Tsai, M.-J., Liang, J.-C., Lee, S. W.-Y., & Hsu, C.-Y. (in press). Structural relationships among the factors of the Computational Thinking Scale (CTS): The Developmental Model of CT. Journal of Educational Computing Research.
Liu, T.-C., Lin, Y.-C., Hsu, C.-Y., Hsu, C.-Y., & Paas, F. (In press). Learning from animations and computer simulations: Modality and reverse modality effects. British Journal of Educational Technology. https://doi.org/10.1111/bjet.12996
4.
Hsu, C.-Y., Liang, J.-C., &Tsai, M.-J (2020). Probing the structural relationships between teachers’ beliefs about game-based teaching and their perceptions of technological pedagogical and content knowledge of games. Technology, Pedagogy and Education, 29(3), 297-309. https://doi.org/10.1080/1475939X.2020.1752296
5.
Hsu, C.-Y., Liang, J.-C., Chuang, T.-Y., Chai, C.-S., & Tsai, C.-C. (in press). Probing in-service elementary school teachers’ perceptions of TPACK for games, attitudes toward games, and actual teaching usage. Educational Studies. https://doi.org/10.1080/03055698.2020.1729099
6.
Lee, M.-H., Hsu, C.-Y*. & Chang, C.-Y. (2019). Identifying Taiwanese teachers' perceived self-efficacy for Science, Technology, Engineering and Mathematics (STEM) knowledge. The Asia-Pacific Education Researcher, 28 (1), 15-23. https://doi.org/10.1007/s40299-018-0401-6
7.
Lee, M.-H., Liang, J.-C., Wu, Y.-T., Chiou, G.-L., Hsu, C.-Y., Wang, C.-Y., Lin, J.-W., Tsai, C.-C. (in press). High school students’ conceptions of science laboratory learning, perceptions of the science laboratory environment, and academic self-efficacy in science learning. International Journal of Science and Mathematics Education. https://doi.org/10.1007/s10763-019-09951-w
8.
Chiou, G.-L., Hsu, C.-Y., &Tsai, M.-J (2019). Exploring how students interact with guidance in a physics simulation: Evidence from eye-movement and log data analyses. Interactive Learning Environments. https://doi.org/10.1080/10494820.2019.1664596
9.
Hsin, C.-T., Liang, J.-C., Hsu, C.-Y., Shih, M., Sheu, F.-R., & Tsai, C.-C. (2019). Young children’s conceptions of learning: A cross-sectional study of the early years of schooling. The Asia-Pacific Education Researcher, 28(2). https://doi.org/10.1007/s40299-018-0419-9
10.
Hsu, C.-Y., Chiou, G.-L., & Tsai, M.-J. (2019). Visual behavior and self-efficacy of game playing: An eye movement analysis. Interactive Learning Environments, 27(7), 942-952. doi:10.1080/10494820.2018.1504309
11.
Yang, F.-Y., Liu, S.-Y., Hsu, C.-Y., Chiou, G.-L., Wu, H.-K., Wu, Y.-T., Chen, S., Liang, J.-C., Tsai, M.-J., Lee, S. W.-Y., Lee, M.-H., Lin, Che.-L., Chu, R. J., & Tsai., C.-C., (2018). High¬school students’ epistemic knowledge of science and its relation to learner factors in science learning. Research in Science Education, 48 (2), 325–344.
12.
Hsu, C.-Y., Tsai, M.-J., Chang, Y.-H., & Liang, J.-C. (2017). Surveying in-service teachers’ beliefs about game-based learning and perceptions of technological pedagogical and content knowledge of games. The Journal of Educational Technology & Society, 20(1), 134-143.
Chang, H.-Y., Wang, C.-Y., Lee, M.-H., Wu, H.-K., Liang, J.-C., Lee, S. W. Y., Chiou, G.-L., Lo, H.-C., Lin, J.-W., Hsu, C.-Y., Wu, Y.-T., Chen, S. Hwang, F.-K., & Tsai, C.-C. (2015). A review of features of technology-supported learning environments based on participants’ perceptions. Computers in Human Behavior, 53, 223-237. doi: 10.1016/j.chb.2015.06.042
15.
Hsu, C.-Y., Liang, J.-C., & Su, Y.-C. (2015). The role of the TPACK in game-based teaching: Does instructional sequence matter? The Asia-Pacific Education Researcher, 24, 463-470. doi: 10.1007/s40299-014-0221-2
16.
