical Structure and Functional Groups Learning, paper presented at IIAI International Conference on Learning Technologies and Learning Environments (IIAI LTLE 2018), July 8-12 & 13, 2018, Yonago, Tottori, Japan.
60.
Wang, S. M., Chen, K. T., Hou, H. T.,* & Li, C. T. (2017). A science history educational board game with augmented reality integrating collaborative problem solving and scaffolding strategies, paper presented the 25th International Conference on Computers in Education(ICCE2017), December 4-December 8, Christchurch, New Zealand.
61.
Li, C. T., Wang, P. Y., Chen, K. T., Kuo, C. C., & Hou, H. T.* (2017). An Augmented Reality Educational Board Game with Situated Learning and Scaffolding Teaching Strategy for Environmental Protection Issue, Poster presented the 25th International Conference on Computers in Education(ICCE2017), December 4-December 8, Christchurch, New Zealand.
Wang, S. M., Chen, K. T., Hou, H. T.,* & Li, C. T. (2017). Designing a 3D Educational Game Integrated with Suited Learning and Multiple Scaffolding for Organic Chemistry, Poster presented the 25th International Conference on Computers in Education(ICCE2017), December 4-December 8, Christchurch, New Zealand.
Hou, H. T., & Lin, Y.C. (2017). The Development and Evaluation of an Educational Game Integrated with Augmented Reality and Virtual Laboratory for Chemistry Experiment Learning, paper presented at IIAI International Conference on Learning Technologies and Learning Environments (IIAI LTLE 2017), July 9-13, 2017, Hamamatsu, Japan.
66.
Lin, Y. H., & Hou, H. T. (2016). The design of an ecosystem-education board game integrating role-play and peer-learning mechanism and its evaluation of learning effectiveness and flow. Poster Presented at the Asian Conference on Society, Education & Technology 2016 (ACSET2016), Japan, October 20-23, 2016, Kobe, Japan.
67.
Hou, H. T., Chen, K. T., & Lu, Y. C. (2016). The Development and Evaluation of a Dual Play Online Virtual Reality Game That Incorporates Collaborative Problem-Solving Mechanism for Physics Education, Poster Presented at the Asian Conference on Society, Education & Technology 2016 (ACSET2016), Japan, October 20-23, 2016, Kobe, Japan.
Wang, S. M., Li, M. C., Hou, H. T.*, Wang, C. P., & Yeh, R. Y. (2016). Developing an educational game for teaching chemical experiment using a Escape-Room Game Maker with real world photos: analysis of flow and learning performance, paper presented at the Global Chinese Conference on Computers in Education (GCCCE 2016), Hong Kong, China.
70.
Hou, H. T.,* & Lin, Y. H. (2015). The Game-based Learning Activity Integrating Board Game and Mobile Online Searching Tasks for History Learning, poster presented at the 23th International Conference on Computers in Education (ICCE2015), Hangzhou, China, 11/30-12/4, 2015.
Hou, H. T.,* Li, M. C., & Wang, C. P. (2015). Applying a simulation game to high school chemistry instruction: A case study of the “Mini-Flipped Game-Based Instruction Model”, paper presented at the Global Chinese Conference on Computers in Education (GCCCE 2015), Taipei, Taiwan.
73.
Hou, H. T., & Wang, S. M.* (2015). Analyzing Students' Cognitive Processing Patterns of A Socioscientific Issue Learning Activity with Online Discussion – A Preliminary Result of Lag Sequential Analysis, paper presented at the 1st IIAI International Conference on Learning Technologies and Learning Environments (IIAI LTLE 2015), July 12-16, 2015, Okayama, Japan.
Sun, J. C-Y*., Kuo, C. Y., Hou, H. T., & Lin, Y. Y. (2015). Exploring anti-phishing game-based learners’ sequential behavioral patterns and flow experience, paper presented at the 2015 International Workshop on Learning Analytics, Technology Adoption, and Language Learning in the Big-Data Era, 23rd - 24th of June, 2015. NTNU, Taipei, Taiwan.
Hu, C. M., Cheng, C. S., Wang, L. J., Hou, H. T., Kuo, Y. C., Yao, C. T., & Wu, Y. T. (2014) Development and preliminary evaluation of a knowledge management-based online teacher community platform for science fair instruction: A cluster analysis, paper presented at the 22th International Conference on Computers in Education (ICCE2014), Nara, Japan, 11/30-12/4, 2014.
Zhang, J., Hou, H. T.,* & Chang, K. E. (2014). UARE:Using Reality-Virtually-Reality (RVR) Models to Construct Ubiquitous AR Environment for e-Learning Context. Paper presented at the IEEE Technically Co-Sponsored Science and Information Conference 2014, August 27-29, 2014, London UK.
