個人基本資料
   
姓名: 侯惠澤
職稱: 國立臺灣科技大學應用科技研究所科學教育與數位學習組 特聘教授
國立臺灣科技大學網路學習研究中心 主任
學歷: 國立臺灣師範大學資訊教育所博士(2003/9-2008/4)
聯絡方式: hthou@mail.ntust.edu.tw
ho@ice.ntnu.edu.tw
研究興趣: 數位學習系統規劃與開發, 教學知識管理與知識分享, 行動載具遊戲式教學系統, 數位學習行為模式分析
個人興趣: 鋼琴曲創作與演奏, 數位音樂配樂, 晚明史與近代史探究, 書法、寫作、數位藝術與攝影
個人網站: https://homepage.ntust.edu.tw/hthou/
 
 
英文期刊論文
1. Hou, H. T.,* Fang. Y. S. & Tang, J. T. (2021) Designing an alternate reality board game with augmented reality and multi-dimensional scaffolding for promoting spatial and logical ability, Interactive Learning Environment. (Corresponding author) (SSCI)
2. Chien, C. C., Chan, H. Y & Hou, H. T.* (in press) Learning by playing with Generative AI: Design and Evaluation of a Role-Playing Educational Game with Generative AI as Scaffolding for Instant Feedback Interaction, Journal of Research on Technology in Education (Corresponding author) (SSCI)
3. Chou, Y. S., Hou, H. T.,* Chang. K. E. (in press) Analysis of Learning Effectiveness and Behavioral Patterns of Cognitive Scaffolding and Collaborative Problem-Solving Processes in a Historical Educational Game, Education and Information Technologies. (Corresponding author) (SSCI)
4. Chang, C. H. S., C. Y. Chen., Kuo, C. C., & Hou, H. T* (in press). A multi-scaffolding game-based career education teaching module with mobile technology for high school students with mild intellectual disabilities. Educational Technology & Society. (Corresponding author) (SSCI)
5. Chen, Y. C. & Hou, H. T* (in press). Mobile Contextualized Educational Game Framework with ChatGPT Interactive Scaffolding for Employee Ethics Training, Journal of Educational Computing Research (Corresponding author) (SSCI)
6. Chien, C. C., Ho, Y. T & Hou, H. T.* (in press) Integrating immersive scenes and interactive contextual clue scaffolding into decision-making analysis ability training game, Journal of Educational Computing Research (Corresponding author) (SSCI)
7. Kuo, C. C. & Hou, H. T* (in press). Game-based collaborative decision-making training: A framework and behavior analysis of a remote collaborative decision-making skill training game using multidimensional scaffolding, Universal Access in the Information Society. (Corresponding author) (SSCI)
8. Lin, Y. C. & Hou, H. T.* (in press) Multi-dimensional evaluation of an educational board game using real-time diagnostic procedure scaffolding: Analysis of learners' learning effectiveness, flow, anxiety, and emotion, Educational Psychology. (Corresponding author) (SSCI)
9. Lin, Y. C. & Hou, H. T.* (in press) Designing a strategic analysis and planning skills training board game using mobile technology and a dual-scaffolding mechanism, The Asia-Pacific Education Researcher. (Corresponding author) (SSCI)
10. Li, C. T., Hou, H. T.*, Lee, L. H. (in press) Design of a dual-hierarchy scaffolding board game-based learning activity for EFL reading comprehension, Language Teaching Research. (Corresponding author) (SSCI)
11. Yeoh, C. P., Li, C. T., & Hou, H. T.*. (in press) Game-based Collaborative Scientific Inquiry Learning Using Realistic Context and Inquiry process-based Multidimensional Scaffolding, International Journal of Science Education (Corresponding author) (SSCI)
12. Li, C. T. & Hou, H. T.* (in press) Remote blended game-based learning: Integrating synchronous game-based learning with asynchronous inquiry-based learning, Journal of Science Education and Technology (Corresponding author) (SSCI)
13. Li, C. T., Hou, H. T.,* & Lin, W. S. (in press) Chemistry Educational Board Game Based on a Cognitive Mechanism: Multi-Dimensional Evaluation of Learners' Knowledge Acquisition, Flow, and Playing Experience of Board Game Materials, Research in Science & Technological Education. (Corresponding author) (SSCI)
14. Chen, Y. C., Chao, C. Y., & Hou, H. T* (in press) Learning pattern recognition skills from games: Design of an online pattern recognition educational mobile game integrating algebraic reasoning scaffolding, Journal of Educational Computing Research. (Corresponding author) (SSCI)
15. Chen, Y. C. & Hou, H. T* (in press) Design of a Digital Gamified Learning Activity for Relationship Education with Conceptual Scaffolding and Reflective Scaffolding, The Asia-Pacific Education Researcher (Corresponding author) (SSCI)
16. Chen, Y. C., Hou, H. T*. & Wu, C. H. (2023) Design and development of a scaffolding-based mindtool for gamified learning classrooms, Journal of Educational Computing Researc 61, 1, 3-29. (Corresponding author) (SSCI)
17. Chen, M. F., Chen, Y. C., Zuo. P. Y., & Hou, H. T* (in press) Design and evaluation of a remote synchronous gamified mathematics teaching activity that integrates multi-representational scaffolding and a mind tool for gamified learning, Education and Information Technologies. (Corresponding author) (SSCI)
18. Hou, H. T.* (2023) Diverse Development and Future Challenges of Game-based Learning and Gamified Teaching Research, Education Sciences, 13(4), 337. (Corresponding author) (Editorial) (ESCI)
19. Hou, H. T.* (2023) Learning Science through Cloud Gamification: A Framework for Remote Synchronous Science Collaborative Problem Solving Gamified Teaching Activities Integrating Cloud Tool Sets and Three-Dimensional Scaffolding, Information, 14(3), 165. (Corresponding author) (ESCI)
20. Chan, H. Y., Liu, S. W., & Hou, H. T.* (in press) Interacting with real-person non-player characters to learn history: development and playing behavior pattern analysis of a remote scaffolding-based situated educational game, Interactive Learning Environment. (Corresponding author) (SSCI)
21. Hou, H. T.* (2022) Augmented Reality Board Game with Multidimensional Scaffolding Mechanism: A Potential New Trend for Effective Organizational Strategic Planning Training, Frontiers in Psychology. 13:932328. (Corresponding author) (SSCI)
22. Chang, C. H. S., Kuo, C. C., Hou, H. T*, & Koe. J. J. Y. (2022). Design and Evaluation of a Multi-Sensory Scaffolding Gamification Science Course with Mobile Technology for Learners with Total Blindness, Computers in Human Behavior, 128, 107085. (Corresponding author) (SSCI)
23. Lin, Y. C. & Hou, H. T.,* (2022) The evaluation of a scaffolding-based augmented reality educational board game with competition- and collaboration-oriented mechanisms: Differences analysis of learning effectiveness, motivation, flow, and anxiety, Interactive Learning Environment. (Corresponding author) (SSCI)
24. Lin, P. C., Hou, H. T.* & Chang. K. E. (2022) The development of a collaborative problem solving environment that integrates a scaffolding mind tool and simulation-based learning, Interactive Learning Environment. 30, 7, 1273-1290. (Corresponding author) (SSCI)
25. Hou, H. T*., Yu, T. F., Chiang, F. D., Lin, Y. H., Chang, K. E., & Kuo, C. C. (2020). Development and Evaluation of a Mind tool-based Blog Learning Environment for promoting learners higher order Cognitive thinking in online Discussion activities: Analysis of Learning Effects and Cognitive Process, Journal of Educational Computing Research, 58 (2), 343–363. (Corresponding author) (SSCI)
26. Hou, H. T*. & Keng, S. H. (2021) Dual-scaffolding framework integrating peer-scaffolding and cognitive-scaffolding for an augmented reality-based educational board game: An analysis of learners’ collective flow state and collaborative learning behavioral patterns, Journal of Educational Computing Research. 59(3), 547-573. (Corresponding author) (SSCI)
27. Chou, Y. S., Hou, H. T.,* Chang. K. E. & Su, C. L. (2021) Designing a cognitive-based game mechanism for mobile educational games to promote cognitive thinking: an analysis of flow state and game-based learning behavioural patterns, Interactive Learning Environment. (Corresponding author) (SSCI)
28. Li, C. T., Hou, H. T.*, Li, M. C., & Kuo, C. C. (2022). Comparison of a mini-game-based flipped classroom and a video-based flipped classroom: an analysis of learning performance, flow and concentration on discussion. The Asia-Pacific Education Researcher, 31, 321–332. (Corresponding author) (SSCI)
29. Wang, Y. L., Hou, H. T., & Tsai, C. C. (2020) A systematic literature review of the impacts of digital games designed for older adults, Educational Gerontology, 46, 1, 1-17. (Corresponding author) (SSCI)
30. Hou, H. T* , Wu, C. S., & Wu, C. H. (2022). Evaluation of a Mobile-based Scaffolding Board Game developed by Scaffolding-based Game Editor: Analysis of Learners’ Performance, Anxiety and Behavior patterns, Journal of Computers in Education. (Corresponding author)
31. Lin, Y. C., Hsieh, Y. H., Hou, H. T* & Wang, S. M. (2019). Exploring students’ learning and gaming performance as well as attention through a drill-based gaming experience for environmental education, Journal of Computers in Education. (Corresponding author)
32. Wang, S. M., Wu, C. H., & Hou, H. T. (2019,in press) Integrating Broad Game Elements, Collaborative Discussion, and Mobile Technology to a Gamification Instructional Activity - A Case of High School Chemical Course, International Journal of Learning Technology and Learning Environment, 2(2), 11–20.
33. Wang, S. M., Hou, H. T* & Wu, S. Y. (2017). Analyzing the Knowledge Construction and Cognitive Patterns of Blog-based Instructional Activities Using Four Frequent Interactive Strategies (Problem Solving, Peer Assessment, Role Playing and Peer Tutoring): A Preliminary Study, Educational Technology Research & Development. 65, 2, 301–323. (SSCI) (Corresponding author)
34. Hou, H. T., Yu, T. F., Wu, Y. X., Sung, Y. T., & Chang, K. E*. (2016). Development and Evaluation of a Web Map Mind-Tool Environment with the Theory of Spatial Thinking and Project-based Learning Strategy, British Journal of Educational Technology, 47(2), 390-402. (SSCI)
35. Hou, H. T.* (2015). Integrating cluster and sequential analysis to explore learners' flow and behavioral patterns in a simulation game with situated-learning context for science courses: a video-based process exploration, Computers in Human Behavior, 48, 424-435. (Corresponding author) (SSCI)
36. Sun, J. C. Y*., Kuo, C. Y., Hou, H. T., & Lin, Y. Y. (2017). Exploring learners' sequential behavioral patterns, flow experience, and learning performance in an anti-phishing educational game. Journal of Educational Technology & Society, 20(1), 45. (SSCI)
37. Lin, Y. C., Hsieh, Y. H., & Hou, H. T* (2015). Developing a Self-Report-Based Sequential Analysis Method for Educational Technology Systems: A Process-Based Usability Evaluation, Journal of Educational Computing Research, 53(1), 95-123. (Corresponding author). (SSCI)
38. Lin, Y. H., & Hou, H. T. (2016). Exploring young children's performance on and acceptance of an educational scenario-based digital game for teaching route-planning strategies: a case study. Interactive Learning Environments, 24(8), 1967-1980. (SSCI)
39. Lin, C. L., Hou, H. T. & Tsai, CC. (2016) Analyzing the Social Knowledge Construction and Online Searching Behavior of High School Learners During a Collaborative Problem Solving Learning Activity: a Multi-Dimensional Behavioral Pattern Analysis. The Asia-Pacific Education Researcher, 25, 893–906. (SSCI)
40. Lin, Y. T., Chang, C. H., Hou, H. T., & Wu, K. C. (2016). Exploring the effects of employing Google Docs in collaborative concept mapping on achievement, concept representation, and attitudes. Interactive Learning Environments, 24(7), 1552-1573. (SSCI)
41. Wu, S. Y. & Hou, H. T*. (2015). How cognitive styles affect the learning behaviors of online problem-solving-based discussion activity: A lag sequential analysis. Journal of Educational Computing Research, 52(2), 277-298. (Corresponding author) (SSCI)
42. Tsai, M. J.*, Liang, J. C, Hou, H. T., & Tsai, C. C. (2015) Males are not active online for discussion: Gender differences in perceived discussion strategies in face-to-face and online asynchronous learning contexts, Australasian Journal of Educational Technology, 31(3), 263-277. (SSCI)
43. Hsieh, Y. H., Lin, Y. C., & Hou, H. T* (2015). Exploring Elementary School Students’ Engagement Patterns in a Game-based Learning Environment, Educational Technology & Society, 18(2), 336-348. (Corresponding author) (SSCI)
44. Wu, S. Y.*, Chen, S. Y. & Hou, H. T. (2015) A Study of Users' Reactions to a Mixed Online Discussion Model: A Lag Sequential Analysis Approach, International Journal of Human-Computer Interaction, 31(3), 180-192. (SSCI)
45. Wu, S. Y., Chen, S. Y., & Hou, H. T. (2016). Exploring the interactive patterns of concept map-based online discussion: a sequential analysis of users’ operations, cognitive processing, and knowledge construction. Interactive Learning Environments, 24(8), 1778-1794. (SSCI).
46. Chang, Y. L., Hou, H. T., Pan, C. Y., Sung, Y. T., & Chang, K. E*. (2015). Apply an augmented reality in a mobile guidance to increase sense of place for heritage places, Educational Technology & Society, 18(2), 166-178. (SSCI)
47. Chang, S. P., Hou, H. T., & Chang, R. C. (2015).Development and Application of Game-Based Learning Software Combining Role-Playing with Problem-Solving Strategies. Advances in Social Sciences Research Journal, 2(6), 83-89.
48. Chang, S. P.*, Hou, H. T., Sung, Y. T., Chang, K. E., & Chen, Y. H. (2014). Applying sequential analysis to teaching methods: Case study of a CSL classroom. International Journal of Research in Social Sciences, 4(1), 1-16.