Hsu, C.-Y., Tsai, C.-C., & Wang, H.-Y. (2016). Exploring the effects of integrating self-explanation into a multi-user game on the acquisition of scientific concepts. Interactive Learning Environments, 24, 844-858. doi:10.1080/10494820.2014.926276. NSC 101-2511-S-020-001.
17.
Lai, M.-L., Tsai, M.-J., Yang, F.-Y., Hsu, C.-Y., Liu,T.-C., Lee, W.-Y., Lee, M.-H., Chiou, G.-L., Liang, J.-C., & Tsai, C.-C. (2013). A review of using eye-tracking technology in exploring learning from 2000 to 2012. Educational Research Review, 10, 90–115.
Hsu, C.-Y., Tsai, M.-J., Hou, H.-T., & Tsai, C.-C. (2014. Epistemic beliefs, online search strategies, and behavioral patterns while exploring socioscientific Issues. Journal of Science Education and Technology, 23, 471-480.
20.
Hsu, C.-Y. & Tsai, C.-C. (2013). Examining the effects of combining self-explanation principles with an educational game on learning science concepts. Interactive Learning Environments, 21, 104-115.
21.
Hsu, C.-Y., Tsai, C.-C., & Wang, H.-Y. (2012). Facilitating third graders’ acquisition of scientific concepts through digital game-based learning: The effects of self-explanation principles. The Asia-Pacific Education Researcher, 21(1), 71-82.
22.
Tsai, M.-J., Hsu, C.-Y., & Tsai, C.-C. (2012). Investigation of high school students’ online searching performance: The role of implicit and explicit approaches. Journal of Science Education and Technology, 21, 246-254. (SSCI, 68/219, Education & Educational Research).
23.
Hsu, C.-Y., Tsai, C.-C., & Liang, J.-C. (2011). Facilitating Preschoolers’ Scientific Knowledge Construction via Computer Games Regarding Light and Shadow: The Effect of the Prediction-Observation-Explanation (POE) Strategy. Journal of Science Education and Technology, 20, 482-493. doi:10.1007/s10956-011-9298-z
24.
Hsu, C.-Y., & Moore, D. (2011). Formative research on the goal-based scenario model applied to computer delivery and simulation. The Journal of Applied Instructional Design, 1 (1), 13-24.
25.
Hsu, C.-Y., & Moore, D. R. (2010). An example implementation of Schank's goal-based scenarios. TechTrends, 54(1), 58-61.
英文研討會論文
1.
Cheng, B.-Y., Wang, H.-Y., Hsu, C.-Y*., Chiou, G.-L., & Tsai, M.-J. (2019, December). Probing digital game-based science learning experience through eye-tracking. Paper presented at the 27th International Conference on Computers in Education (ICCE 2019), Pingtung, Taiwan.
2.
Chiou, G.-L., Hsu, C.-Y., Tsai, M.-J., & Hsu, P.-F. (2019, August). The effects of game scaffolding on players' visual behaviors. Poster presented at the 13th Conference of the European Science Education Research Association (ESERA), Bologna, Italy.
3.
Li, D.-R., Wu, Y.-B., Hsu, C.-Y., & Tsai, M.-J. (2018, August). Using eye-tracking technology to explore how university students read and comprehend computer program. Paper presented at the International Conference of Innovative Technologies and Learning (ICITL 2018), Portoroz, Slovenia.
4.
Hsu, C.-Y., Chiou, G.-L., & Tsai, M.-J. (2018). Probing undergraduates’ game self-efficacy and visual attention via eye movement analysis. Paper presented at the International Symposium on Educational Technology 2018, Osaka, Japan.
5.
Hsu, C.-Y., Liang, J.-C., Chai, C.-S., & Tsai, C.-C. (2017). Probing in-service teachers’ perceptions on TPACK-G and acceptance of GBL. Poster presented at the 25th International Conference on Computers in Education (ICCE 2017), Christchurch, New Zealand.
6.
Tsai, M.-J., Hsu, C.-Y., Chiou, G.-L., Wang, C.-Y., & Wu, A.-H. (2017, August). Different visual patterns for game-based learners with high and low self-efficacy of game playing. Poster presented at the 17th biennial conference of the European Association for Research on Learning and Instruction (EARLI 2017), Tampere, Finland.
7.