81.
Wang, S. M.*, & Hou, H. T. (2014). Exploring Learners’ Cognitive Processing Behavioral Patterns of A Collaborative Creativity Project Using Facebook to Support the Online Discussion. Paper presented at the 14th IEEE International Conference on Advanced Learning Technologies (ICALT 2014), July 7-9, 2014, Athens, Greece.
82.
Hou, H. T.*, Wu, Y. S. & Chou, Y. S. (2014). How technology acceptance affects flow antecedent and flow experience in a simulation-based science education game: A preliminary path analysis. Paper presented at the Global Chinese Conference on Computers in Education (GCCCE 2014), May 26-30, 2014, Shanghai, China.
83.
Wu, S. Y.* & Hou, H. T. (2014). The grouping effect of cognitive style on the problem solving-based online instructional discussion activity. Paper presented at the Global Chinese Conference on Computers in Education (GCCCE 2014), May 26-30, 2014, Shanghai, China.
84.
Hou, H. T.,* Wang, S. M., & Tsai, D. S. (2013). The Development and Evaluation of a 3D Simulation Game for Chemistry Learning: Exploration of Learners Flow, Acceptance, and Sense of Directions. Paper presented at the 21th International Conference on Computers in Education (ICCE2013), Bali, Indonesia, November 18-22, 2013.
85.
Hsu, H. Y., & Chou, Y. S., & Hou, H. T.,* (2013). The development of a role-playing game for history instruction and the evaluation of flow state and learning performance. The 21th International Conference on Computers in Education (ICCE2013), Bali, Indonesia, November 18-22, 2013.
86.
Yen, Y. C.*, Hou, H. T., & Chang, K. E. (2013). Applying Skype in English as a foreign language instruction: effect on students' speaking errors, paper presented at the 12th International Conference on Web-based Learning (ICWL 2013), October 6-9 2013, Kenting, Taiwan.
87.
Chou, Y. S. & Hou, H. T.,* (2013). Exploring the Relationship Between Learners’ Gaming Experience, Prerequisite Skills and Flow in Electromagnet Knowledge Learning with the Application of A Simulation-based Game, The Global Chinese Conference on Computers in Education (GCCCE 2013), Beijing, China.
88.
Hsieh, Y. H., Lin, Y. C., Hou, H. T.,* Chou, Y. S., Wu, H. S., & Lee, H. J. (2013). Exploring learners’ flow and cognitive load in an educational match game, poster presented at AECT International Conference on the Frontier in e-Learning Research 2013 (AECT-ICFER 2013), Taiwan.
89.
Lin, P. C., Hou, H. T.* & Wu, Y. S. (2013). Exploring college students’ learning process of computer network setting skills with the application of a simulation-based game “Cisco Aspire Game”, The Global Chinese Conference on Computers in Education (GCCCE 2013), Beijing, China.
90.
Wu, S. Y.,* Hou, H. T. (2013). A case study of gender differences of behavioral patterns in the concept mapping-assisted online discussion learning activity, The Global Chinese Conference on Computers in Education (GCCCE 2013), Beijing, China.
Li, M. C.,* Hou, H. T., Wu, Y. S., Chen, H., & Chou, Y. S. (2012). Exploring Learners’ Problem-Solving Behaviors in an Educational Game for Computer Assembly Instruction: A Preliminary Study. Paper will be presented at the 20th International Conference on Computers in Education (ICCE2012), Singapore, November 26-30, 2012.
93.
Wu, Y. X., Hou, H. T*., & Chang, K. E. (2012). Developing an Online Map Mind-tool to Help College Students Learn Socio-Scientific Issues: An Example of Disaster Prevention Knowledge. The 20th International Conference on Computers in Education (ICCE2012), Singapore, November 26-30, 2012.
94.
Li, C. Y., Hou, H. T.*, & Chang, K. E. (2012). Evaluation of pre-service teachers’ technology acceptance of a mobile social networking App for teachers’ professional development. The 20th International Conference on Computers in Education (ICCE2012), Singapore, November 26-30, 2012.
95.
Wang, S. M.*, & Hou, H. T. (2012). Exploring the effect of incorporating Facebook with project based learning activity on learners’ creativity– A preliminary investigation. The 20th International Conference on Computers in Education (ICCE2012), Singapore, November 26-30, 2012.
Zhang, J.,* Hou, H. T., & Chang, K. E. (2012) Designing a Streamlined Viewport Strategy System to Enhance Performance in Context Awareness in Mobile Learning Environments, paper presented at the 1st IIAI International Conference on Learning Technologies and Learning Environments (IIAI LTLE 2012), September 20-22, 2012, Fukuoka, Japan.
99.