49. Zhang, J., Sung, Y. T., Hou, H. T., & Chang, K. E. (2014). The Development and Evaluation of an Augmented Reality-Based Armillary Sphere for Astronomical Observation Instruction, Computers and Education, 73, 178-188. (SSCI)
50. Lin, P. C., Hou, H. T.* Wu, S. Y., & Chang. K. E. (2014). Exploring College Students' Cognitive Processing Patterns during a Collaborative Problem-solving Teaching Activity Integrating Facebook Discussion and Simulation Tools, The Internet and Higher Education, 22, 51-56. (SSCI)
51. Hou, H. T.* (2012). Exploring the behavioral patterns of learners in an educational massively multiple online role-playing game (MMORPG), Computers and Education, 58, 4, 1225-1233. (Corresponding author) (SSCI)
52. Hou, H. T.* (2012). Analyzing the Learning Process of an Online Role-Playing Discussion Activity, Educational Technology & Society, 15(1), 211–222. (SSCI)
53. Hou, H. T.* (2013). Analyzing the behavioral differences between students of different genders, prior knowledge, and learning performance with an educational MMORPG: a longitudinal case study in an elementary school, British Journal of Educational Technology, 44(3), E85-E89. (SSCI)
54. Hou, H. T., Wu, S. Y., Lin, P. C., Sung, Y. T., & Chang. K. E.* (2014). A Blended Mobile Learning Environment for Museum Learning, Educational Technology & Society, 17(2), 207-218. (SSCI)
55. Hou, H. T.* & Li, M. C. (2014). Evaluating Multiple Aspects of a Digital Educational Problem-solving-based Adventure Game, Computers in Human Behavior, 30, 29-38. (Corresponding author) (SSCI)
56. Hou, H. T., Wang, S. M., Lin, P. C., & Chang. K. E.* (2015). Exploring the Learner’s Knowledge Construction and Cognitive Patterns of Different Asynchronous Platforms: Comparison of an Online Discussion Forum and Facebook, Innovations in Education and Teaching International, 52(6), 610-620. (SSCI)
57. Tsai, M. J.*, Li-Ju Huang, L. J., Hou, H. T., Hsu, C. Y., Chiou, G. L. (2016). Visual Behavior, Flow and Achievement in Game-Based Learning, Computers & Education, 98, 115-129. (SSCI)
58. Hsieh, Y. H., Lin, Y. C., & Hou, H. T* (2016). Exploring the role of flow experience, learning performance and potential behavior clusters in elementary students’ game-based learning, Interactive Learning Environment, 24(1), 178-193. (Corresponding author) (SSCI)
59. Hsu, C.-Y., Tsai, M.-J., Hou, H.-T., & Tsai, C.-C. (2014). Epistemic beliefs, online search strategies and behavioral patterns while exploring socioscientific issues. Journal of Science Education and Technology, 23(3), 471-480. (SSCI)
60. Yen, Y. C., Hou, H. T., & Chang, K. E.* (2015). Applying role-playing strategy to enhance learners’ writing and speaking skills in EFL courses using Facebook and Skype as learning tools: A case study in Taiwan, Computer Assisted Language Learning, 28(5), 383-406. (SSCI)
61. Chang, K. E., Chang, C. T., Hou, H. T., Sung, Y. T., Chao, H. L., & Lee, C. M. (2014). Development and Behavioral Pattern Analysis of a Mobile Guide System with Augmented Reality for Painting Appreciation Instruction in an Art Museum, Computers and Education, 71, 185-197. (SSCI)
62. Yen, Y. C., Hou, H. T., & Chang, K. E. (2017). Exploring the effect of VoIP tools as a foreign language instruction on learners' English speaking errors. International Journal of Continuing Engineering Education and Life Long Learning, 27(4), 339-357.
63. Liu, E. Z. F., Lin, C. H., Liou, P. Y., Feng, H. C., & Hou, H. T. (2013) An analysis of teacher-student interaction patterns in a robotics course for kindergarten children: a pilot study, The Turkish Online Journal of Educational Technology, 12(1), 9-18.
64. Chang, S. P.*, Hou, H. T., Chang, K. E., Sung, Y. T. & Chen, Y. H. (2012) The Implementation and Evaluation of Training Course for Chinese as Second Language E-Teacher, Computer Technology and Application, 3, 10, 706-711.
65. Wu, S. Y., Hou, H. T.*, & Hwang, W. Y. (2012). Exploring Students’ Cognitive Dimensions and Behavioral Patterns during a Synchronous Peer Assessment Discussion Activity Using Instant Messaging. The Asia-Pacific Education Researcher, 21(3), 442-453. (Corresponding author) (SSCI)
66. Wu, Y. T., Hou, H. T., Hwang, F. K., Lee, M. H., Lai, C. H., Chiou, G. L., Lee, S. W. Y., Hsu, Y. C., Liang, J. C. Chen, N. S., Tsai, C. C.* (2013) A review of intervention studies on technology-assisted instruction from 2005-2010, Educational Technology & Society, 16(3), 191-203. (SSCI)
67. Wu, S. Y., Hou, H. T.*, (2014). Exploring the process of planning and implementation phases in an online project-based discussion activity integrating a collaborative concept mapping tool. The Asia-Pacific Education Researcher, 23(1), 135-141 (Corresponding author) (SSCI).
68. Cheng, K. H. & Hou, H. T.* (2015). Exploring students’ behavioral patterns during online peer assessment from the affective, cognitive, and metacognitive perspectives: a progressive sequential analysis, Technology, Pedagogy and Education, 24(2), 171-188. (Corresponding author) (SSCI)
69. Wu, S. Y., Hou, H. T.*, & Hwang, W. Y. & Z. F. Liu (2013). Analysis of Learning Behavior in Problem Solving-based and Project-based Discussion Activities within the Seamless Online Learning Integrated Discussion (SOLID) System. Journal of Educational Computing Research, 49(1), 61-82. (Corresponding author) (SSCI)
70. Lin, P. C., Hou, H. T.*, Wang, S. M., & Chang. K. E. (2013). Analyzing Knowledge Dimensions and Cognitive Process of a Project-Based Online Discussion Instructional Activity Using Facebook in an Adult and Continuing Education Course, Computers and Education, 60(1), 110-121. (SSCI) (Corresponding author)
71. Hou, H. T.*, & Cheng, K. H. (2012). Analyzing the Latent Emotional Transfer Pattern (LETP) of a Learning Community in an Online Peer-assessment Activity, British Journal of Educational Technology, 43(4), E113-116. (SSCI)
72. Tsai, M. J.*, Liang, J. C, Hou, H. T., & Tsai, C. C. (2012). University students’ online information searching strategies in different search contexts. Australasian Journal of Educational Technology, 28(5), 881-895. (SSCI)
73. Cheng, K. H., Hou, H. T.*, & Wu, S. Y. (2014). Exploring students' emotional responses and participation in an online peer assessment activity: A case study. Interactive Learning Environments, 22(3), 271-287. (Corresponding author) (SSCI)
74. Tsai, M. J.*, Hou, H. T., Lai, M. L., Liu, W. Y., & Yang, F. Y. (2012). Visual attention for solving multiple-choice science problem: An eye-tracking analysis, Computers & Education, 58, 375-385. (SSCI)
75. Hou, H. T.* (2011). A case study of online instructional collaborative discussion activities for problem solving using situated scenarios: an examination of content and behavior cluster analysis, Computers and Education, 56, 3, 712-719. (SSCI)
76. Hou, H. T.,* & Ho, C. C. (2011). Applying time series analysis to forecast learners’ participation patterns in blog instructional activities: A preliminary study. British Journal of Educational Technology, 42, 5, e91-93. (SSCI)
77. Hou, H. T.,* & Wu, S. Y. (2011). Analyzing The Social Knowledge Construction Behavioral Patterns Of An Online Synchronous Collaborative Discussion Instructional Activity Using An Instant Messaging Tool: A Case Study, Computers and Education, 57, 2, 1459-1469. (Corresponding author) (SSCI)
78. Hou, H. T.,* Chang, K. E., & Sung, Y. T. (2011). A longitudinal analysis of the behavioral patterns in teachers using blogs for knowledge interactions. British Journal of Educational Technology, 42, 2, e34-36. (Corresponding author) (SSCI)
79. Hou, H. T.,* Chang, K. E., & Sung, Y. T. (2011). Exploring Knowledge Sharing Discussion Behavioral Patterns in e-Learning Communities: A Comparison of Peer-Assessment and Problem-Solving Strategy, International Journal on Continuous Engineering Education and Life-Long Learning (IJCEELL), 21, 1, 25-41. (Corresponding author) (EI)
80. Hou, H. T.,* Chang, K. E., & Sung, Y. T. (2010). “What kinds of knowledge do teachers share on blogs”? -A quantitative content analysis of teachers’ knowledge-sharing on blogs. British Journal of Educational Technology, 41, 6, 963-967. (SSCI)
81. Sung, Y. T., Chang K. E., Hou, H. T., & Chen, P. F. (2010). Designing an Electronic Guidebook for Learning Engagement in a Museum of History. Computers in Human Behavior, 26, 1, 74-83. (SSCI)
82. Sung, Y. T., Hou, H. T., & Liu, C. K., Chang K. E., (2010). Mobile Guide System using Problem-solving Strategy for Museum Learning: A Sequential Learning Behavioral Pattern Analysis. Journal of Computer Assisted Learning, 26, 2, 106-115. (SSCI)
83. Hou, H. T. (2010) Exploring the Behavioural Patterns in Project-Based Learning with Online Discussion: Quantitative Content Analysis and Progressive Sequential Analysis, Turkish Online Journal of Educational Technology, 9, 3, 52-60. (SSCI)
84. Lee. C. L., Lu, H. P., Yang, C., & Hou, H. T.* (2010). A Process-based knowledge management system for schools: a case study in Taiwan, Turkish Online Journal of Educational Technology, 9, 4, 10-21. (Corresponding author) (SSCI)
85. Hou, H. T.,* Chang, K. E., & Sung, Y. T. (2010). Applying lag sequential analysis to detect visual behavioral patterns of online learning activities. British Journal of Educational Technology, 41, 2, e25-27. (NSC 97-2511-S-011 -004 -MY3) (Corresponding author) (SSCI)
86. Hou, H. T., Sung, Y. T., & Chang, K. E. (2009). Exploring the behavioral patterns of an online knowledge sharing discussion activity among teachers with problem-solving strategy. Teaching and Teacher Education, 25, 1, 101-108. (SSCI)
87. Hou, H. T., Chang, K. E., & Sung, Y. T.* (2009). Using Blogs as a Professional Development Tool for Teachers: Analysis of Interaction Behavioral Patterns, Interactive Learning Environments, 17, 4, 325-340. (SSCI)
88. Hou, H. T., Chang, K. E., & Sung, Y. T. (2008). Analysis of Problem-Solving Based Online Asynchronous Discussion Pattern. Educational Technology & Society, 11(1), 17-28. (SSCI)
89. Hou, H. T., Chang, K. E., & Sung, Y. T. (2007). An Analysis of Peer Assessment Online Discussions within a Course that uses Project-Based Learning. Interactive Learning Environments, 15(3), 237-251. (SSCI)
90. Chang, K. E., Sung, Y. T., & Hou, H. T. (2006). Web-based Tools for Designing and Developing Teaching Materials for Integration of Information Technology into Instruction. Educational Technology & Society, 9 (4), 139-149. (SSCI)
91. Sung, Y. T., Chang, K. E., Chiou, S. K., & Hou, H. T. (2005). The design and application of a Web-based self- and peer-assessment system. Computers and Education, 45(2), 187-202. (SSCI, SCI)
92. Hou, H. T. & Wang, S. M. (2015). Analyzing Students’ Cognitive Processing Patterns of A Socioscientific Issue Learning Activity with Online Discussion from A Process Perspective Results of Quantitative Content Analysis and Lag Sequential Analysis. Information Engineering Express, 1(3), 49-58.
93. Wu*, S. Y., Hou, H. T., & Shih, M. J. A. (2016). Exploring cognitive processing and behavioral patterns in a seamless online learning integrated discussion environment: A progressive sequential analysis. International Journal of Web Based Communities.
94. Tsai, D. M., Hou. H. T., & Su, H. J. (1999). Boundary-based corner detection using eigenvalues of covariance matrices, Pattern Recognition Letters, 20, 31-40. (SCI)
 
英文研討會論文
1. Li, C. T., Lee, L. H., & Hou, H. T*. (2024, accepted). An Educational Simulation Game Integrated with Generative AI as Conversational Contextual Scaffolding for Tourism English: A Preliminary Analysis of Learning Achievement, Self-Efficacy and Cognitive Load, paper presented at IIAI International Congress on Advanced Applied Informatics (IIAI LTLE 2024) , July 6-12, 2024, Takamatsu, Japan.
2. Chen, Y. C. & Hou, H. T*. (2024, accepted ). Design and Evaluation of the Framework of ChatGPT-based situational non‑player character scaffolding for educational games, paper presented at IIAI International Congress on Advanced Applied Informatics (IIAI LTLE 2024), July 6-12, 2024, Takamatsu, Japan.
3. Ho, Y. T., Lin, Y. C., Ngu, P. C., & Hou, H. T*. (2024, accepted ). Design and Preliminary Evaluation of a Simulated Interview Educational Game Combined with Dynamic Situation Path Mechanisms , paper presented at IIAI International Congress on Advanced Applied Informatics (IIAI LTLE 2024), July 6-12, 2024, Takamatsu, Japan.
4. Wang, S. C., Chen, Y. C., Chung, P. C., & Hou, H. T*. (2024, accepted ). A Design of Creative Thinking Skills Training Activity using Board Game with Mobile technology, paper presented at IIAI International Congress on Advanced Applied Informatics (IIAI LTLE 2024), July 6-12, 2024, Takamatsu, Japan.
5. Li, C. T., Huang, Y. J., Huang, C. H., Hsueh, C. C., Li, C. Y., & Hou, H. T*. (2024, accepted ).A Preliminary Study of Augmented Reality Educational Board Game Integrated with Sequence-based Cognitive Scaffolding for Learning Occupational Characteristics and Evolution, paper presented at IIAI International Congress on Advanced Applied Informatics (IIAI LTLE 2024), July 6-12, 2024, Takamatsu, Japan.
6. Kao, Y. C. & Hou, H. T*. (2024, accepted ). Preliminary Evaluation of a Hotel English Virtual Reality Educational Game with Scenario-based Audio Feedback, paper presented at IIAI International Congress on Advanced Applied Informatics (IIAI LTLE 2024), July 6-12, 2024, Takamatsu, Japan.
7. Li, C. T., Chien, C. Y., Chen, L. A., Yin, L. F., Cheng, J. Y., Gan, Z. H., & Hou, H. T*. (2024, accepted ). Design a hierarchy Contextual Clue Scaffolding oriented Educational Board Game with Mobile Technology for Understanding Basic Health Care Knowledge,paper presented at IIAI International Congress on Advanced Applied Informatics (IIAI LTLE 2024), July 6-12, 2024, Takamatsu, Japan.
