Wu, S.-Y., & Wang, S.-M. (2020). Exploring the effects of gender grouping and the cognitive processing patterns of a Facebook-based online collaborative learning activity. Interactive Learning Environments, 1-15.
2.
Wang, S.-M., Wu, C. -H., & Hou, H.-T. (2019). Integrating Broad Game Elements, Collaborative Discussion, and Mobile Technology to a Gamification Instructional Activity - A Case of High School Chemical Course. International Journal of Learning Technologies and Learning Environments, 2(2), 11-20.
3.
Lin, Y.- C, Hsieh, Y. -H, Hou, H. -T., & Wang, S.-M. (2019). Exploring students’ learning and gaming performance as well as attention through a drill-based gaming experience for environmental education. Journal of Computers in Education, 6(3), 315-324.
4.
Wang, S.-M, Hou, H.-T., & Wu, S.Y., (2017). Analyzing The Knowledge Construction and Cognitive Patterns of Blog-Based Instructional Activities Using Four Frequent Interactive Strategies (Problem Solving, Peer Assessment, Role Playing and Peer Tutoring): A Preliminary Study. Educational Technology Research and Development, 65(2), 301-323.
5.
Hou, H.-T., Wang, S.-M., Lin, P.-C., & Chang, K.-E. (2015). Exploring the Learner’s Knowledge Construction and Cognitive Patterns of Different Asynchronous Platforms: Comparison of an Online Discussion Forum and Facebook. Innovations in Education and Teaching International, 52(6), 610-620. (SSCI)
6.
Hou, H.-T. & Wang, S.-M. (2015). Analyzing Students’ Cognitive Processing Patterns of A Socioscientific Issue Learning Activity with Online Discussion from A Process Perspective Results of Quantitative Content Analysis and Lag Sequential Analysis, Information Engineering Express, 1(3), 49-58.
7.
Lin, P.-C., Hou, H.-T, Wang, S.-M., & Chang, K.-E. (2013). Analyzing knowledge dimensions and cognitive process of a project-based online discussion instructional activity using Facebook in an adult and continuing education course. Computers & Education, 60(1), 110-121. (SSCI)
8.
Wang, S.-M., & Lin, C.-C. (2011). The effect of Social Influence on the bloggers’ usage intention. Online Information Review, 35(1), 50-65. (SSCI)
9.
Lu, H.-P., & Wang, S.-M. (2008). The role of Internet addiction in online game loyalty: an exploratory study. Internet Research, 18, 499-519. (SCI) (Corresponding author)
英文研討會論文
1.
Wang, S.-M., Chen, Y.-C., Hou, H.-T., Hsu, H.-Y. & Li, C.-T., Exploring the Effects of Card Game-Based Gamification Instructional Activity on Learners’ Flow Experience, Learning Anxiety, and Performance – A Preliminary Study, The 28th International Conference on Computers in Education (ICCE 2020), Sydney, Australia, November 2020.
2.
Hsiao., C. S.-W., Wang, S.-M., & Hou, H.-T. Magic Cube: Development of a Mobile Educational Game for Training Learners’ Spatial Reasoning Ability, The 8th International Conference on Learning Technologies and Learning Environments, LTLE 2019, Toyama, Japan, July 2019.
3.
Lien, Y.-H., Wang, C.-P., Wang, S.-M., Li, C.-T., & Hou, H.-T., Designing an Escape Room Educational Game and a Game-based Learning Activity for Science Learning: Analysis of Learning Achievement and Flow State, The 8th International Conference on Learning Technologies and Learning Environments, LTLE 2019, Toyama, Japan, July 2019.
4.
Huang, C.-Y., Lin, H.-T., Wang, S.-M., & Hou, H.-T. Designing a Gamified Activity With Visual Representation-Based Scenario and Technology-Based Scaffolding for Learning Electric Potential, IEEE International Conference on Consumer Electronics - Taiwan (ICCE-TW), Yilan, Taiwan, May, 2019.
5.
Wang, P.-Y., Lin, H.-T., Wang, S.-M., & Hou, H.-T. The Development and Evaluation of an Educational Board Game With Augmented Reality Integrating Contextual Clues as Multi-Level Scaffolding for Learning Ecosystem Concepts, IEEE International Conference on Consumer Electronics - Taiwan (ICCE-TW), Yilan, Taiwan, May, 2019.
6.
Kou, C.-C., Wang, S.-M., Har, K.-C., Wu, C.-H., & Hou, H.-T. The Development and Preliminary Evaluation of a Chemistry Educational Virtual Reality Game with Authentic Manipulation and Situated Learning, The 26th International Conference on Computers in Education, ICCE 2018, Manila, Philippine, November 2018.
7.