Yen, Y. C.*, Hou, H. T., & Chang, K. E. (2012) Applying Facebook and role-playing instructional strategy to enhance learners’ writing skills in an English as a foreign Language course, paper presented at the 4th annual International Conference on Education and New Learning Technologies (EDULEARN12), Barcelona , Spain, July 2-4, 2012.
100.
Wu, S. Y.*, Hou, H. T., Chen, S. Y., Liu, E. Z. F., & Hwang, W. Y. (2012) Discussion Models in Seamless Online Learning Integrated Discussion (SOLID) Environment: Selection vs. Performance, 12th IEEE International Conference on Advanced Learning Technologies. (ICALT 2012), Jul 4-6, 2012, Rome, Italy.
101.
Lin, Y. H.*, Hou, H. T., & Tsai, D. H. (2012). Utilizing a Scenario-based Digital Game to Improve Young Children’s Mathematics and Zoology Knowledge: A Case Study, paper presented at Global Chinese Conference on Computers in Education (GCCCE 2012), May 28-30, Ping Tung, Taiwan.
102.
Wu, Y. S.*, Hou, H. T., Chou, Y. S., Hsu, H. Y., Lai, S. N., & Wang, F. M. (2012). Exploring the Learning Process of a Situated Chemical Problem-solving Instructional Game with the Application of Simulation Manipulation Mechanism: Take a Learning Unit of Electrolyte Mix for Example, paper presented at Global Chinese Conference on Computers in Education (GCCCE 2012), May 28-30, Ping Tung, Taiwan.
103.
Hou, H. T.*, & Chou, Y. S. (2011). Designing a Digital Adventure Game Integrating Instant Feedbacks with Simulation Manipulation to Promote Learners’ Knowledge of Computer Hardware, paper presented at the 19th International Conference on Computers in Education (ICCE2011), November 28 to December 2, 2011 Chiang Mai, Thailand.
104.
Hou, H. T.*, & Lin, J. C. (2011). Analyzing the Dimensions of Social Knowledge Construction of a Socio-scientific Issue Instructional Activity under an Online Collaborative Discussion Environment: A Preliminary Quantitative Content Analysis, paper presented at the 19th International Conference on Computers in Education (ICCE2011), November 28 to December 2, 2011 Chiang Mai, Thailand.
105.
Lin, P. C., Hou, H. T.*, Chang. K. E., & Wang, S. M. (2011). Analyzing Knowledge Construction Behavior of a Project Based Online Discussion Instructional Activity Using Facebook – An Example of Art Course of Adult and Continuing Education, paper presented at the 19th International Conference on Computers in Education (ICCE2011), November 28 to December 2, 2011 Chiang Mai, Thailand.
106.
Hou, H. T.* (2011). Learning English with online game: a preliminary analysis of the status of learners’ learning, playing and interaction, paper presented at the Sixth International Conference on E-Learning and Games (Edutainment 2011), September 7-9, 2011, Taipei, Taiwan.
107.
Shih , Y. H., Hou, H. T.*, & Wu, Y. T. (2011). A Review on the Concepts and Instructional Methods of Mini Digital Physics Games of PHYSICSGAMES.NET, paper presented at the Sixth International Conference on E-Learning and Games (Edutainment 2011), September 7-9, 2011, Taipei, Taiwan.
108.
Li, M. C.*, Hou, H. T., Kuo, Y. E., Yu, K. H., & Yang, C. H. (2011). Save the forests: A pilot study of a role-playing game for environmental education, paper presented at the 19th International Conference on Computers in Education (ICCE2011), November 28 to December 2, 2011 Chiang Mai, Thailand.
109.
Lin, Y. C.*, Hsieh, Y. H., Hou, H. T., Yen Y. S., Chou, Y. S., & Chen, H. (2011). Designing a web-based drill game to improve learners resources classification abilities A case study, paper presented at the 19th International Conference on Computers in Education (ICCE2011), November 28 to December 2, 2011 Chiang Mai, Thailand.
110.
Chang, S. P., Hou, H. T., Chang K. E., & Sung, Y. T. (2011). The Implementation and Evaluation of Training Course for Chinese as Second Language Teachers’ e-Learning Capacity, paper presented at the 19th International Conference on Computers in Education (ICCE2011), November 28 to December 2, 2011 Chiang Mai, Thailand.
111.
Hsu, C. Y.*, & Hou, H. T. (2011). Investigating 3rd Graders’ Behavioral Patterns of Playing an Educational Game for Learning Light and Shadow, paper presented at the 19th International Conference on Computers in Education (ICCE2011), November 28 to December 2, 2011 Chiang Mai, Thailand.
112.