8. Li, M. C., Tsai, C. C., & Hou, H. T*. (2024). Parent-Child Interaction in Game-Based Learning,paper presented at IIAI International Congress on Advanced Applied Informatics (IIAI LTLE 2024), July 6-12, 2024, Takamatsu, Japan.
9. Chan, H. Y. & Hou, H. T*. (2024). Design of an Educational Game for Astronomy Exploration Combining Cloud tools, Simulation and Role-Playing Mechanisms, paper presented at The 2024 15th International Conference on E-Education, E-Business, E-Management and E-Learning (IC4E 2024), March 18-21, 2024, Fukuoka, Japan.
10. Chien, C. C., Ho, Y. T., Ngu, P. C., & Hou, H. T*. (2024). Design of a Complex Problem-Solving Ability Training Game with Simulation Spaces and Realistic Plots, paper presented at the The Southeast Asian Conference on Education (SEACE2024), February 15-19, 2024, Chiang Mai, Thailand.
11. Ngu, P. C., Chien, C. C., Ho, Y. T., & Hou, H. T*. (2024). Design and Evaluation of a Contextualized Mobile Educational Game for Learning Emergency Medical Care,paper presented at the The Southeast Asian Conference on Education (SEACE2024), February 15-19, 2024, Chiang Mai, Thailand.
12. Chung, P. C., Yu, H. A., Chan, H. Y., Kuo, C. C., & Hou, H. T*. (2024).Design and Evaluation of an Educational Board Game for Learning ESG Sustainability Challenges, paper presented at the The Southeast Asian Conference on Education (SEACE2024), February 15-19, 2024, Chiang Mai, Thailand.
13. Chien, C. C., Ngu, P. C., Kuo, C. C., Yu, H. A., & Hou, H. T*. (2024). An Alternate Reality Educational Game Integrating Virtual Reality and Storyline for Learning the History and Culture of a Local City, paper presented at the The Southeast Asian Conference on Education (SEACE2024), February 15-19, 2024, Chiang Mai, Thailand.
14. Huang, C. H., Chen, Y. C., & Hou, H. T*. (2024). Integrating Technology-supported Multi-representational Scaffolding into Board Game for Learning Muscular System Physiology, paper presented at the The Southeast Asian Conference on Education (SEACE2024), February 15-19, 2024, Chiang Mai, Thailand.
15. Chen, Y. C., & Hou, H. T*. (2023). Design of an Employment Ethics Educational Mobile Game Combined with Realistic Situations, paper presented at the 15th International Conference on Learning Technologies and Learning Environments (IIAI LTLE 2023-Winter), December 11-13, 2023, Bali, Indonesia.
16. Yu, H. A., Kuo, C. C., & Hou, H. T*. (2023). Design and Preliminary Evaluation of an Educational Board Game on Urban Culture and History with Mobile Conceptual Scaffolding, paper presented at the International Conference on Computers in Education (ICCE2023), December 4-8, 2023, Matsue, Japan.
17. Xiao, S. C., Kuo, C. C., & Hou, H. T*. (2023). Development of a Music Educational Board Game with Mobile Device: Learning Musical Theory and Emotional perception through Gameplay, paper presented at the International Conference on Computers in Education (ICCE2023), December 4-8, 2023, Matsue, Japan.
18. Wang, J. J., Kuo, C. C., & Hou. H. T.*. (2023). Designing a Virtual Reality Game for Religious Culture Guided Tour by Combining Voice Guided Scaffolding and Situated Learning Mechanism, paper presented at the International Conference on Computers in Education (ICCE2023), December 4-8, 2023, Matsue, Japan.
19. Ni, S. Y., Kuo, C. C., & Hou, H. T*. (2023). A Preliminary Evaluation of Using Realistic Virtual Space in Designing Gamification Training Activities for Museum Interpreters, paper presented at the International Conference on Computers in Education (ICCE2023), December 4-8, 2023, Matsue, Japan.
20. Ngu, P. C., Chien, C. C., Wang, M. C., Ho, Y. T., Yu, H. A. & Hou, H. T*. (2023, accepted). Development and flow evaluation of a distance educational board game incorporating contextual learning mechanisms for children's dental protection, paper presented at IIAI International Congress on Advanced Applied Informatics (IIAI LTLE 2023), July 8-13, 2023, Koriyama, Japan.
21. Lin, Y. C. & Hou, H. T*. (2023, accepted). Design of a Virtual Reality Educational Game for the Development of Hospitality Service Application Capabilities Integrating Role-Playing Mechanism, paper presented at IIAI International Congress on Advanced Applied Informatics (IIAI LTLE 2023), July 8-13, 2023, Koriyama, Japan.
22. Liu, S. W. & Hou, H. T*. (2023, accepted). An online educational game integrating authentic space and simulated interactive mechanism for communication skills learning, paper presented at IIAI International Congress on Advanced Applied Informatics (IIAI LTLE 2023), July 8-13, 2023, Koriyama, Japan.
23. Chien, C. C., Kuo, C. C., Chen, Y. C., & Hou, H. T*. (2023, accepted). Design and evaluation of a simulation business management educational card game combined with dynamic feedback from mobile technology, paper presented at IIAI International Congress on Advanced Applied Informatics (IIAI LTLE 2023), July 8-13, 2023, Koriyama, Japan.
24. Li, Z. Y., Chen, Y. C., & Hou. H. T. (2023) Design and Evaluation of an Online Interactive Story Game for Learning the Theory of Love Attachment Style, paper presented at the The Southeast Asian Conference on Education (SEACE2023), February 10-13, 2023, Singapore.
25. Chien, C. C., & Hou. H. T. (2023) Design and Evaluation of an Online Workplace Promotion Decision Analysis Training Game With Provided Simulation Context, paper presented at the The Southeast Asian Conference on Education (SEACE2023), February 10-13, 2023, Singapore.
26. Yeoh, C. P., & Hou. H. T. (2023) Design an Online Escape Game on Gather Town to Foster Electrical Troubleshooting Skills, paper presented at the The Southeast Asian Conference on Education (SEACE2023), February 10-13, 2023, Singapore.
27. Ho, Y. T., & Hou. H. T. (2023) Design and Evaluation of an Online Educational Game for the Development of Communication and Response Skills in the Service Industry, paper presented at the The Southeast Asian Conference on Education (SEACE2023), February 10-13, 2023, Singapore.
28. Chao, C. Y., Chen, Y. C., & Hou. H. T.* (2022) The Development and Preliminary Evaluation of a Mobile Game for Pattern Recognition Learning, paper presented at the International Conference on Computers in Education (ICCE2022), November 28– December 2, 2022, Cyberspace.
29. Wang, J. J., Hung, M. H., Yan, J. Y., Yang, J. C., Fan, C. W., Yu, W. T., Sung, C. S., Hung, W. S., Hou. H. T.* (2022) Design of an Online Educational Board Game for Membrane Technology Learning, paper presented at the International Conference on Computers in Education (ICCE2022), November 28– December 2, 2022, Cyberspace.
30. Ho, Y. T., Kuo, C. C., Hou. H. T.* (2022) The Development and Preliminary Evaluation of an Educational Game for Online Flight Reservation Services That Involves Real Person-NPCs, paper presented at the International Conference on Computers in Education (ICCE2022), November 28– December 2, 2022, Cyberspace.
31. Wang, T. H., Kuo, C. C., & Hou, H. T. (2022) A Remote Collaborative Decision-Making Training Game with a Real-Person Non-Player Character Mechanism, paper presented at the 14th Asian Conference on Education (ACE2022), Japan, 11/28-12/1, 2022, Tokyo, Japan.
32. Chien, C. C., Huang, S. T., & Hou, H. T. (2022) Design and Evaluation of a Contextual Distance Management Training Game With Real-person Non-player Character Mechanism, paper presented at the 14th Asian Conference on Education (ACE2022), Japan, 11/28-12/1, 2022, Tokyo, Japan.
33. Chan, H. Y., Liu, S. W., & Hou, H. T. (2022) An Analysis of the Acceptance and Anxiety of a Historical Strategic Planning Game by Combining Real Person Non-player Character Mechanism, paper presented at the 14th Asian Conference on Education (ACE2022), Japan, 11/28-12/1, 2022, Tokyo, Japan.
34. Li, C. T., Wang, C. P., & Hou, H. T*. (2022). Applying an escape room game in synchronous online learning activity: A preliminary analysis of learners’ learning achievement, flow and technology acceptance, paper presented at IIAI International Congress on Advanced Applied Informatics (IIAI LTLE 2022), July 2- 7, 2022, Online, Japan.
35. Kuo C. C., & Hou, H. T*. (2022). Designing a library-use instruction educational board game with situated history story to enhance information literacy learning, paper presented at IIAI International Congress on Advanced Applied Informatics (IIAI LTLE 2022), July 2- 7, 2022, Online, Japan.
36. Hou, H. T.*, Kuo C. C., & Wang, T. S. (2021) The Development and Preliminary Evaluation Learner’s Flow State of an Online Decision-making Detective Game, paper presented at the 13th Asian Conference on Education (ACE2021), Japan, November 25–28, 2021, Tokyo, Japan.
37. Chen, W. L., Ngu, P. C., & Hou, H. T.* (2021) The Development and Evaluation of an Online Educational Game with Virtual Emergency Room Using Gather Town for Nursing Education, paper presented at the 13th Asian Conference on Education (ACE2021), Japan, November 25–28, 2021, Tokyo, Japan.
38. Lee, P. C., Wang, Z. X., & Hou, H. T.* (2021) Designing an Online Simulation Board Game With Realistic Patients and Dynamic Electrocardiogram Situations for Learning First Aid Abilities, paper presented at the 13th Asian Conference on Education (ACE2021), Japan, November 25–28, 2021, Tokyo, Japan.
39. Liu, S. W., Chan, H. Y., & Hou, H. T.* (2021) The Development and Evaluation of an Online Educational Game Integrated with Real Person-NPC mechanism for History Learning, paper presented at the International Conference on Computers in Education (ICCE2021), 22-26 November 2021, Cyberspace.
40. Ji, J. I., Chen, Y. C., Kuo C. C., & Hou, H. T.* (2021) Designing an Educational Board Game-“Story of Court” for training Chinese reading comprehension: Analysis of learning effects, flow, acceptance and anxiety, paper presented at the 15th European Conference on Games Based Learning (ECGBL2021), 23th – 24th September 2021, Brighton, UK. (online)
41. Zuo P. Y., Fang, Y. S., Kuo C. C., & Hou, H. T.* (2021) Development and Evaluation of an Educational Board Game-“118 Job Bank" for Human Resource Training Courses, paper presented at the 15th European Conference on Games Based Learning (ECGBL2021), 23th – 24th September 2021, Brighton, UK. (online)
42. Kuo C. C., Fang, Y. S., & Hou, H. T.* (2021) The development and preliminary Evaluation of a Chinese painting and calligraphy board game with situated learning and clue exploration mechanism, paper presented at the 15th European Conference on Games Based Learning (ECGBL2021), 23th – 24th September 2021, Brighton, UK. (online)
43. Li, C. T., Lee, L. H., & Hou, H. T*. (2021). Designing an augmented reality educational board game learning activity with dual-scaffolding teaching strategy to enhance EFL reading comprehension, paper presented at IIAI International Congress on Advanced Applied Informatics (IIAI LTLE 2021), July 11th-16th, Online, Japan.
44. Li, C. T., Huang, Y. J., Lai, Y. R., Zheng, S. T., Wang, C. J., & Hou, H. T*. (2021). Designing an Augmented Reality-based Educational Board Game Integrated with Dual-Scaffolding Framework for High school History Course: The Evaluation of Learning Performance and Flow State, paper presented at IIAI International Congress on Advanced Applied Informatics (IIAI LTLE 2021), July 11th-16th, Online, Japan.
45. Chen, Y. C., & Hou, H. T*.(2020) Development and Evaluation of a Computer Supported Collaborative Learning Tool for Teaching Activities Using Educational Board Games, paper presented at the International Conference on Computers in Education (ICCE2020), 23-27 November 2020 (online)
46. Wang, S. M., Chen, Y. C., Hou, H. T*., Hsu, H. Y., & Li, C. T. (2020) Exploring the Effects of Card Game-Based Gamification Instructional Activity on Learners’ Flow Experience, Learning Anxiety, and Performance– A Preliminary Study, paper presented at the International Conference on Computers in Education (ICCE2020), 23-27 November 2020 (online)
47. Li, C. T., Huang, Y. J., Yeh, C. M., Chen, W. L., Chen, G. Y., Cai, H. X., Xu, W. Q., & Hou, H. T.* (2020) Designing an Escape Room Educational Game for Cardiopulmonary Resuscitation Training: The Evaluation of Learning Achievement and Flow State, paper presented at IIAI International Congress on Advanced Applied Informatics (IIAI LTLE 2020), September 1-15, 2020, Online Congress, Japan.
48. Kuo C. C., Fang, Y. S., Wang, S. M., Li, Y. Y., & Hou, H. T.* (2020) A Preliminary Study of A Business-Management/Strategic-Planning Board Game with Situated Learning Mechanisms, paper presented at the 14th European Conference on Games Based Learning (ECGBL2020), 24th – 25th September 2020, Brighton, UK.
49. Chou, Y. S., Hou, H. T*., Su, C. L., & Chang, K. E.(2019) Designing and evaluating a mobile educational game “Void Broken 2.0” for history instruction, paper presented at the International Conference on Computers in Education (ICCE2019), Dec 2nd to 6th, 2019, Kenting, Taiwan.
50. Lien, Y. H., Wang, C. P., Wang, S. M., Li, C. T., & Hou, H. T*. (2019). Designing an Escape Room Educational Game and a Game-based Learning Activity for Science Learning: Analysis of Learning Achievement and Flow State, paper presented at IIAI International Congress on Advanced Applied Informatics (IIAI LTLE 2019), July 7th-12th, Toyama, Japan.
51. Wang, C. P., Li, C. T., Hou, H. T.*, Lee, M. H., Lien, Y. H, & Huang, Y. J. (2019). A Real Escape Gamification Teaching Activity Integrated with Situated Learning and Multidimensional Scaffolding for Elementary School Social Studies Course, paper presented at IIAI International Congress on Advanced Applied Informatics (IIAI LTLE 2019), July 7th-12th, Toyama, Japan.