Wang, S.-M., & Yeh, P.-C. Smart Space and Service Management with IoT Architecture – An Application in Educational Context, The 1st International Cognitive Cities Conference (IC3 2018), Okinawa, Japan, August, 2018.
8.
Wu, C.-H., Chen, C.-C., Wang, S.-M., & Hou, H.-T. The Design and Evaluation of a Gamification Teaching Activity using Board Game and QR Code for Organic Chemical Structure and Functional Groups Learning, The 7th International Conference on Learning Technologies and Learning Environments, LTLE 2018, Yonako, Japan, July 2018.
9.
Wang, S.-M., Chen, K.-T., Hou, H.-T., & Li, C.-T. A science history educational board game with augmented reality integrating collaborative problem solving and scaffolding strategies, The 25th International Conference on Computers in Education, ICCE 2017, Christchurch, New Zealand, December 2017.
Wang, S.-M., Hou, H.-T., & Chang, S.-P. Preliminary Creative Process Exploration of Learners’ Behavioral Patterns in a Collaborative Green Building Design Learning Activity Using Minecraft, The 23th International Conference on Computers in Education, ICCE 2015, HangZhou, China, November 2015.
13.
Hou, H.-T. & Wang, S.-M. Analyzing Students’ Cognitive Processing Patterns of A Socioscientific Issue Learning Activity with Online Discussion- A Preliminary Result of Lag Sequential Analysis, The 4th International Conference on Learning Technologies and Learning Environments, LTLE 2015, Okayama, Japan, July 2015.
14.
Hou, H.-T., Wang, S.-M., Yu, H.-H. and Liu, S.-H. (2014) The Development and Evaluation of an Educational Game- Shimmer with Computer Visualization for Optics Learning, The 22th International Conference on Computers in Education, ICCE 2014, Nara, Japan, November 2014.
15.
Wang, S.-M. (2014) A Module-Based Learning Analytics System for Facebook Supported Collaborative Creativity Learning, 2014 IEEE 14th International Conference on Advanced Learning Technologies (2014 ICALT), Athens, Greece, August 2014.
16.
Wang, S.-M. and Hou, H.-T. (2014) Exploring Learners’ Cognitive Processing Behavioral Patterns of A Collaborative Creativity Project Using Facebook to Support the Online Discussion, 2014 IEEE 14th International Conference on Advanced Learning Technologies (2014 ICALT), Athens, Greece, August 2014.
17.
Hou, H.-T., Wang, S.-M., and Tsai, D.-S. (2013) he Development and Evaluation of a 3D Simulation Game for Chemistry Learning: Exploration of Learners’ Flow, Acceptance, and Sense of Directions, The 21th International Conference on Computers in Education, ICCE 2013, Bali, Indonesia, November 2013.
18.
Wang, S.-M. (2013). Exploring the factors influencing the usage intention of Facebook fan page – A preliminary study. The 19th Americas Conference on Information Systems, AMCIS 2013, Chicago, USA, August, 2013.
19.
Wang, S.-M., & Hou, H.-T. (2012). Exploring the effect of incorporating Facebook with project based learning activity on learners’ creativity - A preliminary investigation. The 20th International Conference on Computers in Education, ICCE 2012, Singapore, November, 2012.
20.
Wang, S.-M., & Yu, H.-J. (2012). Build customer loyalty using Microblog – A relationship perspective. The 18th Americas Conference on Information Systems, AMCIS 2012, Seattle, USA, August, 2012.
21.
Lin, P.-C, Hou, H.-T, Chang, K.-E., & Wang, S.-M. (2011). Analyzing inowledge construction behavior of a project based online discussion instructional activity using Facebook – An example of art course of adult and continuing education. The 19th International Conference on Computers in Education, ICCE 2011, Chiang Mai, Thailand, December, 2011.
22.
Lin, P.-C, Wang, S.-M., & Lu, H.K. (2011). Examining the effects of and students’ perception toward the simulation-based learning. The 2011 2nd International Congress on Computer Applications and Computational Science (CACS 2011), Bali, Indonesia, November, 2011. (Corresponding Author)
23.
Wang, S-M., & Shen, K.-Y. (2011). Examining Critical Survival Factors of Nascent Start-Ups – Combining Qualitative and Quantitative Approaches. Eurasia Business and Economics Society (EBES) 2011 Conference, Istanbul, Turkey, June, 2011.
24.
Wang, S. -M., & Lin, C. -C. (2009). The effect of social influence on the bloggers’ usage intention. 19th International Conference on Pacific Rim Management, Association for the Chinese Management Educators (ACME) 2009 Annual Meeting, San Francisco.
25.
Luor, T.-Y., Lu, H.-P., & Wang, S.-M. (2007). Investor differences between stock markets and money markets on the acceptance of E-commerce: An empirical study, International Conference on Information Technology and Management ICITM2007, Hong Kong.