Hsu, C. Y.*, Hou, H. T., Tsai, M. J., & Tsai, C. C. (2011). Examining students' online searching strategies and searching patterns in terms of different scientific epistemological beliefs, paper presented at NARST 2011 Annual International Conference, Orlando, FL.
113.
Wu, S. Y.*, Hou, H. T., Hwang, W. Y., & Liu, Z. F. (2011). A Case Study of Seamless Online Learning Integrated Discussion, paper will be presented at The 15th GCCCE (GCCCE 2011), Hangzhou, May 29-31, China.
114.
Li, M. C.,* Hou, H. T., & Wu, S. Y. (2010). How Blog is Used In Online Problem-Solving Tasks: an Exploratory Case Study, paper presented at International Conference of Web 2.0 and Education (ICWE 2010), Jhongli, Taiwan. (NSC-98-2511-S-011-006) (優秀論文獎)
115.
Hou, H. T.* (2010). Applying Lag Sequential Calculation and Social Network Analysis to Detect Learners' Behavioral patterns and Generate Automatic Learning Feedback-Scenarios for Educational MMORPG Games, IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning) (DIGITEL 2010), April 12-16, Kaohsiung, Taiwan.
116.
Hsu, C. Y.* & Hou, H. T (2010). Applying a Three-Dimensional Computer Game to Facilitate Learners’ Using a Compass to Solve Orientation Problems: a Case Study, paper presented at International Conference on Computers in Education, ICCE2010, Putrajaya, Malaysia.
117.
Hou, H. T.* (2010). Designing a Blog based Interactive Instructional Model using Problem Solving Strategy, paper presented at GCCCE2010, June 1-4, Singapore.
118.
Hou, H. T.*, Chang, K. E., & Sung, Y. T. (2010). A Comparison of Online Discussion Learning Behavioral Patterns in Collaborative Virtual Learning: Peer-Assessment Strategy and Problem-Solving Strategy, paper presented at GCCCE2010, June 1-4, Singapore.
119.
Hou, H. T.*, Chang, K. E., & Sung, Y. T. (2009). Detecting Users’ Online Knowledge Sharing Behavioral Patterns in a Knowledge Management System: Using Sequential Analysis to Explore Online Knowledge Construction process of an online teacher community, paper presented at The 2009 International Conference on Knowledge Discovery (ICKD 2009), June 6-8, Manila, Philippines. (EI)
120.
Hou, H. T.*, Chang, K. E., & Sung, Y. T. (2007). Analysis of Time-Management Pattern of Interactive Behaviors during Online Project-Based Learning, Paper presented at ICALT 2007, Nigatta, Japan. (EI)
121.
Hou, H. T.* (2009). Preparing technology-savvy Chinese teachers for the new era -- An analysis of patterns of applying blogs as CSL virtual classrooms and teacher development tool. ACTFL 2009, November 20-22, 2009, San Diego, California.
122.
Hou, H. T.*, Chang, K. E., & Sung, Y. T. (2009). A Sequential Behavioral Detection and Process Analysis of Knowledge Construction of a Collaborate Learning Instructional Discussion Activity in an Online Learning Community, paper presented at GCCCE2009, Taipei, Taiwan.
123.
Hou, H. T.*, Chang, K. E., & Sung, Y. T. (2009). Analyzing the differences of the online discussion behaviors of knowledge construction and problem solving between high and low achieving learners, paper presented at The 2009 International Conference on e-Commerce, e-Administration, e-Society, and e-Education (e-CASE 2009), January 8-10, Singapore.
124.
Hou, H. T.*, Chang, K. E., & Sung, Y. T. (2008). Applying sequential analysis to explore online teaching preparation behavioral patterns, paper presented at International Conference on Computers in Education, ICCE2008, 2008/10/27-31, Taipei, Taiwan.
125.
Hou, H. T.* (2008). Exploring Learners’ Attitudes of Online Project Based Learning Knowledge Sharing Activities, paper presented at the International Conference on Digital Content (ICDC 2008), 2008/12/26, Chungli, Taiwan.
126.
Sung, Y. T.*, Chang, K. E., Hou, H. T., & Lee, Y. H. (2008). Proposing a Human-Computer-Context-Interaction Framework for Learning Engagement in a Museum of History, 2008 Annual Meeting of the American Educational Research Association, AERA2008, March 24–28, 2008, New York.
127.
Chen, Y. L.*, Sung, Y. T., Hou, H. T., & Chang, K. E. (2006). Learning Electronics through Discovery Learning Activities with Computer Simulations, GCCCE2006, Beijing, China.
128.
Chang, K. E., Hou, H. T.*, Sung, Y. T., Chen, G. D., & Chen, W. H. (2003). Using Web-based instructor Supporting Environment to implement online problem based learning GCCCE2003, 289~293, Nanjing, China.