52. Hsiao, S. W., Wang, S. M., Hou, H. T.* (2019). Magic Cube: Development of a Mobile Educational Game for Training Learners’ Spatial Reasoning Ability, paper presented at IIAI International Conference on Learning Technologies and Learning Environments (IIAI LTLE 2019), July 7-12, 2019, Toyama, Japan.
53. Wang, P. Y., Lin, H. T., Wang, S. M., & Hou, H. T.* (2019). The Development and Evaluation of an Educational Board Game with Augmented Reality Integrating Contextual Clues as Multi-Level Scaffolding for Learning Ecosystem Concepts, paper presented at IEEE International Conference on Consumer Electronics (ICCETW 2019), May 20th-22th, Yilan, Taiwan.
54. Huang, C. Y., Lin, H. T., Wang, S. M., & Hou, H. T.* (2019). Designing a Gamified Activity with Visual Representaion-Based Scenario and Technology-Based Scaffoldings for Learning Electric Potential, paper presented at IEEE International Conference on Consumer Electronics (ICCETW 2019), May 20th-22th, Yilan, Taiwan.
55. Li, C. T., Lee, M. H., Wang, C. P., Lien, Y. H., Huang, Y. J., Hou, H. T.* (2019). A Real Escape Gamification Teaching Activity Integrated with Situated Learning and Multi-dimensional Scaffolding for Elementary School Social Studies Course, paper presented at IIAI International Conference on Learning Technologies and Learning Environments (IIAI LTLE 2019), July 7-12, 2019, Toyama, Japan.
56. Lien, Y. H., Wang, C. P., Wang, S. M., Li, C. T., Hou, H. T.* (2019). Designing an Escape Room Educational Game and a Game-based Learning Activity for Science Learning: Analysis of Learning Achievement and Flow State, paper presented at IIAI International Conference on Learning Technologies and Learning Environments (IIAI LTLE 2019), July 7-12, 2019, Toyama, Japan.
57. Kuo, C. C., Wang, S. M., Hao, K. C., Wu, C. H., Hou, H. T.* (2018). The Development and Preliminary Evaluation of a Chemistry Educational Virtual Reality Game with Authentic Manipulation and Situated Learning, paper presented at ICCE International Conference on Consumer Electronics (ICCE2018), Nov 26-30, 2018, Manila, the Philippines.
58. Li, C.T., Keng, S. H., Li, Y. Y., Fang, Y. S., Hou, H. T.* (2018). The Development and Evaluation of an Educational Board Game Integrated with Augmented Reality, Role-Playing, and Situated Cases for Anti-Drug Education, paper presented at ICCE International Conference on Consumer Electronics (ICCE2018), Nov 26-30, 2018, Manila, the Philippines.
59. Wu, C. H., Chen, C. C., Wang, S. M., & Hou, H.T.* (2018). The Design and Evaluation of a GamificationTeaching Activity using Board Game and QRCode for Organic Chemical Structure and Functional Groups Learning, paper presented at IIAI International Conference on Learning Technologies and Learning Environments (IIAI LTLE 2018), July 8-12 & 13, 2018, Yonago, Tottori, Japan.
60. Wang, S. M., Chen, K. T., Hou, H. T.,* & Li, C. T. (2017). A science history educational board game with augmented reality integrating collaborative problem solving and scaffolding strategies, paper presented the 25th International Conference on Computers in Education(ICCE2017), December 4-December 8, Christchurch, New Zealand.
61. Li, C. T., Wang, P. Y., Chen, K. T., Kuo, C. C., & Hou, H. T.* (2017). An Augmented Reality Educational Board Game with Situated Learning and Scaffolding Teaching Strategy for Environmental Protection Issue, Poster presented the 25th International Conference on Computers in Education(ICCE2017), December 4-December 8, Christchurch, New Zealand.
62. Wang, S. M., Hsu, H. Y., Keng, S. H., Hou, H. T.,* & Li, C. T. (2017). The Development and Preliminary Evaluation of a Street View-based Educational Game - “Guarding Ka-lah-a©”, Poster presented the 25th International Conference on Computers in Education(ICCE2017), December 4-December 8, Christchurch, New Zealand.
63. Wang, S. M., Chen, K. T., Hou, H. T.,* & Li, C. T. (2017). Designing a 3D Educational Game Integrated with Suited Learning and Multiple Scaffolding for Organic Chemistry, Poster presented the 25th International Conference on Computers in Education(ICCE2017), December 4-December 8, Christchurch, New Zealand.
64. Wang, S.M., Lin, F.J.,Wang, C.P., Zhung, H.C., Wang, H.Y., Li, C.T., & Hou, H. T.* (2017). Paper Romance©-An Educational Simulation Game for Learning Papermaking With Contextual Scaffoldings for Elementary Students: The Evaluation of Learning Performance and Flow State, paper presented at IIAI International Conference on Learning Technologies and Learning Environments (IIAI LTLE 2017), July 9-13, 2017, Hamamatsu, Japan.
65. Hou, H. T., & Lin, Y.C. (2017). The Development and Evaluation of an Educational Game Integrated with Augmented Reality and Virtual Laboratory for Chemistry Experiment Learning, paper presented at IIAI International Conference on Learning Technologies and Learning Environments (IIAI LTLE 2017), July 9-13, 2017, Hamamatsu, Japan.
66. Lin, Y. H., & Hou, H. T. (2016). The design of an ecosystem-education board game integrating role-play and peer-learning mechanism and its evaluation of learning effectiveness and flow. Poster Presented at the Asian Conference on Society, Education & Technology 2016 (ACSET2016), Japan, October 20-23, 2016, Kobe, Japan.
67. Hou, H. T., Chen, K. T., & Lu, Y. C. (2016). The Development and Evaluation of a Dual Play Online Virtual Reality Game That Incorporates Collaborative Problem-Solving Mechanism for Physics Education, Poster Presented at the Asian Conference on Society, Education & Technology 2016 (ACSET2016), Japan, October 20-23, 2016, Kobe, Japan.
68. Hou, H. T., Lu, Y. C., & Chen, K. T. (2016). Aboriginal Adventure© -the development and evaluation of an educational game that integrates cognitive-scaffolding and escape-room game mechanism for aboriginal culture teaching. Poster Presented at the Asian Conference on Society, Education & Technology 2016 (ACSET2016), Japan, October 20-23, 2016, Kobe, Japan.
69. Wang, S. M., Li, M. C., Hou, H. T.*, Wang, C. P., & Yeh, R. Y. (2016). Developing an educational game for teaching chemical experiment using a Escape-Room Game Maker with real world photos: analysis of flow and learning performance, paper presented at the Global Chinese Conference on Computers in Education (GCCCE 2016), Hong Kong, China.
70. Hou, H. T.,* & Lin, Y. H. (2015). The Game-based Learning Activity Integrating Board Game and Mobile Online Searching Tasks for History Learning, poster presented at the 23th International Conference on Computers in Education (ICCE2015), Hangzhou, China, 11/30-12/4, 2015.
71. Wang, S. M., Hou, H. T.,* & Chang, S, P. (2015). A Preliminary Creative Process Exploration of Learners’ Behavioral Patterns in a Collaborative Green Building Design Learning Activity Using Minecraft©, paper presented at the 23th International Conference on Computers in Education (ICCE2015), Hangzhou, China, 11/30-12/4, 2015.
72. Hou, H. T.,* Li, M. C., & Wang, C. P. (2015). Applying a simulation game to high school chemistry instruction: A case study of the “Mini-Flipped Game-Based Instruction Model”, paper presented at the Global Chinese Conference on Computers in Education (GCCCE 2015), Taipei, Taiwan.
73. Hou, H. T., & Wang, S. M.* (2015). Analyzing Students' Cognitive Processing Patterns of A Socioscientific Issue Learning Activity with Online Discussion – A Preliminary Result of Lag Sequential Analysis, paper presented at the 1st IIAI International Conference on Learning Technologies and Learning Environments (IIAI LTLE 2015), July 12-16, 2015, Okayama, Japan.
74. Yu, H. H., Yang, J. K., Chen, H. W., Yu, T. F., & Hou, H. T.* (2015). Jingnan Campaign© - Using Game-Based Assessment with the Mechanism of Strategy Games for History Teaching: System Development and Learning Evaluation, paper presented at the 1st IIAI International Conference on Learning Technologies and Learning Environments (IIAI LTLE 2015), July 12-16, 2015, Okayama, Japan.
75. Lin, Y. C., Yan, J. W., Yu, H. H., Li, M. C., Wang, C. P., Yu, T. F., & Hou, H. T.* (2015). Valence Bond©-Integrating scientific visualization mechanism in a tower defense game for chemical bond concept learning in high school, paper presented at the 1st IIAI International Conference on Learning Technologies and Learning Environments (IIAI LTLE 2015), July 12-16, 2015, Okayama, Japan.
76. Sun, J. C-Y*., Kuo, C. Y., Hou, H. T., & Lin, Y. Y. (2015). Exploring anti-phishing game-based learners’ sequential behavioral patterns and flow experience, paper presented at the 2015 International Workshop on Learning Analytics, Technology Adoption, and Language Learning in the Big-Data Era, 23rd - 24th of June, 2015. NTNU, Taipei, Taiwan.
77. Hou, H. T.,* Wang, S. M., Yu, S. H & Liu, S. H. (2014). The Development and Evaluation of an Educational Game- Shimmer© with Computer Visualization for Optics Learning, paper presented at the 22th International Conference on Computers in Education (ICCE2014), Nara, Japan, 11/30-12/4, 2014.
78. Hu, C. M., Cheng, C. S., Wang, L. J., Hou, H. T., Kuo, Y. C., Yao, C. T., & Wu, Y. T. (2014) Development and preliminary evaluation of a knowledge management-based online teacher community platform for science fair instruction: A cluster analysis, paper presented at the 22th International Conference on Computers in Education (ICCE2014), Nara, Japan, 11/30-12/4, 2014.
79. Chen., H, W., Hou, H. T.,* & Chou, Y. S. (2014). Code Book© - The development of an adventure action game for history instruction and the evaluation of flow state, learning performance and gender difference, poster presented at the 22th International Conference on Computers in Education (ICCE2014), Nara, Japan, 11/30-12/4, 2014.
80. Zhang, J., Hou, H. T.,* & Chang, K. E. (2014). UARE:Using Reality-Virtually-Reality (RVR) Models to Construct Ubiquitous AR Environment for e-Learning Context. Paper presented at the IEEE Technically Co-Sponsored Science and Information Conference 2014, August 27-29, 2014, London UK.
81. Wang, S. M.*, & Hou, H. T. (2014). Exploring Learners’ Cognitive Processing Behavioral Patterns of A Collaborative Creativity Project Using Facebook to Support the Online Discussion. Paper presented at the 14th IEEE International Conference on Advanced Learning Technologies (ICALT 2014), July 7-9, 2014, Athens, Greece.
82. Hou, H. T.*, Wu, Y. S. & Chou, Y. S. (2014). How technology acceptance affects flow antecedent and flow experience in a simulation-based science education game: A preliminary path analysis. Paper presented at the Global Chinese Conference on Computers in Education (GCCCE 2014), May 26-30, 2014, Shanghai, China.
83. Wu, S. Y.* & Hou, H. T. (2014). The grouping effect of cognitive style on the problem solving-based online instructional discussion activity. Paper presented at the Global Chinese Conference on Computers in Education (GCCCE 2014), May 26-30, 2014, Shanghai, China.
84. Hou, H. T.,* Wang, S. M., & Tsai, D. S. (2013). The Development and Evaluation of a 3D Simulation Game for Chemistry Learning: Exploration of Learners Flow, Acceptance, and Sense of Directions. Paper presented at the 21th International Conference on Computers in Education (ICCE2013), Bali, Indonesia, November 18-22, 2013.
85. Hsu, H. Y., & Chou, Y. S., & Hou, H. T.,* (2013). The development of a role-playing game for history instruction and the evaluation of flow state and learning performance. The 21th International Conference on Computers in Education (ICCE2013), Bali, Indonesia, November 18-22, 2013.
86. Yen, Y. C.*, Hou, H. T., & Chang, K. E. (2013). Applying Skype in English as a foreign language instruction: effect on students' speaking errors, paper presented at the 12th International Conference on Web-based Learning (ICWL 2013), October 6-9 2013, Kenting, Taiwan.
87. Chou, Y. S. & Hou, H. T.,* (2013). Exploring the Relationship Between Learners’ Gaming Experience, Prerequisite Skills and Flow in Electromagnet Knowledge Learning with the Application of A Simulation-based Game, The Global Chinese Conference on Computers in Education (GCCCE 2013), Beijing, China.
88. Hsieh, Y. H., Lin, Y. C., Hou, H. T.,* Chou, Y. S., Wu, H. S., & Lee, H. J. (2013). Exploring learners’ flow and cognitive load in an educational match game, poster presented at AECT International Conference on the Frontier in e-Learning Research 2013 (AECT-ICFER 2013), Taiwan.
89. Lin, P. C., Hou, H. T.* & Wu, Y. S. (2013). Exploring college students’ learning process of computer network setting skills with the application of a simulation-based game “Cisco Aspire Game”, The Global Chinese Conference on Computers in Education (GCCCE 2013), Beijing, China.
90. Wu, S. Y.,* Hou, H. T. (2013). A case study of gender differences of behavioral patterns in the concept mapping-assisted online discussion learning activity, The Global Chinese Conference on Computers in Education (GCCCE 2013), Beijing, China.
91. Hou, H. T.,* & Chou, Y. S. (2012). Exploring the technology acceptance and flow state of a chamber escape game-Escape The Lab© for learning electromagnet concept. The 20th International Conference on Computers in Education (ICCE2012), Singapore, November 26-30, 2012.
92. Li, M. C.,* Hou, H. T., Wu, Y. S., Chen, H., & Chou, Y. S. (2012). Exploring Learners’ Problem-Solving Behaviors in an Educational Game for Computer Assembly Instruction: A Preliminary Study. Paper will be presented at the 20th International Conference on Computers in Education (ICCE2012), Singapore, November 26-30, 2012.
93. Wu, Y. X., Hou, H. T*., & Chang, K. E. (2012). Developing an Online Map Mind-tool to Help College Students Learn Socio-Scientific Issues: An Example of Disaster Prevention Knowledge. The 20th International Conference on Computers in Education (ICCE2012), Singapore, November 26-30, 2012.
94. Li, C. Y., Hou, H. T.*, & Chang, K. E. (2012). Evaluation of pre-service teachers’ technology acceptance of a mobile social networking App for teachers’ professional development. The 20th International Conference on Computers in Education (ICCE2012), Singapore, November 26-30, 2012.