Yeh, Y.-T., Hsu, C.-Y., Chiou, G.-L, & Tsai, M.-J. (2017). Probing Visual Attention and Visual Patterns in Scaffolding-based Game. Paper presented at The 21st Global Chinese Conference on Computers in Education(GCCCE 2017), Beijing, China.
8.
Chiou, G.-L, Hsu, C.-Y., M.-H., Lee, & Tsai, M.-J. (2017). Learning physics by computer simulations: An eye-movement analysis of learners with different levels of expertise. Paper presented at the 12th Conference of the European Science Education Research Association (ESERA), Dublin, Ireland.
9.
Hsu, C.-Y., Yeh, Y.-T., Chiou, G.-L, J.-C., Liang, & Tsai, M.-J. (2017). An eye tracking analysis of how students learn science by a game with self-explanation prompts. Paper presented at the 12th Conference of the European Science Education Research Association (ESERA), Dublin, Ireland.
10.
Hsu, C.-Y., Tsai, M.-J., & Chiou, G.-L. (2016). A pilot study on developing and validating a fixation-based scaffolding learning system. Paper presented at 2016 International Conference of East-Asian Association for Science Education (EASE 2016), Tokyo, Japan.
11.
Hsu, C.-Y., & Yang, H.-T. (2016). Facilitating preschoolers’ conceptual understanding about gears: The effect of the prediction-observation-explanation (POE) strategy. The 20th Global Chinese Conference on Computers in Education (GCCCE 2016), Hong Kong.
12.
Hsu, C.-Y., Lin, Y.-C., Hsu, C.-Y., Liu, T.-C., Tsai, M.-J., & Wu, Y.-T. (2015). The influence of virtual scaffolding in games: Effects on experienced cognitive load and learning outcomes. The 8th Cognitive Load Theory Conference (ICLTC 2015), Colorado.
13.
Hsu, C.-Y., Chou, F.-C., & Wang, H.-Y. (2013, Nov). Embedding collaboration into a game with a self-explanation design for science learning. The 21th International Conference on Computers in Education (ICCE 2013), Indonesia.
14.
Hsu, C.-Y., Su, F.-C., & Liang, J.-C. (2013, Nov). Examining the effects of integrating technological pedagogical content knowledge into preschool teachers’ professional development regarding science teaching: using digital game-based learning as an example. The 21th International Conference on Computers in Education (ICCE 2013), Indonesia.
15.
Hsu, C.-Y. & Chai, C.-S. (2012, Nov). Exploring preschool teachers’ technological pedagogical content knowledge with educational games. The 20th International Conference on Computers in Education (ICCE 2012), Singapore.
16.
Hsu, C.-Y. (2011, Sep). Investigating different instructional approaches adopted in educational games. Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications, Taipei, Taiwan.
17.
Hsu, C.-Y. & Tsai, C.-C. (2011, Sep). Investigating the impact of integrating self-explanation into an educational game: A pilot study. Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications, Taipei, Taiwan.
18.
Hsu, C.-Y., Hou, H.-T., Tsai, M.-J., & Tsai, C.-C. (2011, Apr). Examining students’ online searching strategies and searching patterns in terms of different scientific epistemological beliefs. NARST 2011 Annual International Conference, Orlando, FL.
19.
Hsu, C.-Y., & Hou, H.-T. (2010, Dec). Applying a three-dimensional computer game to facilitate learners’ using a compass to solve orientation problems: A case study. International Conference on Computers in Education, Putrajaya, Malaysia.
20.
Hsu, C. & Moore, D. R. (2009, March). Evaluating Student Interaction in Goal-Based Scenarios Simulation. A paper presented at the annual meeting of Society for Information Technology & Teacher Education International Conference, Charleston, SC.
21.
Hsu, C. & Moore, D. R. (2008, October). The effect of goal-based scenarios simulation on students’ acquisition of statistics concepts. A paper presented at the annual meeting of the International Visual Literacy Association, Blacksburg, VA.
英文專書及專書論文
1.
Chiou, G.-L., Hsu, C.-Y., & Tsai, M.-J. (2021).An Investigation of Visual and Manual Behaviors Involved in Interactions Between Users and Physics Simulation Interfaces. In Devetak, I., & Glažar, S. A. (Eds.), Applying Bio-Measurements Methodologies in Science Education Research. (pp. 277-294). Springer International Publishing.
2.
Tsai, C.-C., & Hsu, C.-Y. (2012). Adaptive instruction systems and learning. In S. Norbert (Ed.), Encyclopedia of the Sciences of Learning (pp. 110-112). New York: Springer.