129.
Sung, Y. T.*, Chiou, S. K., Hou, H. T., & Chang, K. E. (2003). Web-SPA: A Web-Based Self/Peer Assessment System with Multiple Functions and Friendly Interface for Teachers, SITE 2003, Albuquerque, NM, March 24-29.
130.
Sung, Y. T., Hou, H. T., & Chang, K. E.* (2001). The Design of Web-based Instructional Design Environment and the Examination of its Effects, Paper presented at International Conference on Computers in Education, ICCE2001, Nov 12-15, Seoul, Korea.
English Book and Book Chapters
1.
Hou, H. T. & Ryan, C. S. (Ed.) (2018). Behavior Analysis. United Kingdom: IntechOpen Limited (ISBN 978-1-78923-240-0) (Book Editor)
2.
Hou, H. T. (Ed.) (2023). Game-Based Learning and Gamification for Education, MDPI: Basel, Switzerland.
3.
Hou, H. T. (2018). The Research Trend and Applications in Behavior Analysis, Behavior Analysis(pp. 3-6). United Kingdom: IntechOpen Limited (ISBN 978-1-78923-240-0) (Book Editor)
4.
Hou, H. T.* (Ed.). (2012). New Research on Knowledge Management Models and Methods. Austria: InTech Education and Publishing. (ISBN 978-953-51-0190-1) (Book Editor)
5.
Hou, H. T.* (Ed.). (2012). New Research on Knowledge Management Applications and Lesson Learned. Austria: InTech Education and Publishing. (ISBN 978-953-51-0073-7) (Book Editor)
6.
Hou, H. T.* (2012). (Ed.), New Research on Knowledge Management Technology, (ISBN 978-953-51-0074-4), Austria: InTech Education and Publishing. (Book Editor)
7.
Hou, H. T.* (2012). "Applying Multiple Behavioral Pattern Analyses to Online Knowledge Management Environments for Teachers’ Professional Development", In Hou, H. T. (Ed), New Research on Knowledge Management Applications and Lesson Learned, Austria: InTech Education and Publishing. (ISBN 978-953-51-0073-7)
8.
Hou, H. T.* (2009). "A Framework of Dynamic Sequential Behavioral Pattern Detecting and Automatic Feedback/Guidance Designing for Online Discussion Learning Environments", In Raquel, H. N. (Eds), Advanced Learning, (pp275-286). Austria: InTech Education and Publishing. (ISBN:978-953-307-010-0)
9.
Hou, H. T.* (2008). Exploring Behavioral Patterns of and Effective Strategies for Online Knowledge Sharing Discussion: Cases of Teacher and Learner Communities. Unpublished PhD dissertation, National Taiwan Normal University, Taipei, Taiwan.
房潁桑、林于正、侯惠澤* (2020)。結合擴增實境技術與桌遊的空間與邏輯實境教育遊戲的設計與評估。The 24th Global Chinese Conference on Computer Education (GCCCE, 2020),2020/09/12-16,蘭州,中國。
8.
李侑運、 陳昱錡、侯惠澤* (2020)。結合角色扮演與擴增實境鷹架的博物館實境卡片解謎遊戲之設計與評估。The 24th Global Chinese Conference on Computer Education (GCCCE, 2020),2020/09/12-16,蘭州,中國。
9.
郭芝辰、 許皓雲、侯惠澤* (2020)。設計結合鷹架及情境學習機制之擴增實境桌上數學教育遊戲。The 24th Global Chinese Conference on Computer Education (GCCCE, 2020),2020/09/12-16,蘭州,中國。
10.
朱志明*、侯惠澤、陳智慧 (2020)。跨域共授課程之群組討論行為模型分析。The 24th Global Chinese Conference on Computer Education (GCCCE, 2020),2020/09/12-16,蘭州,中國。
11.
巫昶昕、林芙蓉、王品翔、王舒民、侯惠澤* (2019)。利用教育桌遊對高中化學計量單位進行遊戲化教學活動之設計與評估。第10屆全球華人探究學習創新應用大會, The 10th Global Chinese Conference on Inquiry Learning : Innovations and Applications (GCCIL, 2019),2019/07/20-22,北京,中國。
12.
林欣達、姚述瑜、賴佳禧、王舒民、侯惠澤* (2019)。運用卡簡單遊戲化教學模式於高中物理原子結構課程教學活動設計與評估。第10屆全球華人探究學習創新應用大會, The 10th Global Chinese Conference on Inquiry Learning : Innovations and Applications (GCCIL, 2019),2019/07/20-22,北京,中國。
13.