95. Wang, S. M.*, & Hou, H. T. (2012). Exploring the effect of incorporating Facebook with project based learning activity on learners’ creativity– A preliminary investigation. The 20th International Conference on Computers in Education (ICCE2012), Singapore, November 26-30, 2012.
96. Chou, Y. S., Hou, H. T.*, Yu, M. C., Lee, H. J., Wu, H. S., Yang, Y. T., & Liao, Y. J. (2012). Running Tommy ©:Developing a digital adventure game based on situated learning to promote learners’ concepts of earthquake escape, poster presented at 2012 Fourth IEEE International Conference On Digital Game And Intelligent Toy Enhanced Learning (DIGITEL 2012), 27-30 March 2012, Takamatsu, Kagawa, Japan.
97. Chen, H., Hou, H. T.*, Chou, Y. S., Lai, S. N., & Wu, Y. S. (2012). Perfect PAPA©: Designing and Evaluating Digital Instructional Game Combining Situated Learning and Role-playing Strategies for Life Skill Training, poster presented at 2012 Fourth IEEE International Conference On Digital Game And Intelligent Toy Enhanced Learning (DIGITEL 2012), 27-30 March 2012, Takamatsu, Kagawa, Japan.
98. Zhang, J.,* Hou, H. T., & Chang, K. E. (2012) Designing a Streamlined Viewport Strategy System to Enhance Performance in Context Awareness in Mobile Learning Environments, paper presented at the 1st IIAI International Conference on Learning Technologies and Learning Environments (IIAI LTLE 2012), September 20-22, 2012, Fukuoka, Japan.
99. Yen, Y. C.*, Hou, H. T., & Chang, K. E. (2012) Applying Facebook and role-playing instructional strategy to enhance learners’ writing skills in an English as a foreign Language course, paper presented at the 4th annual International Conference on Education and New Learning Technologies (EDULEARN12), Barcelona , Spain, July 2-4, 2012.
100. Wu, S. Y.*, Hou, H. T., Chen, S. Y., Liu, E. Z. F., & Hwang, W. Y. (2012) Discussion Models in Seamless Online Learning Integrated Discussion (SOLID) Environment: Selection vs. Performance, 12th IEEE International Conference on Advanced Learning Technologies. (ICALT 2012), Jul 4-6, 2012, Rome, Italy.
101. Lin, Y. H.*, Hou, H. T., & Tsai, D. H. (2012). Utilizing a Scenario-based Digital Game to Improve Young Children’s Mathematics and Zoology Knowledge: A Case Study, paper presented at Global Chinese Conference on Computers in Education (GCCCE 2012), May 28-30, Ping Tung, Taiwan.
102. Wu, Y. S.*, Hou, H. T., Chou, Y. S., Hsu, H. Y., Lai, S. N., & Wang, F. M. (2012). Exploring the Learning Process of a Situated Chemical Problem-solving Instructional Game with the Application of Simulation Manipulation Mechanism: Take a Learning Unit of Electrolyte Mix for Example, paper presented at Global Chinese Conference on Computers in Education (GCCCE 2012), May 28-30, Ping Tung, Taiwan.
103. Hou, H. T.*, & Chou, Y. S. (2011). Designing a Digital Adventure Game Integrating Instant Feedbacks with Simulation Manipulation to Promote Learners’ Knowledge of Computer Hardware, paper presented at the 19th International Conference on Computers in Education (ICCE2011), November 28 to December 2, 2011 Chiang Mai, Thailand.
104. Hou, H. T.*, & Lin, J. C. (2011). Analyzing the Dimensions of Social Knowledge Construction of a Socio-scientific Issue Instructional Activity under an Online Collaborative Discussion Environment: A Preliminary Quantitative Content Analysis, paper presented at the 19th International Conference on Computers in Education (ICCE2011), November 28 to December 2, 2011 Chiang Mai, Thailand.
105. Lin, P. C., Hou, H. T.*, Chang. K. E., & Wang, S. M. (2011). Analyzing Knowledge Construction Behavior of a Project Based Online Discussion Instructional Activity Using Facebook – An Example of Art Course of Adult and Continuing Education, paper presented at the 19th International Conference on Computers in Education (ICCE2011), November 28 to December 2, 2011 Chiang Mai, Thailand.
106. Hou, H. T.* (2011). Learning English with online game: a preliminary analysis of the status of learners’ learning, playing and interaction, paper presented at the Sixth International Conference on E-Learning and Games (Edutainment 2011), September 7-9, 2011, Taipei, Taiwan.
107. Shih , Y. H., Hou, H. T.*, & Wu, Y. T. (2011). A Review on the Concepts and Instructional Methods of Mini Digital Physics Games of PHYSICSGAMES.NET, paper presented at the Sixth International Conference on E-Learning and Games (Edutainment 2011), September 7-9, 2011, Taipei, Taiwan.
108. Li, M. C.*, Hou, H. T., Kuo, Y. E., Yu, K. H., & Yang, C. H. (2011). Save the forests: A pilot study of a role-playing game for environmental education, paper presented at the 19th International Conference on Computers in Education (ICCE2011), November 28 to December 2, 2011 Chiang Mai, Thailand.
109. Lin, Y. C.*, Hsieh, Y. H., Hou, H. T., Yen Y. S., Chou, Y. S., & Chen, H. (2011). Designing a web-based drill game to improve learners resources classification abilities A case study, paper presented at the 19th International Conference on Computers in Education (ICCE2011), November 28 to December 2, 2011 Chiang Mai, Thailand.
110. Chang, S. P., Hou, H. T., Chang K. E., & Sung, Y. T. (2011). The Implementation and Evaluation of Training Course for Chinese as Second Language Teachers’ e-Learning Capacity, paper presented at the 19th International Conference on Computers in Education (ICCE2011), November 28 to December 2, 2011 Chiang Mai, Thailand.
111. Hsu, C. Y.*, & Hou, H. T. (2011). Investigating 3rd Graders’ Behavioral Patterns of Playing an Educational Game for Learning Light and Shadow, paper presented at the 19th International Conference on Computers in Education (ICCE2011), November 28 to December 2, 2011 Chiang Mai, Thailand.
112. Hsu, C. Y.*, Hou, H. T., Tsai, M. J., & Tsai, C. C. (2011). Examining students' online searching strategies and searching patterns in terms of different scientific epistemological beliefs, paper presented at NARST 2011 Annual International Conference, Orlando, FL.
113. Wu, S. Y.*, Hou, H. T., Hwang, W. Y., & Liu, Z. F. (2011). A Case Study of Seamless Online Learning Integrated Discussion, paper will be presented at The 15th GCCCE (GCCCE 2011), Hangzhou, May 29-31, China.
114. Li, M. C.,* Hou, H. T., & Wu, S. Y. (2010). How Blog is Used In Online Problem-Solving Tasks: an Exploratory Case Study, paper presented at International Conference of Web 2.0 and Education (ICWE 2010), Jhongli, Taiwan. (NSC-98-2511-S-011-006) (優秀論文獎)
115. Hou, H. T.* (2010). Applying Lag Sequential Calculation and Social Network Analysis to Detect Learners' Behavioral patterns and Generate Automatic Learning Feedback-Scenarios for Educational MMORPG Games, IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning) (DIGITEL 2010), April 12-16, Kaohsiung, Taiwan.
116. Hsu, C. Y.* & Hou, H. T (2010). Applying a Three-Dimensional Computer Game to Facilitate Learners’ Using a Compass to Solve Orientation Problems: a Case Study, paper presented at International Conference on Computers in Education, ICCE2010, Putrajaya, Malaysia.
117. Hou, H. T.* (2010). Designing a Blog based Interactive Instructional Model using Problem Solving Strategy, paper presented at GCCCE2010, June 1-4, Singapore.
118. Hou, H. T.*, Chang, K. E., & Sung, Y. T. (2010). A Comparison of Online Discussion Learning Behavioral Patterns in Collaborative Virtual Learning: Peer-Assessment Strategy and Problem-Solving Strategy, paper presented at GCCCE2010, June 1-4, Singapore.
119. Hou, H. T.*, Chang, K. E., & Sung, Y. T. (2009). Detecting Users’ Online Knowledge Sharing Behavioral Patterns in a Knowledge Management System: Using Sequential Analysis to Explore Online Knowledge Construction process of an online teacher community, paper presented at The 2009 International Conference on Knowledge Discovery (ICKD 2009), June 6-8, Manila, Philippines. (EI)
120. Hou, H. T.*, Chang, K. E., & Sung, Y. T. (2007). Analysis of Time-Management Pattern of Interactive Behaviors during Online Project-Based Learning, Paper presented at ICALT 2007, Nigatta, Japan. (EI)
121. Hou, H. T.* (2009). Preparing technology-savvy Chinese teachers for the new era -- An analysis of patterns of applying blogs as CSL virtual classrooms and teacher development tool. ACTFL 2009, November 20-22, 2009, San Diego, California.
122. Hou, H. T.*, Chang, K. E., & Sung, Y. T. (2009). A Sequential Behavioral Detection and Process Analysis of Knowledge Construction of a Collaborate Learning Instructional Discussion Activity in an Online Learning Community, paper presented at GCCCE2009, Taipei, Taiwan.
123. Hou, H. T.*, Chang, K. E., & Sung, Y. T. (2009). Analyzing the differences of the online discussion behaviors of knowledge construction and problem solving between high and low achieving learners, paper presented at The 2009 International Conference on e-Commerce, e-Administration, e-Society, and e-Education (e-CASE 2009), January 8-10, Singapore.
124. Hou, H. T.*, Chang, K. E., & Sung, Y. T. (2008). Applying sequential analysis to explore online teaching preparation behavioral patterns, paper presented at International Conference on Computers in Education, ICCE2008, 2008/10/27-31, Taipei, Taiwan.
125. Hou, H. T.* (2008). Exploring Learners’ Attitudes of Online Project Based Learning Knowledge Sharing Activities, paper presented at the International Conference on Digital Content (ICDC 2008), 2008/12/26, Chungli, Taiwan.
126. Sung, Y. T.*, Chang, K. E., Hou, H. T., & Lee, Y. H. (2008). Proposing a Human-Computer-Context-Interaction Framework for Learning Engagement in a Museum of History, 2008 Annual Meeting of the American Educational Research Association, AERA2008, March 24–28, 2008, New York.
127. Chen, Y. L.*, Sung, Y. T., Hou, H. T., & Chang, K. E. (2006). Learning Electronics through Discovery Learning Activities with Computer Simulations, GCCCE2006, Beijing, China.
128. Chang, K. E., Hou, H. T.*, Sung, Y. T., Chen, G. D., & Chen, W. H. (2003). Using Web-based instructor Supporting Environment to implement online problem based learning GCCCE2003, 289~293, Nanjing, China.
129. Sung, Y. T.*, Chiou, S. K., Hou, H. T., & Chang, K. E. (2003). Web-SPA: A Web-Based Self/Peer Assessment System with Multiple Functions and Friendly Interface for Teachers, SITE 2003, Albuquerque, NM, March 24-29.
130. Sung, Y. T., Hou, H. T., & Chang, K. E.* (2001). The Design of Web-based Instructional Design Environment and the Examination of its Effects, Paper presented at International Conference on Computers in Education, ICCE2001, Nov 12-15, Seoul, Korea.
 
英文專書及專書論文
1. Hou, H. T. & Ryan, C. S. (Ed.) (2018). Behavior Analysis. United Kingdom: IntechOpen Limited (ISBN 978-1-78923-240-0) (Book Editor)
2. Hou, H. T. (Ed.) (2023). Game-Based Learning and Gamification for Education, MDPI: Basel, Switzerland.
3. Hou, H. T. (2018). The Research Trend and Applications in Behavior Analysis, Behavior Analysis(pp. 3-6). United Kingdom: IntechOpen Limited (ISBN 978-1-78923-240-0) (Book Editor)
4. Hou, H. T.* (Ed.). (2012). New Research on Knowledge Management Models and Methods. Austria: InTech Education and Publishing. (ISBN 978-953-51-0190-1) (Book Editor)
5. Hou, H. T.* (Ed.). (2012). New Research on Knowledge Management Applications and Lesson Learned. Austria: InTech Education and Publishing. (ISBN 978-953-51-0073-7) (Book Editor)
6. Hou, H. T.* (2012). (Ed.), New Research on Knowledge Management Technology, (ISBN 978-953-51-0074-4), Austria: InTech Education and Publishing. (Book Editor)
7. Hou, H. T.* (2012). "Applying Multiple Behavioral Pattern Analyses to Online Knowledge Management Environments for Teachers’ Professional Development", In Hou, H. T. (Ed), New Research on Knowledge Management Applications and Lesson Learned, Austria: InTech Education and Publishing. (ISBN 978-953-51-0073-7)
8. Hou, H. T.* (2009). "A Framework of Dynamic Sequential Behavioral Pattern Detecting and Automatic Feedback/Guidance Designing for Online Discussion Learning Environments", In Raquel, H. N. (Eds), Advanced Learning, (pp275-286). Austria: InTech Education and Publishing. (ISBN:978-953-307-010-0)
9. Hou, H. T.* (2008). Exploring Behavioral Patterns of and Effective Strategies for Online Knowledge Sharing Discussion: Cases of Teacher and Learner Communities. Unpublished PhD dissertation, National Taiwan Normal University, Taipei, Taiwan.