黃思敏、李承泰、王舒民、侯惠澤* (2019)。運用卡片遊戲與QR線索的情境式遊戲化國文科教學活動之行動研究。全球華人計算機教育應用大會,The 23rd Global Chinese Conference on Computer Education (GCCCE, 2019),2019/05/22-27,武漢,中國。
14.
陳梅芬、王舒民、李承泰、侯惠澤* (2019)。運用「卡簡單」遊戲化教學與Nearpod學習平台輔助國中數學等差級數學習。全球華人計算機教育應用大會,The 23rd Global Chinese Conference on Computer Education (GCCCE, 2019),2019/05/22-27,武漢,中國。
15.
陳秋雯,李承泰,侯惠澤(2019)。以行動檢索任務搭配卡片遊戲、簡報與學習單之初中地球科學遊戲化教學活動設計與評估。全球華人計算機教育應用大會,The 23rd Global Chinese Conference on Computer Education (GCCCE, 2019),2019/05/23-27,武漢,中國。
16.
陳俊穎,李承泰,侯惠澤(2019)。結合協作學習、鷹架策略與 Google Form 技術之高中生物科遊戲化教學活動。全球華人計算機教育應用大會,The 23rd Global Chinese Conference on Computer Education (GCCCE, 2019),2019/05/23-27,武漢,中國。
17.
王嘉萍,王舒民,沈秀君,林芙蓉,李承泰,侯惠澤(2019)。應用卡片遊戲結合行動科技解題任務之化學科微翻轉教學活動。全球華人計算機教育應用大會,The 23rd Global Chinese Conference on Computer Education (GCCCE, 2019),2019/05/23-27,武漢,中國。
18.
沈秀君、李承泰、王舒民、侯惠澤(2018)。運用整合卡片遊戲、簡報 運用整合卡片遊戲、簡報 運用整合卡片遊戲、簡報 科技 與學習單之 與學習單之與學習單之 「卡簡單 」遊戲化教學活動輔助高中化學科教之行動研究輔助高中化學科教之行動研究。全球華人計算機教育應用大會,The 22st Global Chinese Conference on Computer Education (GCCCE, 2018),2018/05/25-29,廣州,中國。
19.
陳鈺郿、李承泰、侯惠澤(2018)。結合情境學習與多元鷹架之電腦輔助遊戲化教學活動輔助國中地理科教學:學習成效、心流與態度分析。全球華人計算機教育應用大會,The 22st Global Chinese Conference on Computer Education (GCCCE, 2018),2018/05/25-29,廣州,中國。
20.
黃玉如、李承泰、侯惠澤(2018)。以卡片遊戲、簡報與學習單搭配學生行動檢索任務之國中英文遊戲化教學活動。全球華人計算機教育應用大會,The 22st Global Chinese Conference on Computer Education (GCCCE, 2018) ,2018/05/25-29,廣州,中國。
21.
房潁桑、侯惠澤、李明娟、陳怡婷 (2018)。運用線索推論認知設計之地理科解謎桌上遊戲的設計與成效分析。第9届全球华人探究学习创新应用大会, The 9th Global Chinese Conference on Inquiry Learning : Innovations and Applications (GCCIL, 2018),2018/07/20-22,蘭州,中國。
22.
郭芝辰、侯惠澤、李明娟、林上瑜、黃玉如 (2018)。結合情境脈絡分析機制的素養導向英文教育桌上遊戲的設計與評估。第9届全球华人探究学习创新应用大会,The 9th Global Chinese Conference on Inquiry Learning : Innovations and Applications (GCCIL,2018), 2018/07/20-22,蘭州,中國。
23.
林上瑜、李承泰、侯惠澤、李明娟(2017)。運用街景遊戲編輯器設計情境式教學遊戲輔助高中英文科教學:心流與學習成效分析。全球華人計算機教育應用大會,The 21st Global Chinese Conference on Computer Education (GCCCE,2017),2017/06/03-06,北京,中國。
24.
李明霞、王嘉萍、王舒民、李承泰、李明娟、侯惠澤(2017)。「微翻轉遊戲式學習教學模式」之行動研究: 應用密室逃脫數位教育遊戲輔助小學翻轉教學。全球華人計算機教育應用大會,The 21st Global Chinese Conference on Computer Education (GCCCE, 2017),2017/06/03-06,北京,中國。
25.