 
中文期刊論文
1. 侯惠澤(2017) 。以認知理論設計素養導向迷你教育遊戲:「微翻轉遊戲式學習模式」在教學現場的推廣與研究, 教育研究月刊, 282, 26-42。
2. 張淑萍*、侯惠澤、賴盈如、張國恩、宋曜廷、巫康菱 (2012)。華語文教師數位教學能力指標之發展與應用。教育研究月刊,217,88-102。
3. 張國恩、宋曜廷、侯惠澤、陳裕隆 (2009)。台灣中小學行動學習實施與運用現況探討。全球華人計算機教育應用學報。6, 1-2, 92-109。
4. 侯惠澤、張國恩、宋曜廷 (2008)。整合知識分享策略的教師專業成長部落格架構設計。 教育研究月刊。176,67-78。
5. 宋曜廷、張國恩、蘇漢哲、侯惠澤 (2007)。數位教學資源平台與精進教學-教師部落格卷宗之運用與形成。 教師天地雙月刊。151,11-17。
6. 宋曜廷、張國恩、侯惠澤 (2005)。資訊科技融入教學:借鏡美國經驗,反思台灣發展。 教育研究集刊。51-1,31-62 (TSSCI)。
7. 侯惠澤 (2003)。 由教學設計觀點看企業級e-Learning--資訊科技切合教學實務, 資訊與電腦, 279, 68-71。
 
中文研討會論文
1. 劉書瑋、倪紳煬、侯惠澤* (2024) 結合動態情節互動鷹架之行政倫理數位敘事教育遊戲之設計與評估,The 24th Global Chinese Conference on Computer Education (GCCCE, 2024), 2024/06/1-5,重慶,中國。
2. 簡志忠、吳培菁、侯惠澤* (2024) 結合三維擬真互動情境式腳本鷹架之職場壓力調適能力培訓教育遊戲,The 24th Global Chinese Conference on Computer Education (GCCCE, 2024), 2024/06/1-5,重慶,中國。
3. 王瑞容、郭芝辰、侯惠澤* (2024) 結合聊天機器人及實境解謎之代間教育方案遊戲活動初探,台灣數位學習發展研討會, 2024/03/7-8,TWELF 2024,台中。
4. 吳培菁、簡志忠、何嬿婷、余浩安、黃詩容、鍾雅婷、洪維松、侯惠澤* (2023) 結合棋盤組合機制與認知鷹架機制的「薄膜結構」科普桌遊的設計與評估,第39屆科學教育國際研討會, 2023/12/8-9,TWELF 2023,台北,台灣。
5. 郭芝辰、侯惠澤* (2023) 整合情境線索之虛擬實境遊戲式文化資產保存教學活動初探,台灣數位學習發展研討會, 2023/03/9-10,TWELF 2023,墾丁。
6. 陳昱錡、侯惠澤* (2023) 整合情境線索的線上遊戲式愛情成癮症類型教學活動之初探,台灣數位學習發展研討會, 2023/03/9-10,TWELF 2023,墾丁。
7. 房潁桑、林于正、侯惠澤* (2020)。結合擴增實境技術與桌遊的空間與邏輯實境教育遊戲的設計與評估。The 24th Global Chinese Conference on Computer Education (GCCCE, 2020),2020/09/12-16,蘭州,中國。
8. 李侑運、 陳昱錡、侯惠澤* (2020)。結合角色扮演與擴增實境鷹架的博物館實境卡片解謎遊戲之設計與評估。The 24th Global Chinese Conference on Computer Education (GCCCE, 2020),2020/09/12-16,蘭州,中國。
9. 郭芝辰、 許皓雲、侯惠澤* (2020)。設計結合鷹架及情境學習機制之擴增實境桌上數學教育遊戲。The 24th Global Chinese Conference on Computer Education (GCCCE, 2020),2020/09/12-16,蘭州,中國。
10. 朱志明*、侯惠澤、陳智慧 (2020)。跨域共授課程之群組討論行為模型分析。The 24th Global Chinese Conference on Computer Education (GCCCE, 2020),2020/09/12-16,蘭州,中國。
11. 巫昶昕、林芙蓉、王品翔、王舒民、侯惠澤* (2019)。利用教育桌遊對高中化學計量單位進行遊戲化教學活動之設計與評估。第10屆全球華人探究學習創新應用大會, The 10th Global Chinese Conference on Inquiry Learning : Innovations and Applications (GCCIL, 2019),2019/07/20-22,北京,中國。
12. 林欣達、姚述瑜、賴佳禧、王舒民、侯惠澤* (2019)。運用卡簡單遊戲化教學模式於高中物理原子結構課程教學活動設計與評估。第10屆全球華人探究學習創新應用大會, The 10th Global Chinese Conference on Inquiry Learning : Innovations and Applications (GCCIL, 2019),2019/07/20-22,北京,中國。
13. 黃思敏、李承泰、王舒民、侯惠澤* (2019)。運用卡片遊戲與QR線索的情境式遊戲化國文科教學活動之行動研究。全球華人計算機教育應用大會,The 23rd Global Chinese Conference on Computer Education (GCCCE, 2019),2019/05/22-27,武漢,中國。
14. 陳梅芬、王舒民、李承泰、侯惠澤* (2019)。運用「卡簡單」遊戲化教學與Nearpod學習平台輔助國中數學等差級數學習。全球華人計算機教育應用大會,The 23rd Global Chinese Conference on Computer Education (GCCCE, 2019),2019/05/22-27,武漢,中國。
15. 陳秋雯,李承泰,侯惠澤(2019)。以行動檢索任務搭配卡片遊戲、簡報與學習單之初中地球科學遊戲化教學活動設計與評估。全球華人計算機教育應用大會,The 23rd Global Chinese Conference on Computer Education (GCCCE, 2019),2019/05/23-27,武漢,中國。
16. 陳俊穎,李承泰,侯惠澤(2019)。結合協作學習、鷹架策略與 Google Form 技術之高中生物科遊戲化教學活動。全球華人計算機教育應用大會,The 23rd Global Chinese Conference on Computer Education (GCCCE, 2019),2019/05/23-27,武漢,中國。
17. 王嘉萍,王舒民,沈秀君,林芙蓉,李承泰,侯惠澤(2019)。應用卡片遊戲結合行動科技解題任務之化學科微翻轉教學活動。全球華人計算機教育應用大會,The 23rd Global Chinese Conference on Computer Education (GCCCE, 2019),2019/05/23-27,武漢,中國。
18. 沈秀君、李承泰、王舒民、侯惠澤(2018)。運用整合卡片遊戲、簡報 運用整合卡片遊戲、簡報 運用整合卡片遊戲、簡報 科技 與學習單之 與學習單之與學習單之 「卡簡單 」遊戲化教學活動輔助高中化學科教之行動研究輔助高中化學科教之行動研究。全球華人計算機教育應用大會,The 22st Global Chinese Conference on Computer Education (GCCCE, 2018),2018/05/25-29,廣州,中國。
19. 陳鈺郿、李承泰、侯惠澤(2018)。結合情境學習與多元鷹架之電腦輔助遊戲化教學活動輔助國中地理科教學:學習成效、心流與態度分析。全球華人計算機教育應用大會,The 22st Global Chinese Conference on Computer Education (GCCCE, 2018),2018/05/25-29,廣州,中國。
20. 黃玉如、李承泰、侯惠澤(2018)。以卡片遊戲、簡報與學習單搭配學生行動檢索任務之國中英文遊戲化教學活動。全球華人計算機教育應用大會,The 22st Global Chinese Conference on Computer Education (GCCCE, 2018) ,2018/05/25-29,廣州,中國。
21. 房潁桑、侯惠澤、李明娟、陳怡婷 (2018)。運用線索推論認知設計之地理科解謎桌上遊戲的設計與成效分析。第9届全球华人探究学习创新应用大会, The 9th Global Chinese Conference on Inquiry Learning : Innovations and Applications (GCCIL, 2018),2018/07/20-22,蘭州,中國。
22. 郭芝辰、侯惠澤、李明娟、林上瑜、黃玉如 (2018)。結合情境脈絡分析機制的素養導向英文教育桌上遊戲的設計與評估。第9届全球华人探究学习创新应用大会,The 9th Global Chinese Conference on Inquiry Learning : Innovations and Applications (GCCIL,2018), 2018/07/20-22,蘭州,中國。
23. 林上瑜、李承泰、侯惠澤、李明娟(2017)。運用街景遊戲編輯器設計情境式教學遊戲輔助高中英文科教學:心流與學習成效分析。全球華人計算機教育應用大會,The 21st Global Chinese Conference on Computer Education (GCCCE,2017),2017/06/03-06,北京,中國。
24. 李明霞、王嘉萍、王舒民、李承泰、李明娟、侯惠澤(2017)。「微翻轉遊戲式學習教學模式」之行動研究: 應用密室逃脫數位教育遊戲輔助小學翻轉教學。全球華人計算機教育應用大會,The 21st Global Chinese Conference on Computer Education (GCCCE, 2017),2017/06/03-06,北京,中國。
25. 巫昶昕、李承泰、侯惠澤、李明娟 (2017)。結合配對機制與精熟學習策略之數位教育桌遊於高中化學沉澱教學之設計與評估。全球華人計算機教育應用大會,The 21st Global Chinese Conference on Computer Education (GCCCE,2017) ,2017/06/03-06,北京,中國。
26. 呂彥承、侯惠澤、王嘉萍(2017)。搶救矣修斯© -設計密室逃脫遊戲輔助化學 酸鹼滴定之現象解釋與實驗操弄學習。第十二屆台灣數位學習發展研討會, 2017/03/16-17,TWELF 2017,桃園。
27. 侯惠澤*、林韋伸、李明娟、王嘉萍、沈秀君 (2016)。化學領域教育型桌上遊戲「化學事」之設計與遊戲評估: 學習成效、心流投入與性別差異之分析。 Global Chinese Conference on Innovation & Applications in Inquiry Learning 2016,深圳,中國。
28. Hou, H. T.*, Li, W. X., & Su, C, L. (2016) Development and preliminary evaluation of the NTUST MEG “Finding a Way” Map-based Educational Game Maker© using Google Map Street View technology as an authoring tool for situated learning-based games- a case study of a game-based collaborative problem-solving learning activity for high school history course, 第十一屆數位教學暨資訊實務研討會(EITS 2016),台南,台灣。
29. 侯惠澤*、劉力君 (2015) 。桌上遊戲輔助歷史教學: 結合認知鷹架之桌遊「走過。台灣」於中學歷史科教學之學習者心流、接受度與學習成效分析。Global Chinese Conference on Innovation & Applications in Inquiry Learning 2015,2015/7/10-12,無錫,中國。
30. 陳昊暐、李明娟、王嘉萍、余采芳、侯惠澤* (2015)。銅病相連 ©-運用密室逃脫遊戲輔助化學氧還原概念習。Global Chinese Conference on Innovation & Applications in Inquiry Learning 2015,2015/7/10-12,無錫,中國。
31. 侯惠澤*、周逸璇、陳昊暐 (2014)。運用迷你解謎遊戲於翻轉教室: “微翻 轉遊戲式學習活動”之模式與教育遊戲編輯環境XML-based ER Game Maker© 之建置。2014台灣數位學習發展研討會,2014/11/13-14,TWELF 2014,台北。
32. 李玟熹、侯惠澤*、陳素芬 (2013)。整合認知鷹架與角色扮演策略之高中數學教學遊戲之發展與心流及學習成效評估。第九屆數位內容國際研討會(ICDC2013),2013/12/19-20,宜蘭,台灣。
33. 吳聲毅*、侯惠澤 (2013)。將線上離題討論導回學習主題之策略:運用認知工具輔助之初步探究。2013第二屆數位合作學習與個人化學習研討會,3/29-30,台北,台灣。
34. 吳聲毅*、侯惠澤、劉旨峰、黃武元 (2012)。比較問題解決與專題製作在無接縫線上討論環境之知識建構與作品品質差異。2012數位合作學習與個人化學習研討會。(CSCLAIED 2012),4/13-14,桃園,台灣。
35. 侯惠澤*、張隆君 (2011)。線上問題解決討論活動中之高影響力成員之行為特徵分析:一個社會網絡分析。第七屆台灣數位學習發展研討會,2011/11/4-5,TWELF 2011,台北。
36. 侯惠澤*、陳姵婷、張國恩 (2011)。結合問題解決教學策略之混成式部落格教學活動設計-國小自然科昆蟲飼養教學之案例研究。第七屆台灣數位學習發展研討會,2011/11/4-5,TWELF 2011,台北。
37. 侯惠澤*(2009)。運用序列分析討論行為模式偵測機制之線上討論教學系統之實作。第五屆台灣數位學習發展研討會,2009/9/25-26,TWELF 2009,台南。
38. 侯惠澤*(2008)。線上合作解題討論教學之知識建構行為模式探究。2008電腦與網路科技在教育上的應用研討會,2008/10/30-31,CNTE 2008,新竹。
39. 侯惠澤*, 張國恩, 宋曜廷(2008)。數位學習環境下教師運用部落格之互動分析。2008數位科技與創新管理研討會,2008/6/28,DTIM2008,台北。
40. 侯惠澤*, 張國恩, 宋曜廷 (2008)。整合式教師教學設計知識管理環境之架構、實作與知識分享互動評估。第四屆台灣數位學習發展研討會,2008/516-17,TWELF 2008,台中。
41. 侯惠澤*, 宋曜廷, 陳平福, 張國恩 (2006)。結合問題解決情境之博物館行動學習導覽系統的開發與運用。TWELF 2006,台南。
42. 張國恩*, 宋曜廷, 吳正偉, 陳平福, 侯惠澤 (2004)。國外行動學習案例探討。行動學習之數位內容建置及運用技術研究研討會,台北。
 
中文專書及專書論文
1. 侯惠澤 (2018)。寓教於樂 知識主題桌上遊戲設計,台科大:台北。(曾獲博客來網路書店課程教學法類書籍暢銷前10名!)
2. 侯惠澤 (2018)。量化內容分析在數位學習的應用。載於宋曜廷(主編)。進階數位學習研究法(p.63-91),台灣高等教育出版社:台北。
3. 侯惠澤 (2016)。遊戲式學習.親子天下:台北。
(該專書為侯老師提出之微翻轉遊戲式學習模式的重要概念參考書與工具書,曾獲博客來網路書店課程教學法類書籍暢銷第二名!)
4. 侯惠澤*, 張國恩, 宋曜廷等(2005)。您的數位學習融入教學工具書-教育部自然科學數位內容融入教學推廣計畫成果手冊,台北:國立台灣師範大學教育學院數位學習研究團隊。
 
研究計畫
1. 侯惠澤(科技部一般型研究計畫):整合雲端共創互動工具集與三維鷹架之遠距同步科學協作問題解決遊戲化教學活動環境架構模版設計與學習歷程評估(111-2410-H-011 -004 -MY3),三年期(111/08/01~114/07/31),計畫主持人。
2. 侯惠澤(科技部一般型研究計畫):多維鷹架機制之情境式擴增實境策略規劃教育桌遊之發展與評估:運用於組織協作策略規劃能力之教學(110-2511-H-011 -004 -MY3),三年期(110/08/01~113/07/31),計畫主持人。
3. 侯惠澤(科技部一般行研究計畫): 結合心流促發策略、心智工具與課室遊戲化的情境式科學探究解題教學活動模組之設計與評估(108-2511-H-011 -003 -MY3),三年期(108/08/01~111/07/31),計畫主持人。
4. 侯惠澤(科技部一般行研究計畫):整合形成性診斷與認知鷹架引導之多維互動情境遊戲式學習-結合行動軟體、卡片桌遊與實體任務之科學教學遊戲編輯環境與學習行為模式分析(107-2511-H-011 -003 -MY3),三年期(107/08/01~110/07/31),計畫主持人。
5. 侯惠澤(科技部一般型研究計畫):促進科學問題解決與反思歷程之擴增實境桌上遊戲環境設計與學習者心流及行為模式分析(105-2511-S-011 -006 -MY3),三年期 (105/08/01 ~ 108/07/31),計畫主持人。
6. 侯惠澤(科技部一般型研究計畫):結合擴增實境錨定線索與虛擬實境實驗操弄之科學探究解題遊戲之設計與行為模式評估(104-2511-S-011 -003 -MY3) ,三年期(104/08/01 ~ 107/07/31),計畫主持人。
7. 侯惠澤 (國科會新進人員個別型計劃): 整合問題解決策略之部落格教學模式之設計與多維度學習行為分析(98/08/01 ~ 99/07/31,計畫編號:NSC 98-2511-S-011-006)
8. 侯惠澤 (國科會新進人員個別型計劃): 運用序列分析回饋機制的線上知識分享討論系統之建置及行為模式分析, 新制三年期 (97/08/01 ~ 100/07/31,計畫編號:NSC 97-2511-S-011-004-MY3)
9. 侯惠澤 (國科會整合型計畫): 網路科學學習互動性研究--結合互動式論證教學策略之部落格心智工具模組集之建置及學習行為分析(NSC-99-2511-S-011-007-MY3),三年期(99/08/01-102/07/31),計畫主持人。(本計畫獲99年國科會吳大猷先生紀念獎)
10. 侯惠澤 (國科會優秀年輕學者計畫): 促進學習者科學問題解決之線上角色扮演遊戲Authoring環境之建置與學習行為分析(NSC-100-2628-S-011-001-MY4),四年期(100/08/01-104/07/31),計畫主持人
11. 侯惠澤: 整合自動化學習行為模式偵測機制與多維鷹架回饋之合作解題模擬科學教育遊戲之發展與實徵評估(NSC-102-2511-S-011-001-MY3),三年期 (102/08/01-105/07/31),計畫主持人。
12. 侯惠澤:國立自然科學博物館遊戲式數位導覽學習主題開發諮詢,2024年產學合作計畫,產學產字11282,計畫主持人。
13. 侯惠澤:提升招募新人對汐止國泰綜合醫院認識及職涯相關資訊瞭解之數位教育遊戲設計,2024年產學合作計畫,產學產字11322,計畫主持人。
14. 侯惠澤: 整合遊戲理論與認知機制之兒童遊戲化課程規劃諮詢-8 ,2024年產學合作計畫,產學產字11395,計畫主持人。
15. 侯惠澤: 提升護理師於癌症全人照護認知能力訓練之數位教育遊戲設計,2024年產學合作計畫,產學產字11396,計畫主持人。
16. 侯惠澤: 國立海洋科技博物館整合認知與互動教學機制之另類實境遊戲系統設計諮詢計畫-2,2024年產學合作計畫,產學產字11411,計畫主持人。
17. 侯惠澤: 獨贏科技有限公司整合認知與互動教學機制之另類實境遊戲系統資訊技術設計諮詢-2,2024年產學合作計畫,產學產字11412,計畫主持人。
18. 侯惠澤:獨贏科技有限公司整合認知與互動教學機制之另類實境遊戲系統資訊技術設計諮詢,2023年產學合作計畫,產學產字10842,計畫主持人。
19. 侯惠澤:線上教學gathertown教育遊戲設計教科書計畫,2023年產學合作計畫,產學產字10802,計畫主持人。
20. 侯惠澤:國立海洋科技博物館整合認知與互動教學機制之另類實境遊戲系統設計諮詢計畫,2023年產學合作計畫,產學產字10776,計畫主持人。
21. 侯惠澤:整合遊戲理論與認知機制之兒童遊戲化課程規劃諮詢-7,2023年產學合作計畫,產學產字10720,計畫主持人。
22. 侯惠澤:整合認知互動機制及遊戲化鷹架理論之雇主品牌ESG桌上遊戲設計,2023年產學合作計畫,產學產字10684,計畫主持人。
23. 侯惠澤:整合認知互動機制及遊戲化鷹架理論之IPC品質認證機制桌上遊戲設計計畫,2023年產學合作計畫,產學產字10616,計畫主持人。
24. 侯惠澤:整合認知與互動教學機制之創新模式策略模擬桌遊,2022年產學合作計畫,產學產字10557,計畫主持人。
25. 侯惠澤:整合認知互動機制及遊戲化鷹架理論之在地文化導覽遊戲設計,2022年產學合作計畫,產學產字10492,計畫主持人。
26. 侯惠澤:整合認知與互動教學機制micro:bit 程式及科普課程設計調整暨師資培訓計畫,2022年產學合作計畫,產學產字10455,計畫主持人。
27. 侯惠澤:國立臺灣圖書館館藏資源利用教材教具設計規劃諮詢,2022年產學合作計畫,產學產字10445,計畫主持人。
28. 侯惠澤:國家文化記憶庫運用於教育遊戲課程作品設計合作專案,2022年產學合作計畫,產學產字10383,計畫主持人。
29. 侯惠澤:整合遊戲理論與認知機制之兒童遊戲化課程規劃諮詢-6,2022年產學合作計畫,計畫主持人。
30. 侯惠澤:交通部觀光局北海岸及觀音山國家風景區管理處桌遊規劃諮詢,2022年產學合作計畫,計畫主持人。
31. 侯惠澤:整合遊戲理論與認知機制之平台兒童權利教材遊戲化諮詢,2022年產學合作計畫,計畫主持人。
32. 侯惠澤:整合認知與互動教學機制之客戶關係管理遊戲化工作坊設計計畫,2021年產學合作計畫,計畫主持人。
33. 侯惠澤:國立臺灣圖書館圖書利用教育暨臺灣學教材具規劃諮詢,2021年產學合作計畫,計畫主持人。
34. 侯惠澤:符合遊戲化教學與認知理論之課程規劃諮詢與證書授予-2,2021年產學合作計畫,計畫主持人。
35. 侯惠澤:整合遊戲理論與認知機制之兒童遊戲化課程規劃諮詢-5,2021年產學合作計畫,計畫主持人。
36. 侯惠澤:整合認知與互動教學機制之思覺失調遊戲腳本架構設計計畫,2020年產學合作計畫,計畫主持人。
37. 侯惠澤:遊戲化訓練輔助學習者之協作決策:方法評量、學習者行為/心流模式及認知設之設計,2020年產學合作計畫,計畫主持人。
38. 侯惠澤:整合認知與互動教學機制之思覺失調遊戲諮詢計畫,2020年產學合作計畫,計畫主持人。
39. 侯惠澤:國立故宮博物院歷史情境認知學習教材教具規劃諮詢,2020年產學合作計畫,計畫主持人。
40. 侯惠澤:符合遊戲化教學與認知理論之課程規劃諮詢與證書授予,2020年產學合作計畫,計畫主持人。
41. 侯惠澤:整合遊戲理論與認知機制之兒童STEM遊戲化課程內容規劃諮詢-2,2020年產學合作計畫,計畫主持人。
42. 侯惠澤:整合遊戲理論與認知機制之兒童遊戲化課程規劃諮詢-4,2020年產學合作計畫,計畫主持人。
43. 侯惠澤:整合認知與互動教學機制micro:bit程式及科普課程設計計,2020年產學合作計畫,計畫主持人。
44. 侯惠澤:合辦國際教育遊戲設計大賽含評審機制規劃諮詢,2019年產學合作計畫,計畫主持人。
45. 侯惠澤: 可搭配認知與互動教學機制的教學遊戲化創想卡片包之設計,2019年產學合作計畫,計畫主持人。
46. 侯惠澤: 整合遊戲理論與認知機制之兒童STEM遊戲化課程內容規劃諮詢,2019年產學合作計畫,計畫主持人。
47. 侯惠澤: 整合遊戲理論與認知機制之兒童遊戲化課程規劃諮詢-3,2019年產學合作計畫,計畫主持人。
48. 侯惠澤: 遊戲化課程培訓證書授予,2019年產學合作計畫,計畫主持人。
49. 侯惠澤: 符合遊戲化教學與認知理論之課程規劃諮詢與學習成效大數據分析,2019年產學合作計畫,計畫主持人。
50. 侯惠澤: 整合認知與互動教學機制的化學領域學習型數位互動桌上教育遊戲機制之設計,2018年產學合作計畫,計畫主持人。
51. 侯惠澤: 整合認知與互動教學機制的兒童版化學科領域學習型桌遊之設計,2018年產學合作計畫,計畫主持人。
52. 侯惠澤: 整合認知與互動教學機制的國文閱讀理解領域學習型桌遊之設計,2018年產學合作計畫,計畫主持人。
53. 侯惠澤: 教科書與教具之素養導向遊戲化教學,2018年產學合作計畫,計畫主持人。
54. 侯惠澤: 整合認知互動機制的壽險人才培育擴增實境遊戲設計-2,2018年產學合作計畫,計畫主持人。
55. 侯惠澤: 整合認知互動機制的壽險經營桌遊遊戲設計,2018年產學合作計畫,計畫主持人。
56. 侯惠澤: 整合遊戲理論與認知機制之兒童遊戲化課程規劃諮詢-2,2018年產學合作計畫,計畫主持人。
57. 侯惠澤: 十二年國教課綱導向遊戲式學習創新教學模式教案設計,2018年產學合作計畫,計畫主持人。
58. 侯惠澤: 模擬國會法案運作之教育桌遊設計,2017年產學合作計畫,計畫主持人。
59. 侯惠澤: 知識型桌遊設計輕課程教科書與教具包開發,2017年產學合作計畫,計畫主持人。
60. 侯惠澤: 整合認知互動機制的壽險業人才培育擴增實境遊戲設計,2017年產學合作計畫,計畫主持人。
61. 侯惠澤: 整合遊戲理論與認知機制之兒童遊戲化課程規劃諮詢,2017年產學合作計畫,計畫主持人。
62. 侯惠澤: 整合認知與互動教學機制的英語領域學習型桌遊之設計,2017年產學合作計畫,計畫主持人。
63. 侯惠澤: 浮空投影學習型桌上遊戲的認知分析與遊戲機制設計,2016年產學合作計畫,計畫主持人。
64. 侯惠澤: 整合認知互動機制的壽險業人才培育主題桌遊之設計,2016年產學合作計畫,計畫主持人。
65. 侯惠澤: 整合認知分析與角色扮演策略的跨領域人才培育桌遊設計,2016年產學合作計畫(第二階段),計畫主持人。
66. 侯惠澤: 整合認知與互動教學機制的化學領域學習型桌遊之設計,2015年產學合作計畫,計畫主持人。
67. 侯惠澤: 整合認知歷程分析之台灣黑熊保育主題桌遊設計,2015年產學合作計畫,計畫主持人。
68. 侯惠澤: Designing a Chinese as Second Language Learning Board Game with Cognitive Process and Interaction An,2015年產學合作計畫,計畫主持人。
69. 侯惠澤: 整合認知分析與角色扮演策略的跨領域人才培育桌遊設計,2015年產學合作計畫,計畫主持人。
70. 侯惠澤: 整合認知與互動教學機制的地理科學習型桌遊之設計,2015年產學合作計畫,計畫主持人。
71. 侯惠澤: 整合認知歷程與同儕學習理論的台灣歷史教學教具型桌遊之設計,2014年產學合作計畫,計畫主持人。
72. 侯惠澤: 迷你數位教育遊戲課程規劃與遊戲式測驗APP產品開發計劃,2014年產學合作計畫,計畫主持人。
73. 侯惠澤: 企業組織行為職能訓練遊戲式學習模組設計諮詢與評估,2014 年產學合作計畫,計畫主持人。
 
研究計畫-共同主持人
1. 科技部專題研究計畫(一般研究計畫) : 沉浸互動式行動學習於新住民的照顧服務培力之活動設計、系統建置與場域驗證 MOST- 109-2511-H-006 -004 -MY3,計畫共同主持人。(2020/08/01~2023/07/31)
2. 科技部專題研究計畫(一般研究計畫) : 當科技移民遇上科技原住民:運用代間數位遊戲設計及成效評估促進青銀代間共學 MOST- 108-2511-H-003 -047,計畫共同主持人。(2019/08/01~2020/07/31)
3. 科技部專題研究計畫(一般研究計畫) : 應用智慧行動化微翻轉遊戲式策略於健康飲食教育認知學習歷程成效評量研究 MOST- 108-2511-H-006 -006,計畫共同主持人。(2019/08/01~2020/07/31)
4. 科技部專題研究計畫(一般研究計畫) : 結合遊戲式學習與創意協作之創業教育教學模式發展、評估與學習歷程行為模式之探究 MOST- 107-2511-H-034 -002,計畫共同主持人。(2018/08/01~2019/12/31)
5. 科技部專題研究計畫(一般研究計畫) : 微翻轉遊戲式學習應用於大學生健康促進教學活動之研究MOST- 107-2511-H-006 -003,計畫共同主持人。(2018/08/01~2019/07/31)
6. 科技部專題研究計畫(一般研究計畫) : 具人工智慧與情緒感知之陪伴、教育型智慧玩具製作—互動程式之科學教育學習與跨媒介數位內容敘事模組系統MOST- 107-2511-H-004 -001,計畫共同主持人。(2018/08/01~2019/07/31)
7. 科技部專題研究計畫(一般研究計畫) : 知識觀在數位遊戲式學習中之角色:合作問題解決歷程、行為模式與成效之研究MOST-105-2511-S-003 -052 -MY3,計畫共同主持人。(2016/08/01~2019/09/30)
8. 國科會專題研究計畫: 提升中低成就國中生科學高層次知識與動機策略 MOST-103-2511-S-011-003-MY3,計畫共同主持人。(2014/08/01~2017/07/31)
9. 國科會專題研究計畫: 工作記憶、腳本知識、背景知識對幼兒口語理解的影響,(NSC- 101-2410-H-143-005),計畫共同主持人。(2012/08/01~2013/07/31)
10. 國科會專題研究計畫: 以體感遊戲促進兒童與高齡者之代間數位學習與全人健康:評估在身體自覺、認知功能與人際互動之成效,(NSC-101-2511-S-018-009-MY2),計畫共同主持人。(2012/08/01~2014/07/31)。
11. 97年度清雲科技大學教育部教學卓越計畫: 全校子計畫四:建構優質數位學習互動平台與提升品質,計畫共同主持人。
12. 財團法人中衛中心委託研究案:國內外華語文數位教材分析計劃,97/6~97/10,計畫共同主持人。
13. 數位典藏與數位學習國家型計劃卓越研究團隊計劃: COOL Chinese: 能力導向之全方位華語學習(執行中,協同主持研究人員)(執行年度:97-100)( NSC 97-2631-S-003-002)
14. 國科會計畫:K-blog : 整合知識分享策略的教師專業成長知識部落格環境的建置及歷程分析(執行中,協同主持研究人員)(執行年度:97-100) ( NSC 97-2511-S-003-041-MY3)(本計畫獲選2009年國科會科學教育發展處年度優良研究成果之應用計畫)
15. 國科會專題研究計畫(推動規劃補助計畫): 科學教育研究發展白皮書與國家科教素養規劃計畫(NSC-100-2517-S-003-003),計畫共同主持人。(2011/05/01~2011/10/31)
16. 國科會專題研究計畫(國家型計畫): 數位學習國家型計畫之總覽、趨勢分析與社會影響分析(單一整合型計畫)--數位學習國家型計畫之總覽、趨勢分析與社會影響分析(1/2) (NSC-100-2631-S-011-002),計畫共同主持人。(2011/08/01~2012/07/31)
17. 國科會專題研究計畫(想像力培育政策導向型研究計畫): 運用不同想像力教學策略在製作水陸兩用船舶創意設計之成效與運用創意思考螺旋教學策略培養國小學生想像力與船舶科技實作能力--整合仿生理論與角色扮演教學策略於虛擬世界以培養想像力創意實作能力:以水陸兩用船舶為例(想像力培育政策導向型研究計畫), (NSC-100-2511-S-412-002-MY2),計畫共同主持人。(2011/08/01~2013/07/31)
18. 國科會整合型研究計畫: 能源科技策略人才培育研究(1/3) (NSC100-3113-S-011-001),計畫共同主持人。(100/4/1-101/3/31)
 
學術服務
1. Proposal Reviewer, Swiss National Science Foundation (SNSF)
2. Associate Editor, Frontiers in Psychology (SSCI)
3. Associate Editor, Frontiers in Education
4. Section Editor, International Journal of Serious Games (ESCI)
5. Article Editor, SAGE Open (SSCI)
6. Guest Editor, Special issue: Game-Based Learning and Gamification for Education, Educational Sciences (ESCI)
7. Reviewer, Learning and Instruction (SSCI)
8. Reviewer, Educational Research Review (SSCI)
9. Reviewer, International Journal of Science Education (SSCI)
10. Reviewer, Computers and Education (SSCI, SCI)
11. Reviewer, Interactive Learning Environments (SSCI)
12. Reviewer, Journal of Computer Assisted Learning (SSCI)
13. Reviewer, Computers in Human Behavior (SSCI)
14. Reviewer, Children and Youth Services Review (SSCI)
15. Reviewer, Innovations in Education and Teaching International (SSCI)
16. Reviewer Panel, British Journal of Educational Technology (SSCI)
17. Reviewer, Bolema: Boletim de Educação Matemática (SSCI)
18. Reviewer, Entertainment Computing (SCIE)
19. Reviewer, The Journal of Chemical Education
20. Reviewer, Behaviour & Information Technology (SSCI)
21. Reviewer, Educational Technology & Society(SSCI)
22. Reviewer, Thinking Skills and Creativity (SSCI)
23. Reviewer, SAGE Open (SSCI)