巫昶昕、李承泰、侯惠澤、李明娟 (2017)。結合配對機制與精熟學習策略之數位教育桌遊於高中化學沉澱教學之設計與評估。全球華人計算機教育應用大會,The 21st Global Chinese Conference on Computer Education (GCCCE,2017) ,2017/06/03-06,北京,中國。
侯惠澤*、林韋伸、李明娟、王嘉萍、沈秀君 (2016)。化學領域教育型桌上遊戲「化學事」之設計與遊戲評估: 學習成效、心流投入與性別差異之分析。 Global Chinese Conference on Innovation & Applications in Inquiry Learning 2016,深圳,中國。
侯惠澤*、劉力君 (2015) 。桌上遊戲輔助歷史教學: 結合認知鷹架之桌遊「走過。台灣」於中學歷史科教學之學習者心流、接受度與學習成效分析。Global Chinese Conference on Innovation & Applications in Inquiry Learning 2015,2015/7/10-12,無錫,中國。
Reviewer, Journal of Computer Assisted Learning (SSCI)
13.
Reviewer, Computers in Human Behavior (SSCI)
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Reviewer, Children and Youth Services Review (SSCI)
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Reviewer, Innovations in Education and Teaching International (SSCI)
16.
Reviewer Panel, British Journal of Educational Technology (SSCI)
17.
Reviewer, Bolema: Boletim de Educação Matemática (SSCI)
18.
Reviewer, Entertainment Computing (SCIE)
19.
Reviewer, The Journal of Chemical Education
20.
Reviewer, Behaviour & Information Technology (SSCI)
21.
Reviewer, Educational Technology & Society(SSCI)
22.
Reviewer, Thinking Skills and Creativity (SSCI)
23.
Reviewer, SAGE Open (SSCI)
24.
Reviewer, Cyberpsychology, Behavior, and Social Networking (SSCI)
25.
Reviewer, The Asia-Pacific Education Researcher(SSCI)
26.
Reviewer, IEEE’s Transactions on Learning Technologies (SSCI)
27.
Reviewer, Asia Pacific Education Review (SSCI)
28.
Reviewer, Turkish Online Journal of Educational Technology (SSCI)
29.
Reviewer, International Journal of Science and Mathematics Education (SSCI)
30.
Reviewer, Universal Access in the Information Society (SSCI)
31.
Reviewer, ACM Transactions on Multimedia Computing, Communications and Applications (TOMM) (SCI)
32.
Reviewer, International Journal of Engineering Education (SCI)
33.
Reviewer, International Journal on Continuous Engineering Education and Life-Long Learning (IJCEELL) (EI)
34.
Reviewer, International Journal of Online Pedagogy and Course Design
35.
Reviewer, Studies in Higher Education (SSCI)
36.
Reviewer, The Internet and Higher Education (SSCI)
37.
Reviewer, Teaching and Teacher Education (SSCI)
38.
Reviewer, Computer Assisted Language Learning (SSCI)
39.
Reviewer, Journal Research and Practice in Technology Enhanced Learning (RPTEL)
40.
Reviewer, Program
41.
Reviewer, Engineering Science and Technology
42.
Reviewer, International Journal of Peace and Development Studies
43.
Reviewer, Global Chinese Journal for Computers in Education (GCJCE)/td>
44.
Reviewer, Journal of Education and Learning
45.
Reviewer, MERLOT Journal of Learning and Teaching
46.
Reviewer, Advances in Education
47.
Reviewer, Education Journal (Hong Kong)
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華人探究學習學會(Chinese Society for Inquiry Learning, CSIL)理事
49.
中華民國科學教育學會理事
50.
台灣數位學習與內容學會理事
51.
Reviewer,大學圖書館
52.
Guest Editor, Technology for Education and Learning
53.
Book Editor, InTech Education and Publishing, Austria
54.
Editorial Board, Journal of Education and Learning
55.
Editorial Board, The Journal of Educational Technology Development and Exchange (JETDE) (2011)
56.
Editorial Board, The Online Journal Distance Education and e-Learning (TOJDEL)
57.
Workshop Organizer, The 3rd Workshop on Digital Game-Based Learning and Gamification Instructional Strategies for K-12 Schools affiliated to the ICCE2019.
58.
Workshop Organizer, The 2nd Workshop on Digital Game-Based Learning and Gamification Instructional Strategies for K-12 Schools affiliated to the ICCE2018.
59.
Special Session Organizer, Game-based Learning and Gamication, IEEE International Conference on Consumer Electronics (IEEE ICCETW 2019).
Workshop Organizer, The 1st Workshop on Digital Game-Based Learning and Gamification Instructional Strategies for K-12 Schools affiliated to the ICCE2017.
63.
Workshop Organizer, The Workshop on The Workshop on the application of innovative educational technologies in STEM education affiliated to the ICCE 2013.
64.
Workshop Organizer, Workshop on The Digital Game on STEM Education affiliated to the Global Chinese Conference on Computers in Education (GCCCE 2013)
65.
Workshop Organizer, Workshop on The Digital Game on STEM Education affiliated to the Global Chinese Conference on Computers in Education (GCCCE 2012)
66.