24. Reviewer, Cyberpsychology, Behavior, and Social Networking (SSCI)
25. Reviewer, The Asia-Pacific Education Researcher(SSCI)
26. Reviewer, IEEE’s Transactions on Learning Technologies (SSCI)
27. Reviewer, Asia Pacific Education Review (SSCI)
28. Reviewer, Turkish Online Journal of Educational Technology (SSCI)
29. Reviewer, International Journal of Science and Mathematics Education (SSCI)
30. Reviewer, Universal Access in the Information Society (SSCI)
31. Reviewer, ACM Transactions on Multimedia Computing, Communications and Applications (TOMM) (SCI)
32. Reviewer, International Journal of Engineering Education (SCI)
33. Reviewer, International Journal on Continuous Engineering Education and Life-Long Learning (IJCEELL) (EI)
34. Reviewer, International Journal of Online Pedagogy and Course Design
35. Reviewer, Studies in Higher Education (SSCI)
36. Reviewer, The Internet and Higher Education (SSCI)
37. Reviewer, Teaching and Teacher Education (SSCI)
38. Reviewer, Computer Assisted Language Learning (SSCI)
39. Reviewer, Journal Research and Practice in Technology Enhanced Learning (RPTEL)
40. Reviewer, Program
41. Reviewer, Engineering Science and Technology
42. Reviewer, International Journal of Peace and Development Studies
43. Reviewer, Global Chinese Journal for Computers in Education (GCJCE)/td>
44. Reviewer, Journal of Education and Learning
45. Reviewer, MERLOT Journal of Learning and Teaching
46. Reviewer, Advances in Education
47. Reviewer, Education Journal (Hong Kong)
48. 華人探究學習學會(Chinese Society for Inquiry Learning, CSIL)理事
49. 中華民國科學教育學會理事
50. 台灣數位學習與內容學會理事
51. Reviewer,大學圖書館
52. Guest Editor, Technology for Education and Learning
53. Book Editor, InTech Education and Publishing, Austria
54. Editorial Board, Journal of Education and Learning
55. Editorial Board, The Journal of Educational Technology Development and Exchange (JETDE) (2011)
56. Editorial Board, The Online Journal Distance Education and e-Learning (TOJDEL)
57. Workshop Organizer, The 3rd Workshop on Digital Game-Based Learning and Gamification Instructional Strategies for K-12 Schools affiliated to the ICCE2019.
58. Workshop Organizer, The 2nd Workshop on Digital Game-Based Learning and Gamification Instructional Strategies for K-12 Schools affiliated to the ICCE2018.
59. Special Session Organizer, Game-based Learning and Gamication, IEEE International Conference on Consumer Electronics (IEEE ICCETW 2019).
60. Workshop Organizer, 數位遊戲式學習(Game-based Learning)與遊戲化(Gamification)教學策略運用於中小學教育現場工作坊, GCCCE2018.
61. Workshop Organizer, 數位遊戲式學習(Game-based Learning)與遊戲化(Gamification)教學策略運用於中小學教育現場工作坊, GCCCE2017.
62. Workshop Organizer, The 1st Workshop on Digital Game-Based Learning and Gamification Instructional Strategies for K-12 Schools affiliated to the ICCE2017.
63. Workshop Organizer, The Workshop on The Workshop on the application of innovative educational technologies in STEM education affiliated to the ICCE 2013.
64. Workshop Organizer, Workshop on The Digital Game on STEM Education affiliated to the Global Chinese Conference on Computers in Education (GCCCE 2013)
65. Workshop Organizer, Workshop on The Digital Game on STEM Education affiliated to the Global Chinese Conference on Computers in Education (GCCCE 2012)
66. Workshop Organizer, Workshop on The Workshop on the application of innovative educational technologies in STEM education affiliated to the ICCE 2012
67. GCCCE, (Global Chinese Conference on Computers in Education) 2014子會議 Joyful Learning and Society議程副主席
68. Program Committee Member, IADIS International Conference Cognition and Exploratory Learning in Digital Age (CELDA 2014)
69. Program Committee Member, IADIS International Conference Cognition and Exploratory Learning in Digital Age (CELDA 2013)
70. Program Committee Member, IADIS International Conference Cognition and Exploratory Learning in Digital Age (CELDA 2012)
71. Program Committee Member, The sixth International Conference on E-Learning and Games. (Edutainment 2011)
72. Program Committee Member, IADIS International Conference Cognition and Exploratory Learning in Digital Age (CELDA 2011)
73. 撰稿委員,2012年行政院國科會科教處科學教育研究發展白皮書
74. Reviewer,2010數碼遊戲化學習學術會議
75. TELDAP2010 數位典藏與數位學習國際會議,出版審查委員會委員
76. Reviewer, International Conference on Digital Content (ICDC 2010)
77. 內政部自製數位教材競賽審查指導委員
78. Session Chair, International Conference of Web 2.0 and Education (ICWE 2010)
79. Session Chair, Global Chinese Conference on Computers in Education 2010
80. 台灣數位學習與內容學會會員副秘書長
81. GCCCE2011之Educational Games and Informal Learning子會議審查委員
82. 第七屆台灣數位學習發展研討會議程委員
83. Reviewer, 教育科學研究期刊(原師大學報:教育類) (TSSCI)
84. Reviewer, 測驗學刊 (TSSCI)
85. Reviewer, 高師學報
86. Reviewer, 科技與工程教育學刊
87. Reviewer, 台灣科技大學人文社會學報
88. Reviewer, 課程與教學季刊 (TSSCI)
89. Reviewer, 科學教育研究與發展季刊
90. Editorial Board, Turkish Online Journal of Educational Technology (SSCI)
91. Advisory Board, International Educational Technology Conference 2011(IETC 2011, 2012)
92. Reviewer, Computer Supported Collaborative Learning Conference 2013 (CSCL2013)
93. Invited speaker, The International Conference on Computers in Education (ICCE 2015)
94. Track Program Chairs, Virtual Worlds in Education and Training (VWET@ICALT2015), IEEE International Conference on Advanced Learning Technologies (ICALT2015)
95. Local Organization Chair, The 6th International Conference on E-learning and Games (Edutainment 2011)
96. Workshop Organizer, Workshop on The Trends, Design, and Evaluation of Science Educational Game affiliated to the ICCE 2011.
97. Workshop Organizer, Workshop on The Trend, Development and Learning process of Educational Mini Games affiliated to the Edutainment 2011
98. Workshop Organizer, Workshop on The Design, Implementation and Evaluation of Game and Toy Enhanced Learning affiliated to the ICCE 2010
99. Program Committee Member, The IEEE International Conference on Advanced Learning Technologies (ICALT 2011)
100. Program Committee Member, IADIS International Conference Cognition and Exploratory Learning in Digital Age (CELDA 2010)
101. Program Committee Member, Asia-Pacific Conference on Technology Enhanced Learning 2010 (APTEL 2010)
102. Program Committee Member, International Conference on Joyful E-Learning (JEL2011)
103. Reviewer, International Conference on Computers in Education (ICCE2009)
104. Reviewer, 2008 The International Conference of Web 2.0 and Education
105. Reviewer, TANET 2008, 2009 Conference
106. ession Chair, The 2008 International Conference of Web 2.0 and Education (2008/11/30)
107. Keynote speaker, The 2008 International Conference of Web 2.0 and Education (2008/11/30)
108. Senior Member, the International Association of Computer Science and Information Technology (IACSIT)
109. Member, The Chinese Language Teachers Association (CLTA)
110. Affiliated Member, the Game and Toy Enhanced Learning and Society' (GTEL&S) Special Interest Group (SIG) Committee of APSCE
111. 2006年文建會文化藝術數位內容示範教學計畫專案講師
112. 教育部數位學習認證中心數位學習教材與課程認證數位審查委員
113. 數位學習國家型計畫數位學習品質服務中心數位教材評審委員
114. 2011科學語言與數位學習國際研討會審查委員
115. 台灣數位學習與內容學會發起委員
116. 國科會科教處專題計畫初審審查委員
117. 第五屆台灣數位學習發展研討會議程委員
118. 2007年教育部自然科學數位內容融入教學推廣計畫專案講師
119. 國科會科教處資訊教育學門「創新學習軟體設計」主題研究群委員
120. 全球華人數位學習主題研究群(SIG) 「創新工具與平台」主題研究群委員
121. 教育部數位訓練規劃師培訓課程講師, 2008/11
122. 勞委會數位學習媒體設計師課程講師, 2008/7
123. 其他受邀至各大專院校、中小學或其他機構進行融入教學、數位學習、網路學習、教學科技相關之專題演講多場次
 
榮譽及得獎紀錄
1. 107教育部師鐸獎
2. 111年度國科會傑出研究獎
3. 105年度科技部傑出研究獎
4. 109年度台科大傑出研究獎
5. 107年度台科大傑出研究獎
6. 105年度台科大傑出研究獎
7. 107年度台科大傑出教學獎
8. 109年度指導台科大迷你教育遊戲團隊以產學合作之經營管理教育桌遊 WinWin Insurance Plus-榮獲歐洲國際遊戲式學習年會 ECGBL2020 第8屆國際教育遊戲大賽 (The 8th International Educational Games Competition) 不插電教育遊戲組銀獎!
9. UARE:Using Reality-Virtually-Reality (RVR) Models to Construct Ubiquitous AR Environment for e-Learning Context. 技術,於 2014 八月份 IEEE Technically Co-Sponsored Science and Information Conference 2014, London UK 得到 Best poster Award,該項技術可以突破原本 AR 用於行動載具學習的虛實整 合的效能盲點並提出相對應的教學模式。
10. 台灣科技大學102年度年輕學者研究獎
11. 100學年度台灣科技大學傑出研究及創作獎
12. 100年度指導台科大網路學習研究中心迷你教育遊戲團隊組隊[NTUST MEG]參加全球華人最重要且具最影響力的電玩交流平台之一的巴哈姆特電玩資訊站所舉辦之[2012巴哈姆特ACG創作大賽]榮獲遊戲組佳作!
13. 100年度指導台科大網路學習研究中心迷你教育遊戲團隊以作品[BOOM ROOM炸彈密室]參加於中國北京大學舉辦之2011 年數碼遊戲化學習國際學術會議獲優秀教育遊戲作品提名獎!
14. 100年度行政院國家科學委員會優秀年輕學者計畫四年期補助
15. 100年度指導台科大網路學習研究中心迷你教育遊戲團隊組隊[NTUST MEG]參加全球華人最重要且具最影響力的電玩交流平台之一的巴哈姆特電玩資訊站所舉辦之[2011巴哈姆特第二屆創意遊戲設計大賽]榮獲入圍,並勇奪第四名之佳績!
16. 100年度指導台科大網路學習研究中心迷你教育遊戲團隊組隊[NTUST MEG]參加由全國R界各個重要論壇及網站主辦之2011 RPG Maker第二屆遊戲製作大賽,勇奪最高人氣獎。
17. 99年度行政院國家科學委員會吳大猷先生紀念獎
 
其他
1.
個人其他興趣:鋼琴曲創作與演奏, 數位音樂配樂, 晚明史與近代史探究, 書法、寫作、數位藝術與攝影