Workshop Organizer, Workshop on The Workshop on the application of innovative educational technologies in STEM education affiliated to the ICCE 2012
67.
GCCCE, (Global Chinese Conference on Computers in Education) 2014子會議 Joyful Learning and Society議程副主席
68.
Program Committee Member, IADIS International Conference Cognition and Exploratory Learning in Digital Age (CELDA 2014)
69.
Program Committee Member, IADIS International Conference Cognition and Exploratory Learning in Digital Age (CELDA 2013)
70.
Program Committee Member, IADIS International Conference Cognition and Exploratory Learning in Digital Age (CELDA 2012)
71.
Program Committee Member, The sixth International Conference on E-Learning and Games. (Edutainment 2011)
72.
Program Committee Member, IADIS International Conference Cognition and Exploratory Learning in Digital Age (CELDA 2011)
73.
撰稿委員,2012年行政院國科會科教處科學教育研究發展白皮書
74.
Reviewer,2010數碼遊戲化學習學術會議
75.
TELDAP2010 數位典藏與數位學習國際會議,出版審查委員會委員
76.
Reviewer, International Conference on Digital Content (ICDC 2010)
77.
內政部自製數位教材競賽審查指導委員
78.
Session Chair, International Conference of Web 2.0 and Education (ICWE 2010)
79.
Session Chair, Global Chinese Conference on Computers in Education 2010
80.
台灣數位學習與內容學會會員副秘書長
81.
GCCCE2011之Educational Games and Informal Learning子會議審查委員
82.
第七屆台灣數位學習發展研討會議程委員
83.
Reviewer, 教育科學研究期刊(原師大學報:教育類) (TSSCI)
84.
Reviewer, 測驗學刊 (TSSCI)
85.
Reviewer, 高師學報
86.
Reviewer, 科技與工程教育學刊
87.
Reviewer, 台灣科技大學人文社會學報
88.
Reviewer, 課程與教學季刊 (TSSCI)
89.
Reviewer, 科學教育研究與發展季刊
90.
Editorial Board, Turkish Online Journal of Educational Technology (SSCI)
91.
Advisory Board, International Educational Technology Conference 2011(IETC 2011, 2012)
Invited speaker, The International Conference on Computers in Education (ICCE 2015)
94.
Track Program Chairs, Virtual Worlds in Education and Training (VWET@ICALT2015), IEEE International Conference on Advanced Learning Technologies (ICALT2015)
95.
Local Organization Chair, The 6th International Conference on E-learning and Games (Edutainment 2011)
96.
Workshop Organizer, Workshop on The Trends, Design, and Evaluation of Science Educational Game affiliated to the ICCE 2011.
97.
Workshop Organizer, Workshop on The Trend, Development and Learning process of Educational Mini Games affiliated to the Edutainment 2011
98.
Workshop Organizer, Workshop on The Design, Implementation and Evaluation of Game and Toy Enhanced Learning affiliated to the ICCE 2010
99.
Program Committee Member, The IEEE International Conference on Advanced Learning Technologies (ICALT 2011)
100.
Program Committee Member, IADIS International Conference Cognition and Exploratory Learning in Digital Age (CELDA 2010)
101.
Program Committee Member, Asia-Pacific Conference on Technology Enhanced Learning 2010 (APTEL 2010)
102.
Program Committee Member, International Conference on Joyful E-Learning (JEL2011)
103.
Reviewer, International Conference on Computers in Education (ICCE2009)
104.
Reviewer, 2008 The International Conference of Web 2.0 and Education
105.
Reviewer, TANET 2008, 2009 Conference
106.
ession Chair, The 2008 International Conference of Web 2.0 and Education (2008/11/30)
107.
Keynote speaker, The 2008 International Conference of Web 2.0 and Education (2008/11/30)
108.
Senior Member, the International Association of Computer Science and Information Technology (IACSIT)
109.
Member, The Chinese Language Teachers Association (CLTA)
110.
Affiliated Member, the Game and Toy Enhanced Learning and Society' (GTEL&S) Special Interest Group (SIG) Committee of APSCE
109年度指導台科大迷你教育遊戲團隊以產學合作之經營管理教育桌遊 WinWin Insurance Plus-榮獲歐洲國際遊戲式學習年會 ECGBL2020 第8屆國際教育遊戲大賽 (The 8th International Educational Games Competition) 不插電教育遊戲組銀獎!
9.
UARE:Using Reality-Virtually-Reality (RVR) Models to Construct Ubiquitous AR Environment for e-Learning Context. 技術,於 2014 八月份 IEEE Technically Co-Sponsored Science and Information Conference 2014, London UK 得到 Best poster Award,該項技術可以突破原本 AR 用於行動載具學習的虛實整 合的效能盲點並提出相對應的教學模式。